JohnSmith Posted August 26, 2005 Posted August 26, 2005 All I could find (and try) about dealing with the popups is: http://forum.lockon.ru/showthread.php?t=7658 http://forum.lockon.ru/showthread.php?t=10219 but the popups are still there, I only see most of he ground objects when the distance to them is shorter than even the gun range, not to mention rockets or Vikhr. This not only prevents you from killing "targets of opportunity" (like vehicles parked on an airport) but even prevents you from hitting the main targets (like when you see the column from 5 km but as you approach it, just before firing, a building pops up between you and your target #%@#$@$%!). AFM is so good that I don't even bother flying the non-AFM planes, this leaves me with only ground attack missions which are mutilated by the popups. I understand that the longer the object visibility range is, the more objects need to be rendered and this is a huge (and mostly unsolvable) performance problem, all I would expect is to have some config param(s) so that I can control this range. Then, if I would set the param(s) to see every object within 12km range and I would end up with only 2 FPS, I would only blame my hardware. Without such param(s) available, I can only blame ED... I have no doubt that FC is the best sym around and I will probably buy everything ED releases, but I have a hard time understanding why such a problem which is regarded as major by many people and it appears to have a simple solution (just make those visibility params accessible to users) seems to be ignored by ED.
Bungle_uk Posted August 27, 2005 Posted August 27, 2005 IIRC you can control these parameters with loman. You certainly could with the earlier versions. not sure about the latest ones
Guest ThomasDWeiss Posted August 27, 2005 Posted August 27, 2005 I made a tweak for 1.1 that deals with pop-ups - give it a try. (lock On tweak 1.1) http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=77&lid=249&ttitle=Lock_On_1.1_FPS_Tweak_v1.03#dldetails
jason_peters Posted August 30, 2005 Posted August 30, 2005 I really hope they fix this issue in 1.11 - Its one of the worst things in the sim --- just takes away from the realism massively. Currently the only real way to remove the popups is to increase the objects to 250 in the cfg file and increase the draw distance - but the FPS hit is too much So I really hope they go back to the 1.0 / 1.01 way of rendering the buildings / objects --- PLEASE!!!! (Dxrenderer.dll) In this version all objects faded in regardless of there distance to the aircraft --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog
bflagg Posted August 30, 2005 Posted August 30, 2005 Remember.....some people complained that technique was a FPS killer and demanded this "pop up" type we see now ... (I too view the pop up thing a pain in the glutimous maximus) Thanks, Brett
suntrace1 Posted August 30, 2005 Posted August 30, 2005 Is dxrenderer.dll from 1.00 still interchangable with dxrenderer.dll from 1.1 ?
jason_peters Posted August 30, 2005 Posted August 30, 2005 nope --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog
Bug11 Posted August 30, 2005 Posted August 30, 2005 how about removing some components of the graphics so that you can extend the draw distance so there are no popups whilst still retaining a playable framerate. in other words, cut down the object density to a level today and tomorrow's hardware can realistically handle.
Guest EVIL-SCOTSMAN Posted August 30, 2005 Posted August 30, 2005 All I could find (and try) about dealing with the popups is: http://forum.lockon.ru/showthread.php?t=7658 http://forum.lockon.ru/showthread.php?t=10219 but the popups are still there, I only see most of he ground objects when the distance to them is shorter than even the gun range, not to mention rockets or Vikhr. This not only prevents you from killing "targets of opportunity" (like vehicles parked on an airport) but even prevents you from hitting the main targets (like when you see the column from 5 km but as you approach it, just before firing, a building pops up between you and your target #%@#$@$%!). AFM is so good that I don't even bother flying the non-AFM planes, this leaves me with only ground attack missions which are mutilated by the popups. I understand that the longer the object visibility range is, the more objects need to be rendered and this is a huge (and mostly unsolvable) performance problem, all I would expect is to have some config param(s) so that I can control this range. Then, if I would set the param(s) to see every object within 12km range and I would end up with only 2 FPS, I would only blame my hardware. Without such param(s) available, I can only blame ED... I have no doubt that FC is the best sym around and I will probably buy everything ED releases, but I have a hard time understanding why such a problem which is regarded as major by many people and it appears to have a simple solution (just make those visibility params accessible to users) seems to be ignored by ED. try here for an answer http://forum.lockon.ru/showthread.php?t=10313
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