Stretch Posted December 22, 2011 Posted December 22, 2011 So Steam is having its holiday giveaway right now ... if you complete special achievements in certain games, you earn gifts like discount codes or free games, or "coal", which can be combined to make gifts, traded with other players, or used as entries in a raffle. Aaaanyway, wouldn't it be awesome if one of the achievements was a DCS: Warthog achievement? A tour de force of the A-10, like "destroy all the AAA emplacements in the River Run mission with realistic avionics" or something. You'd have all these Quakers and StarCrafters, who'd been doing achievements in games like Deus Ex and Team Fortress, all of a sudden required to take to the skies in the most advanced flight simulator on the market today. And, to make it extra enticing, maybe completing this one gets you triple the reward or something. I think it would be awesome. You'd get a bunch of people who would be like "eff this ish" and throw out their joystick, but a few who persevere, learn the jet, get better and better, and eventually discover that the real reward of DCS: Warthog is not Steam achievements :) Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
Grimes Posted December 22, 2011 Posted December 22, 2011 The steam achievements have already been pre-decided. Plus I'm not entirely sure DCS has the capability built in for achievements. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
213 Posted December 22, 2011 Posted December 22, 2011 and eventually discover that the real reward of DCS: Warthog is not Steam achievementspeople who play games for achievements lack the attention span to appreciate dcs. i doubt much "learning" will take place.
Grimes Posted December 22, 2011 Posted December 22, 2011 people who play games for achievements lack the attention span to appreciate dcs. i doubt much "learning" will take place. That is a rather narrow minded view of achievements. They've evolved quite abit, and it really depends on the types of things a game developer wants to center their achievements around. In the context of DCS, achievements could be used to hint at capabilities of the aircraft that they might not be familiar with. For instance, something teamwork oriented like, "Have a friend buddy lase a GBU-12 for you." Or stats that aren't really relevant, but are still kinda neat to know, like, "Take off from every base in the game." Really the only problem with achievements is when the player base place a higher importance on achievements than the game itself, wherein they decide to do the achievements simply for 100% completion and ignore the intention of said achievements. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
EtherealN Posted December 22, 2011 Posted December 22, 2011 I still need to get the Trifecta... :( qlxZKUWXxiU [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
joey45 Posted December 23, 2011 Posted December 23, 2011 LoL. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Grimes Posted December 23, 2011 Posted December 23, 2011 Indiana Jones has the trifecta. :D Ahhh, can't find that video where they were requesting airsupport but were denied because they didn't have a certain kill streak... I'm pretty sure it was collegehumor, but I just cant find it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Nate--IRL-- Posted December 23, 2011 Posted December 23, 2011 That is a rather narrow minded view of achievements. They've evolved quite abit, and it really depends on the types of things a game developer wants to center their achievements around. In the context of DCS, achievements could be used to hint at capabilities of the aircraft that they might not be familiar with. For instance, something teamwork oriented like, "Have a friend buddy lase a GBU-12 for you." Or stats that aren't really relevant, but are still kinda neat to know, like, "Take off from every base in the game." Really the only problem with achievements is when the player base place a higher importance on achievements than the game itself, wherein they decide to do the achievements simply for 100% completion and ignore the intention of said achievements. I like that idea - combining Achievements with Learning aspects of the aircraft. Isn't somebody working on a Training Campaign already? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Jona33 Posted December 23, 2011 Posted December 23, 2011 Sabre TLA's working on the flight qualifications campaign. You mean that? Always remember. I don't have a clue what I'm doing
Nate--IRL-- Posted December 23, 2011 Posted December 23, 2011 Yeah maybe thats what I meant - I'm not sure - but it is great idea. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
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