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Posted

Yes, from my memory of reading forum threads from last year, it is deliberately programmed this way - easier to have water under all the map than to calculate where it should / shouldn't be.

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Posted

I can understand it's easier to put the water there so all the rivers and other water bodies can be applied, but I wish ED could change this because I believe this reduces the fps rate a lot.

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Posted

Brit_Radar_Dude,

I guess this would somewhat make sense if it was uniform across all tracks.

However, in the visual landing track, once you land and taxi on to the taxiway, the view will not let you go below ground. So it works in that track but not in the takeoff track.

 

I assume those two tracks are different airports? could that be a source of error?

Posted
I can understand it's easier to put the water there so all the rivers and other water bodies can be applied, but I wish ED could change this because I believe this reduces the fps rate a lot.

 

The way I understand it, it costs less FPS to do it this way, than split up the water into a number of distinct shapes for rivers and lakes. One huge water thing, rather than all those edges . . . .

 

Now it gets hazy, but I THINK the bump map is universal, but the water itself is only universal when you can actually see it. Or something like that.

Posted

Yeah I had asked about this before, and what I got was that the water wasnt rendered unless you can see it.

 

But then you would expect FPS to drop if you went below the ground level in externals.

 

I dont know, but I doubt it will change.

Posted

The problem isn't what's underneath...regardless of how the water is modeled, there is something wrong with the logic when it allows the view to rotate below a land or water surface.

Posted
there is something wrong with the logic when it allows the view to rotate below a land or water surface.

 

It only does that if you change something in the game files. Some people did that so they could place their camera on the ground (most people do that to record videos) But other than that, there's no need to allow the camera to go under the ground.

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Posted

create a mission in the northern areas where there is no water for 100 miles and check the framerate with all the different water settings.

 

that will definitively prove it or not.

Posted

It is a common habit of game creators to have the Water even under land textures. FAR CRY does it the same way ;)

 

I guess they have their reasons ...

 

S!

 

Brati

"Helicopters can't fly; they're just so ugly the earth repels them." (THX Rich :thumbup: )

 

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  • 3 weeks later...
Posted

It is our tecnology, will be changed in future.

With Best Regards!

Daniel Tuseyev

Il-2: Battle of Stalingrad and Rise Of Flight projects manager

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