Rotareneg Posted February 7, 2012 Posted February 7, 2012 Accodring to all these things which were talked about here. So it is really the sense of the RWR to let the Pilot know that somewhere, some miles away an allied helicopter is firing it´s Rocket? Sorry, that doesn´t makes sense in my eyes. I always recieve hundrets of warnings. The first couple ones are notificated attentively, but then I start to ignore them. I want to go on with my things to do, instead of care about every single rocket which is fired. A further couple warnings later I get shut down by a rocket. So how is that to be explained? How can I Identify an enemy and a "friendly" Rocket, if it´s not radar guided I assume that's one reason why pilots announce when they launch missiles. Also, if you see a missile launch from a direction where are are no friendlies, it's probably not friendly...
Rainbowed Posted February 7, 2012 Posted February 7, 2012 I assume that's one reason why pilots announce when they launch missiles. Also, if you see a missile launch from a direction where are are no friendlies, it's probably not friendly... :) I dont know if calling out launches are really for that reason. But hey, announce missile launch to prevent false alarm, that sounds right to me. =怒火雄鹰= LockBay http://www.lockbay.cn [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic88944_7.gif[/sIGPIC]
Wichid Posted February 7, 2012 Posted February 7, 2012 On the radio some unit will say 'engaging x' at the same time a missile launch occurs from a direction you know friendlies are in. That's a good indication that it's nothing to worry about. Or online a friendly will say 'rifle' so people don't freak out. With SA you start getting an idea of whats expected and what is a SAM. Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals
KLR Rico Posted February 7, 2012 Posted February 7, 2012 Witchcraft and wizardry, combined with a few wiggly amps and black boxes, and a bit of fairy dust for good luck. Or in other words, apart from what can be found via google, much like ESCM, nobody who knows will be able to tell you. ;) Indeed... Even the pointy head TO's don't go into very much detail on how it works. As far as the pilots and maintainers are concerned, it's PFM. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
ralfidude Posted February 7, 2012 Posted February 7, 2012 It's a shame that mission designers create multiple a-10 slots in a MP game and they are all Group 1 Own 1. And nobody responds to requests to change their own IDs.... Then the TAD is really screwed up, and you are never really sure if there is a friendly really there firing.... or if you need to click your red heels three times and eject. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
MemphisBelle Posted February 7, 2012 Posted February 7, 2012 It's a shame that mission designers create multiple a-10 slots in a MP game and they are all Group 1 Own 1. And nobody responds to requests to change their own IDs.... Then the TAD is really screwed up, and you are never really sure if there is a friendly really there firing.... or if you need to click your red heels three times and eject. all this discussion and your point only make sense while playing together on a serve where everyone is using Teamspeak. So it's always a mess when playing on a public server and using chat only while some don't. BlackSharkDen | BSD Discord | DCS Tutorial Collection
dotChuckles Posted February 7, 2012 Posted February 7, 2012 IIRC BAe Systems DIRCM could tell the difference using the UV emissions of the rocket motor of the IR missile in order to use the right laser frequency to burn out the seeker head. Also stopped false positives in the warning system. Shame we couldn't have that in a mid life upgrade ;-) 1 [sIGPIC][/sIGPIC]
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