honza Posted September 4, 2011 Posted September 4, 2011 Hello, I have a problem with one of triggers - "Play argument." From the manual I understood than this trigger can animate static objects, such as radar antenna rotation. I did not find any additional information for this parameter. But I would like to know more about this triggers much more. What this triggers can do and how to used it. Eg. can it open the cab to the L-39ZA or cargo space on the C-130 ... etc?? There are some values (0 and 1) in the trigger parameters . What mean this number ? I´m not able to activate this trigger on any static object . Please can someone help me? Thank you
luckybob9 Posted May 8, 2013 Posted May 8, 2013 I am not familiar with the feature totally, but what does the ME look like? Is there a place for argument number? How do you select the target that you want to animate? is it the usual trigger zone, or do you specify the specific object? 0 / 1 most likely refers to the 0 and 1 animation frames declared in the 3d model. For instance, in the hardened aircraft shelters, Argument 0 controls the doors. and 0 the doors are closed, at 1 they are open. Although 0 could mean off while 1 means on. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Grimes Posted May 8, 2013 Posted May 8, 2013 Yeah it is animation arguments, I'm not entirely sure how the trigger works or if it still does or not. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
BS_Fighter Posted May 8, 2013 Posted May 8, 2013 I tested it with my own animated models (Animation works in Modelviewer). The ME trigger condition has been created correctly. Unfortunately, the animation is not started in the sim.
rato65 Posted March 22, 2017 Posted March 22, 2017 Has there been any solution for this? I have the same problem, same results as BS_Fighter 2013- and now it is 2017.... I cannot find how to play an animation argument on a static object. Any help greatly appreciated.
Teriander Posted January 30, 2019 Posted January 30, 2019 Wow. It's amazing how long a problem could exist and not receive any support for years. Almost a decade. It's like the devs created the tools for us but said, "Figure it out yourselves, you bastards."
astazou Posted February 10, 2019 Posted February 10, 2019 Hello guys, I tried to use it recently, but doesn't seem to work neither. @Grimes, do you know if it's planned to fix it? Or maybe it's working but we don't get how to use it, so, if we can get some info' it would be awesome! Maybe a method is existing to make it works? I'm thinking about something like that: Unit.getByName("myUnit").playArgument(...)(it could be used in a script in the mission editor) I'm trying to implement a mod, but I can't do it if I can't play animations and implement the "brain" of the mod My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou
dorianR666 Posted April 30, 2019 Posted April 30, 2019 apparently it has never ever been able to do anything. CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
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