logo12307 Posted August 25, 2011 Posted August 25, 2011 If i get a hit from a rocket, and go down, but can make a crash landing and the KA-50 or the Su-25t is lying on the back, you can´t escape and have to die. Because if you eject you fly into the ground and die. and if you stay in the KA-50 or the SU-25t will explode soon:mad:. Is there a way to get out? If not i ask the DCS Black Shark Makers and Programmers to find a way to make that possible. Please help me with that. Logo12307
power5 Posted August 25, 2011 Posted August 25, 2011 Yeah, sucks that you can not exit any ED aircraft without ejecting. A10 can extend ladder but pilot still will not get out. Just need to end your mission before exploding and you should not get a death maybe. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
EtherealN Posted August 25, 2011 Posted August 25, 2011 Essentially, if you cannot make a safe landing - eject. A plane that flips over would most likely ensure that the pilot doesn't fly in a while anyhow. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Aginor Posted August 25, 2011 Posted August 25, 2011 I agree with logo12307, I want to be able to climb out of the cockpit and run around as if I had ejected. :D DCSW weapons cheat sheet speed cheat sheet
logo12307 Posted August 25, 2011 Author Posted August 25, 2011 Yeah thats right but is there a way to get out or not ? Logo12307
EtherealN Posted August 25, 2011 Posted August 25, 2011 No. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
logo12307 Posted August 26, 2011 Author Posted August 26, 2011 How can i connect the DCS Makers??? Logo12307
rextar Posted August 26, 2011 Posted August 26, 2011 How can i connect the DCS Makers??? Im not sure running around is high priority for DCS at the moment. Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
winz Posted August 26, 2011 Posted August 26, 2011 ED should also add a local pub, so I have something to do, after I'm done with flying. I mean...that parts where you are on the ground, outside your airplane are the most important things for a flight sim. The Valley A-10C Version Revanche for FC 3
rextar Posted August 26, 2011 Posted August 26, 2011 ED should also add a local pub, so I have something to do, after I'm done with flying. I mean...that parts where you are on the ground, outside your airplane are the most important things for a flight sim. :joystick: love it. Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12
power5 Posted August 26, 2011 Posted August 26, 2011 Essentially, if you cannot make a safe landing - eject. A plane that flips over would most likely ensure that the pilot doesn't fly in a while anyhow. I did an autorotation landing of my severely hydro damaged BS last night in a grassy area. But since there are almost always earthquakes under my BS when landing in grass, it flipped over before I could shut down the rotors. So I was trapped and called me dead on the post flight report. Was not my fault. I guess I could have ejected after getting hit and totally written off the a/c but I think my CO is happy I was able to save most of the components of the BS. We get an absolutely horrible animation when landing after ejecting, I think they could spend the same 15 minutes to come up with an comparable animation for climbing out. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
EtherealN Posted August 26, 2011 Posted August 26, 2011 First of all, climbing out would not solve the issue your are talking about. Also, the "animation" you are talking about is an easter egg, not a feature. Someone made that during his lunch break because he thought it was lolsy. :P The solution in this case is to fix the flipping. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Jona33 Posted August 26, 2011 Posted August 26, 2011 I don't think the animation's too bad. it would be cool to do a water parachute landing. Not to swim around but see your virtual pilot release the parachute just before hitting the waves and inflate his life jacket. A cool land animation would be to have the pilot roll and pull his chute in before being able to walk around. But yeah an animation to get out of the aircraft without the exploding seat and compressing spine ;D would be good. Always remember. I don't have a clue what I'm doing
VincentLaw Posted August 26, 2011 Posted August 26, 2011 The solution in this case is to fix the flipping. This is how most games "fix" flipping ;): What DCS really needs is more lunch breaks! Its the little bonus features that really give games a unique flavor. I completely support a feature to get out of the aircraft without ejecting, but I'm sure this feature will be more heavily requested/significant once we have DCS: Unejectable-Aircraft. [sIGPIC][/sIGPIC]
power5 Posted August 26, 2011 Posted August 26, 2011 I don't think the animation's too bad. The parachute falls behind the pilot and then magically the pilot is standing on top of it. :music_whistling: Its pretty bad. First of all, climbing out would not solve the issue your are talking about. Also, the "animation" you are talking about is an easter egg, not a feature. Someone made that during his lunch break because he thought it was lolsy. The solution in this case is to fix the flipping. I did not know the parachute on the ground was an easter egg. Why not update it though? See, if a fan made a simple animation I would hope ED could implement it. Then they do not need to waste resources on it. Climbing down would require a bit more work of course. Especially climbing out when upside down. After I made my upside down landing, I took control of the replay to see if I could do better. I was about 300AGL when I lost my engines the first time. With failing hydro I was unable to land as soft as I wanted. 2nd time I was ready to lose engines and made a softer landing. I ejected and walked around my wreckage. The post flight did not classify me as dead. So because I got out of the a/c I lived. I am not sure if because my BS had no engines and was shot to hell, that I was over the damage % and called dead the first time. Only because I did not exit the a/c before ending the mission. Second landing I lost the tail, but kept it on its wheels. First landing it rolled and lost a wing, but kept its tail. So I would assume the damage % were similar. Only difference is ending in the wreckage and ending outside. The reason I flipped has a lot to do with the unstable ground though. I will admit it probably has more to do with how I meet the ground most times though. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
EtherealN Posted August 26, 2011 Posted August 26, 2011 What I mean is that there's more that needs to happen that just animations. Might be possible to use the ejection code for it, but I'm not sure. The ground is wobbly and that aspect definitely could use some work in general. That's why I feel it's better to work with that since it's more of a bug than the issue with not being able to "step out". (Which is just a feature that isn't implemented.) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
power5 Posted August 26, 2011 Posted August 26, 2011 Yeah, I would like to be able to complete emergency landings. Wondering if I am going to fall over for some weird reason. Hopefully A10 ground is more firm. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
EtherealN Posted August 26, 2011 Posted August 26, 2011 I've had a lot of successful emergency landings actually with the Ka-50 actually. It might be a case of just "being better", but to be honest - with how crap I am with the Ka-50 I doubt it. My suspicion is that it's actually a terrain issue that affects specific spots, and through chance some will have worse luck than others with the spots they land on. I'll make sure to try this out some more though. :) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Sense Posted August 28, 2011 Posted August 28, 2011 Imagine a real ka-50 landing on a rough terrain. there will be a great change of landing with one wheel on a bump, which makes the whole helicopter bank to the left. result: Crash. I think ED made the ka-50 unstable on rough terrain on perpose. try landing on a road and you'll see that it is much easier to keep it steady.
power5 Posted August 28, 2011 Posted August 28, 2011 As luck would have it, I had a few more chances to try emergency landings tonight. Most were ok. I think I only sheared the blades once but that was a pretty hard landing so not sure it was a terrain issue. Sense, The ka50 has shocks on the landing gear. It can land with one wheel on a bump. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
EtherealN Posted August 28, 2011 Posted August 28, 2011 Shock is both right and wrong at the same time, really - rough ground is "rougher", but it shouldn't exactly flip you upside down unless you really screw up. In most cases it doesn't do that either (my personal experience at least) but there's some rare occurances that just feels "off" to me. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
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