Laud Posted November 1, 2011 Posted November 1, 2011 Hey guys, just trying to setup a group of 3 mortars to fire at point. Is there anything needed to support it (troops, ammo)? I can only make it fire once and then it remains quite. What do I need to do? [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5
cichlidfan Posted November 1, 2011 Posted November 1, 2011 (edited) Hey guys, just trying to setup a group of 3 mortars to fire at point. Is there anything needed to support it (troops, ammo)? I can only make it fire once and then it remains quite. What do I need to do? I seem to recall one of the Russian (I think the 2B11 mortar) vehicles (in the ME they are vehicles) that appears to have no crew or ammo when you look at the actual model in the sim. It is just a mortar sitting on it's base all by itself; looks really funny when you think you are placing a vehicle group and then see them lined up in the middle of the road.;) I always wondered what would happen to that unit in combat. I never got around to seeing if they will move. EDIT: Thought I had a shot of it. Edited November 1, 2011 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
nomdeplume Posted November 1, 2011 Posted November 1, 2011 All the artillery will only fire a burst of ammo and then sit quiet for some time until they reload. You can't really influence the reload rate (maybe skill level has something to do with it?). If you need to have continuous fire you'd need to set up separate groups and give them individual targeting so they start firing at different times. Also bear in mind the mortar runs through its ammo pretty quickly and will likely have finished (or be nearly finished) firing by the time the first rounds start to land. You don't need anything to support them, although I usually add some kind of transport truck and some infantry so it in order to explain how it got there and how it was firing. Also you can put the infantry in a different group and have them run away if you want to add a bit of excitement to the proceedings. From the brief research I did these mortars are usually served by 3 soldiers per mortar.
Stuka Posted November 1, 2011 Posted November 1, 2011 Did some test myself. They do indeed fire only once (several rounds), but never seem te reload. I let it running for 90 minutes. Al the other artillery units did a reload by that time. Adding ground units does not change the behaviour. Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro
Speed Posted November 1, 2011 Posted November 1, 2011 (edited) Best way to use motors: Have a truck driving around. The truck will stop inside a zone, after which, you will activate a motor "crew" and a motor. Shoot a couple rounds, then deactivate them. Have the truck start driving again, then at some location, stop, activate the motor crew and motor, shoot, deactivate, move, etc. Add in high civilian traffic and a truck that looks just about like any other, and you have yourself a nice little insurgent scenario :) I've been planning on getting that into a mission sometime, but I've been too busy building mods. Edited November 1, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
rockyalexander Posted November 2, 2011 Posted November 2, 2011 The mortars will fire twenty-five rounds in about 3 1/2 minutes (about one every nine seconds). When those twenty-five rounds are expended, that's it...the tubes are useless. 1
theghost Posted November 7, 2011 Posted November 7, 2011 Best way to use motors: Have a truck driving around. The truck will stop inside a zone, after which, you will activate a motor "crew" and a motor. Shoot a couple rounds, then deactivate them. Have the truck start driving again, then at some location, stop, activate the motor crew and motor, shoot, deactivate, move, etc. Add in high civilian traffic and a truck that looks just about like any other, and you have yourself a nice little insurgent scenario :) I've been planning on getting that into a mission sometime, but I've been too busy building mods. I did not understand I tried without success The 147 Squadron commander "The Goring Ram"
Laud Posted November 7, 2011 Author Posted November 7, 2011 First try to replace motors with mortars! ;) He describes how to "script" a moving mortar team using zones and triggers of the ME. [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5
theghost Posted November 7, 2011 Posted November 7, 2011 hi, Sorry but I really can not do this. see in the link : http://forums.eagle.ru/showthread.php?t=81101 I published this issue also and still no answer,I tried all kinds of possibilities Apparently I'm missing something in the process. The 147 Squadron commander "The Goring Ram"
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