Floyd Posted August 25, 2005 Posted August 25, 2005 Flying to the Moon was a dream isn`t it ? ;) Sure it was and the computer in the lunar module were less capable than an Apple ][ on 1 MHz (yes, thats mega-, not gigahertz). About the AI: where is the advancement compared to the Flanker series? Flanker and Lockon are uunder development for how many years? Anyone got the Flanker 1.0 release date? The AI should be clever and tricky now, or not? About the DC: IMHO the current engine can't handle something like a F4 campaign. Should'nt be a problem, think of something else, like a mission generator with only a few active units and tracked results. We see such a system in IL-2 (DGen, DCG). The problem is that there is no dedicated, stand alone Lockon server to run this sort of campaign and the required upload is way too high, IMHO. I can host a F4 campaign for 3 clients, but try hosting a Lockon mission with 20 units, 3 sams and 15 planes for 2 clients on a 1024/128 DSL line. The game becomes unplayable. On the other hand there are only 50 pilots flying on HyperLobby and online play wasn't highest priority anyway, so it really doesn't matter at all. But the graphics are great!
VapoR Posted August 25, 2005 Posted August 25, 2005 try hosting a Lockon mission with 20 units, 3 sams and 15 planes for 2 clients on a 1024/128 DSL line. The game becomes unplayable. Not true. Check out the VVS504 Server. The missions in it have 24 clients and over a hundred units. Of course, it's not always perfect but most of the time it will run just fine.
Floyd Posted August 25, 2005 Posted August 25, 2005 Not true. Check out the VVS504 Server. The missions in it have 24 clients and over a hundred units. Of course, it's not always perfect but most of the time it will run just fine. What is the uplink speed of the server?
GGTharos Posted August 25, 2005 Posted August 25, 2005 Heh, Falcon does ok on 128 up because it was built in an era of 'slow network' ocompared to today. That's all there is to that. If you want to host more players on a 128 uplink, have them connect at 33.6. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Floyd Posted August 25, 2005 Posted August 25, 2005 Heh, Falcon does ok on 128 up because it was built in an era of 'slow network' ocompared to today. That's all there is to that. If you want to host more players on a 128 uplink, have them connect at 33.6. Shouldn't one expect this stupid computers/games to handle the needed settings themselves? Why bother the user/player with this kind of stuff?
GGTharos Posted August 25, 2005 Posted August 25, 2005 Theoretically, sure, you could expect that. Realistically, the obvious answer is no. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
coldcrew Posted August 25, 2005 Posted August 25, 2005 I can host a F4 campaign for 3 clients, but try hosting a Lockon mission with 20 units, 3 sams and 15 planes for 2 clients on a 1024/128 DSL line. The game becomes unplayable. pure fud, you can easily host over a 100 units with 8 clients on a home cable connection. I wouldn't recommend it if you're also playing at the same time, best to leave it alone. There are some problems if you push it too far, like having units that spawn after a certain amount of time, but 100 units is no biggie for lomac (without the stinkin bubble system I might add)
britgliderpilot Posted August 25, 2005 Author Posted August 25, 2005 pure fud, you can easily host over a 100 units with 8 clients on a home cable connection. I wouldn't recommend it if you're also playing at the same time, best to leave it alone. There are some problems if you push it too far, like having units that spawn after a certain amount of time, but 100 units is no biggie for lomac (without the stinkin bubble system I might add) What kind of CPU have you got, purely out of interest? I might be quite interested in buying one :p http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Floyd Posted August 25, 2005 Posted August 25, 2005 pure fud, you can easily host over a 100 units with 8 clients on a home cable connection. I wouldn't recommend it if you're also playing at the same time, best to leave it alone. There are some problems if you push it too far, like having units that spawn after a certain amount of time, but 100 units is no biggie for lomac (without the stinkin bubble system I might add) Pure Fud? Take a look there: http://forum.lockon.ru/showthread.php?t=9839 The key to a good server is upload speed. At least 1024Kb/s up. for 16-20 players VVS504 server sees ~2Mbit upstream for approx 20 players.... upstream is the important bandwidth (its on a 35Mbit link, so 2Mbit is nothing in the grand scheme of things) So, do the math yourself ...
coldcrew Posted August 25, 2005 Posted August 25, 2005 in case you didn't know I'm the one who coded decmac and run frogfoot server on hyperlobby. su25t with 8 players and about a hundred ground units depending on the mission, my upstream is only 384Kbit, downstream 3mbit. Been there, done that, lomac can handle it.
Floyd Posted August 25, 2005 Posted August 25, 2005 in case you didn't know I'm the one who coded decmac and run frogfoot server on hyperlobby. su25t with 8 players and about a hundred ground units depending on the mission, my upstream is only 384Kbit, downstream 3mbit. Been there, done that, lomac can handle it. What was the recommended connection speed for your server?
GGTharos Posted August 25, 2005 Posted August 25, 2005 I think things get worse when you have flying AI in the mission. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
coldcrew Posted August 25, 2005 Posted August 25, 2005 What was the recommended connection speed for your server? hmm can't remember, I'll take a peek when I get home. Btw the guys like jabog and 169th who run huge server probably have different bandwidth requirements, on the kind of missions they are running or the number of clients they support
SUBS17 Posted August 25, 2005 Posted August 25, 2005 in case you didn't know I'm the one who coded decmac and run frogfoot server on hyperlobby. su25t with 8 players and about a hundred ground units depending on the mission, my upstream is only 384Kbit, downstream 3mbit. Been there, done that, lomac can handle it. Thats a good Server you run there Coldcrew [sIGPIC] [/sIGPIC]
rattler Posted November 7, 2008 Posted November 7, 2008 Well, I have been following the BS saga and to me it's BS. Computer spec. jumped up quite considerably. Wag's comment on what he was running on. This is Lockon all over again. Yes play the game, see the eye candy that you pay to see. Mega upgrade. This is not a rant on BS(Black Shark) truly an awesome game with a very high end computer. Like FSX you can play the game but like Groove said one time. Hinted towards a high end computer for eye candy. Well we also have that problem here. I mean how can you knock Black Shark next thing to a real simulator. Just disappointed on how high one has to go with a computer to enjoy all it's glory. I will get there in 3 to 4 years and have a blast but not for now. I got there for LOFC I will get there for Black Shark, just not running out to buy it now. No point.
RedTiger Posted November 7, 2008 Posted November 7, 2008 Damn it...did you have to necro this thread? Couldn't you have just linked to it? You got my hopes up there for a second. I thought I had missed something huge. :cry: :doh: What are you talking about, anyway? What jump in hardware?
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