WildBillKelsoe Posted October 30, 2011 Posted October 30, 2011 Hello folks, Today, I just finished the 17th mission in GOW campaign 1. Now I've attached a heavy track to this thread, in hopes of having your feedback. I got the shark a year before, and have learnt alot of things, and still learning. It would immensely help having your feedback on flight, combat, maneuvers, weapons employment, and tactics, as I'm compiling a tactics guide with lots of useful info from numerous tracks, and feedback is essential for this guide to be near perfect, if not perfect. Much Obliged, N_O Track http://www.mediafire.com/file/97nmvrixdhpcquy/Nesterov%20Awarded.trk AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe Posted October 31, 2011 Author Posted October 31, 2011 9 people downloaded the track and none with feedback? outrageous!!:mad: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Jona33 Posted October 31, 2011 Posted October 31, 2011 What is it with you and that smilie noc :D. Give us a minute. Always remember. I don't have a clue what I'm doing
WildBillKelsoe Posted October 31, 2011 Author Posted October 31, 2011 What is it with you and that smilie noc :D. Give us a minute. Okay! Sorry!:book: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
159th_Viper Posted October 31, 2011 Posted October 31, 2011 Do I need more training? Trust in yourself and remember the fundamental truth: You will always need more training.........one never stops learning now does one ;) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
WildBillKelsoe Posted October 31, 2011 Author Posted October 31, 2011 Trust in yourself and remember the fundamental truth: You will always need more training.........one never stops learning now does one ;) Does this mean I'm close to perfecting the shark?? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Sense Posted October 31, 2011 Posted October 31, 2011 Hi, I am sure you know a lot about the blackshark and systems, but the track looked like a struggle. some things I noticed were: that you were focused more on the cockpit than on everything going on outside it you controlled a lot of functions with your mouse. which costs way more efford and time than with keyboard or hotas.(and no, I don't call that cheating) you were flying way to high in my opinion. The only reason to fly at that altitude would be a obstacle in front of the target. Last: the best way to engage enemy helicopters is at a distance. At the distance you took, the best way engaging them is manually. Greets, Sense 1
Jona33 Posted October 31, 2011 Posted October 31, 2011 I'd agree with Sense. With that second helicopter I would have set the fixed gunsight and gone in close. Also you had that large hill. Excellent cover. I would have stayed a bit closer to it. Harder to spot. When you flew out towards the sea in GOW this tends to be dangerous. I would have stayed NOE around the road if you had to venture out with guns. Personally I would have ejected when you were hit. The Heli was badly damaged and a landing attempt was a bit crazy. You were near enough to friendly positions I think that that would be the safest course of action. Always remember. I don't have a clue what I'm doing
Bushmanni Posted November 1, 2011 Posted November 1, 2011 I might have bugged replay as you got shot down by Cobras but the track kept playing after that and it seems by other peoples description that you got downed by something else? But anyway here's my 0.02 cents. I don't know if you have ever heard of Boyd's loop (or OODA loop) which is a general theory about how to win. If you are interested about intellectual military stuff I highly recommend googling it. In short it describes a kind of repeating loop that a soldier goes though during a fight. The loop consists of four parts, Observe, Orient, Decide, Act. The one who can complete this loop faster will gain advantage and eventually win. The one lagging behind will either fail to react fast enough or he gets hasty and commits a deadly mistake that the other side can take advantage of. Observe part is about gathering data, ie. looking for the enemy, where he is, how many of them are there, what kind of equipment he's using, listening radio transmissions from wingmen, receiving datalink targets, etc., all kinds of activity that gives you more information about your environment. Constantly looking at the same stuff instead of scanning is therefore bad as it reduces your ability to see other stuff that's happening. I would say you failed at this aspect of OODA loop pretty bad. Fighter pilots talk about SA (Situational Awareness) and how important it is. But in fact this applies to all kinds of combat which includes also helicopter combat. Orient is about making sense of the data you gathered by observing. Through experience people can develop the ability to know what's going to happen next when they see certain thing that they have seen before. You see a Apache coming at you and you instantly know that you are in trouble. Making sense of things you see is all about experience. You can't really learn experience by reading but by seeing and experiencing things by yourself. If you have read that Apaches are angels of death it tells you that they are obviously dangerous but how dangerous and what will exatly happen in a given situation is still unclear unless you have experienced it. Especially effective is if you can interact with the unfolding events and experiment with different actions to see how things will play out. In the end when you are good at Orient stage you will have a pretty much instant and correct intuitive feel about the situation. Then victory is simply Veni, Vidi, Vici. This one is complicated to determine how well you did but I think you know enough to do it yourself. Decide is about making quickly the correct decision. If you see the situation correctly in the orient phase you will probably also see the correct move to make. If you are facing an unfamiliar situation you will need to be more creative and analytical. Basic principle is to make the decision as fast as possible but not too fast. If you are indecisive you will give enemy more time to think and improve his situation but if you are too fast you might make a deadly mistake. So if I have understood correctly you got shot down in the mission and therefore you failed this one also. Act is about making things happen, ie. being able to operate your equipment, having physical stamina and abilities to perform your mission, having your equipment in working order, etc. This one you seemed to do quite alright. You weren't as fast as possible but against AI you don't really need to be and you probably don't have all the flight sim gear to make it happen anyway. On this one I'd give you pass. OODA loop is a simplification of the real mental process. In reality all of the stages are happening at the same time and in a more dynamic and "bubbling" way that's hard to explain. But it's a great tool for teaching basic principles of combat and analyzing your and others actions for learning purposes. Compiling a quide on your own is one of the best ways to force your mind into analyzing combat and that effortful study is the thing that improves your Orient stage the most. Orient stage is also the corner piece of the OODA loop as it affects and enables all the other stages. If you would simply get your hands on a quide made by somebody else you would lose the most beneficial part of thinking about it on your own. With the path your going I'm sure you will still improve a lot. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
WildBillKelsoe Posted November 1, 2011 Author Posted November 1, 2011 I might have bugged replay as you got shot down by Cobras but the track kept playing after that and it seems by other peoples description that you got downed by something else? But anyway here's my 0.02 cents. I don't know if you have ever heard of Boyd's loop (or OODA loop) which is a general theory about how to win. If you are interested about intellectual military stuff I highly recommend googling it. In short it describes a kind of repeating loop that a soldier goes though during a fight. The loop consists of four parts, Observe, Orient, Decide, Act. The one who can complete this loop faster will gain advantage and eventually win. The one lagging behind will either fail to react fast enough or he gets hasty and commits a deadly mistake that the other side can take advantage of. Observe part is about gathering data, ie. looking for the enemy, where he is, how many of them are there, what kind of equipment he's using, listening radio transmissions from wingmen, receiving datalink targets, etc., all kinds of activity that gives you more information about your environment. Constantly looking at the same stuff instead of scanning is therefore bad as it reduces your ability to see other stuff that's happening. I would say you failed at this aspect of OODA loop pretty bad. Fighter pilots talk about SA (Situational Awareness) and how important it is. But in fact this applies to all kinds of combat which includes also helicopter combat. Orient is about making sense of the data you gathered by observing. Through experience people can develop the ability to know what's going to happen next when they see certain thing that they have seen before. You see a Apache coming at you and you instantly know that you are in trouble. Making sense of things you see is all about experience. You can't really learn experience by reading but by seeing and experiencing things by yourself. If you have read that Apaches are angels of death it tells you that they are obviously dangerous but how dangerous and what will exatly happen in a given situation is still unclear unless you have experienced it. Especially effective is if you can interact with the unfolding events and experiment with different actions to see how things will play out. In the end when you are good at Orient stage you will have a pretty much instant and correct intuitive feel about the situation. Then victory is simply Veni, Vidi, Vici. This one is complicated to determine how well you did but I think you know enough to do it yourself. Decide is about making quickly the correct decision. If you see the situation correctly in the orient phase you will probably also see the correct move to make. If you are facing an unfamiliar situation you will need to be more creative and analytical. Basic principle is to make the decision as fast as possible but not too fast. If you are indecisive you will give enemy more time to think and improve his situation but if you are too fast you might make a deadly mistake. So if I have understood correctly you got shot down in the mission and therefore you failed this one also. Act is about making things happen, ie. being able to operate your equipment, having physical stamina and abilities to perform your mission, having your equipment in working order, etc. This one you seemed to do quite alright. You weren't as fast as possible but against AI you don't really need to be and you probably don't have all the flight sim gear to make it happen anyway. On this one I'd give you pass. OODA loop is a simplification of the real mental process. In reality all of the stages are happening at the same time and in a more dynamic and "bubbling" way that's hard to explain. But it's a great tool for teaching basic principles of combat and analyzing your and others actions for learning purposes. Compiling a quide on your own is one of the best ways to force your mind into analyzing combat and that effortful study is the thing that improves your Orient stage the most. Orient stage is also the corner piece of the OODA loop as it affects and enables all the other stages. If you would simply get your hands on a quide made by somebody else you would lose the most beneficial part of thinking about it on your own. With the path your going I'm sure you will still improve a lot. Thanks mate! I'll check it out! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Recommended Posts