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Posted

Is there a way to export and import information between 2 computers to be able play the same game? What I would like to do is to buy second licence of blackshark2, get another computer, install it there, have different monitor setup there (like arbis etc...). So my first computer wouldn't have to run on dual monitors. And I would get better frame rates.

 

I'm just interested in the possibility, perhaps some scripting would be required etc... But I don't want to reason why I want 2 computers, why I don't want to run on dualhead and why it's better or not from 2 computers etc....

 

So the sole questions is, it is possible to run 2 computers with 2 separate game installs run as 1 synced game?

 

The practicality is second, if there are some severe lags or other 'hard to overcome' issues?

 

Thank you in advance for any replies.

Posted

no.

end of discussion

  • Like 2

Airdog

| Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S|

 

http://www.blackknightssquadron.com/

Posted

I don't know if it is still possible, but it has certainly been done before in older ED products. I don't think it's a simple matter though - it would require synchronizing the sim using lua on the modeltime level.

 

Is there a way to export and import information between 2 computers to be able play the same game? What I would like to do is to buy second licence of blackshark2, get another computer, install it there, have different monitor setup there (like arbis etc...). So my first computer wouldn't have to run on dual monitors. And I would get better frame rates.

 

I'm just interested in the possibility, perhaps some scripting would be required etc... But I don't want to reason why I want 2 computers, why I don't want to run on dualhead and why it's better or not from 2 computers etc....

 

So the sole questions is, it is possible to run 2 computers with 2 separate game installs run as 1 synced game?

 

The practicality is second, if there are some severe lags or other 'hard to overcome' issues?

 

Thank you in advance for any replies.

  • Like 1

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Posted (edited)
I don't know if it is still possible, but it has certainly been done before in older ED products. I don't think it's a simple matter though - it would require synchronizing the sim using lua on the modeltime level.

 

IIRC there was a very noticeable lag between the two also. I'll see if I can find the vid.

 

EDIT:- Can't find it - too much multi monitor stuff on youtube these days.

 

Nate

Edited by Nate--IRL--
Posted

you don't need a top notch computer. an i7 920 will do fine, provided you have an adequate video card and decent amount of ram.

 

and dual monitors is a waste of time. completely ruins the view.

  • Like 1
Posted
Probably a better idea to just get a top notch computer and run dual monitors

 

That's not bad idea, but I have top specs Lenovo W700DS with all optional extras etc... and it wasn't cheap and I wouldn't describe it as low spec or something. But the machine is more balanced for work (and games also that can properly utilise machines potential). So games that are not multicore get performance hit on mine machine. i7 is more likely for single core gamers and badly written apps, because it can overclock single core if others are not utilised properly. Mine quadcore is almost idling (which is kicking ass of some i7 when it's utilised properly), gpu not utilised fully, I don't see point of getting decent amount of ram, when I have 8GB and not allocated fully and plenty gigs of free ram avaible. Just the way I want play (multiple screens) is not doing great for the game.

 

Asking developer for multicore support has no point even if it's badly required, they know it's required by customers and they know it's not easy to implement when base of the engine wasn't intended to do so.

 

But for example just setting vsync on on win7 has 2x fps drop on multihead screens. Perhaps having 64bit XP machine would be better suite for multimonitor gaming. So way it is I don't have the ideal conditions for the game work as I want to, but it's not due low spec hardware. So having to 2 client running the same game would be most reasonable for me.

 

But is too bad if it's not possible. As I understand it correctly BS1 was possible to do it, but with lags + scripting and BS2 isn't able to do it at all.

Posted
you don't need a top notch computer. an i7 920 will do fine, provided you have an adequate video card and decent amount of ram.

 

and dual monitors is a waste of time. completely ruins the view.

 

having own full copkit in living room is ruining the view? For that you need at least the skval,arbis separetly, everything else I would export (like gauges and display them on different device)

Posted
Just make this work properly first:

 

CORE CORE CORE CORE

THREAD THREAD THREAD THREAD

 

or

 

CORE CORE CORE CORE CORE CORE

THREAD THREAD THREAD THREAD THREAD THREAD

 

or

 

CORE CORE CORE CORE CORE CORE CORE CORE

THREAD THREAD THREAD THREAD THREAD THREAD THREAD THREAD

 

&

 

SLI

 

 

 

 

 

End of discussion.

 

This would be a good idea if we were still using DOS. On a modern OS though, you have hundreds of theads per CPU, so for example if one is waiting for an IO event like reading data from your hard disk or getting inputs from your joystick, the CPU can do something else.

 

so long

Mathias

  • Like 1

My System: Intel Core i7-4770K, Asus ROG Strix RX480 O8G, 24GB Ram

Posted

Get Helios and run it on networked computer. You cant get displays like MFDs and Abris or Schval on th other computer but you can display gauges and switches.

AMD Ryzen 5 2600 Six-Core Processor 3.4 GHz

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Posted
Get Helios and run it on networked computer. You cant get displays like MFDs and Abris or Schval on th other computer but you can display gauges and switches.

 

Yes but main point was to get Abris and Schval. Helios is nice but still BlackShark has to render the MFDs.

Posted

Sorry you can't get them over a network but an alternative would be to get a video card that has two outputs. Mine has a DVI and D-SUB outputs so I can connect two monitors. Then you can use Helios to display them on the second monitor. Helios can be found here http://www.scsimulations.com

AMD Ryzen 5 2600 Six-Core Processor 3.4 GHz

32 Gb RAM, Nvidea GTX 1050 TI

Water Cooled, Windows 10 64 bit

Posted
Sorry you can't get them over a network but an alternative would be to get a video card that has two outputs. Mine has a DVI and D-SUB outputs so I can connect two monitors. Then you can use Helios to display them on the second monitor. Helios can be found here http://www.scsimulations.com

 

Thanks, but that's not I wanted. I have already 3 monitors and pretty good Quadro card, but with network capability I would be able extend to as many monitors I want and with cheaper hardware than having 1 ultra fast computer. For example you want to have high details 60fps garantted and for example 6or more monitors. You would have get machine which would lose 80% of it's value just in first year. But having multiple machines you could get cheap mainstream one for arbis and skval and would be enough etc.... Plus having everything on one machine, to get it working with my drivers (which I don't want to change) and mine OS (I don't want install extra OS just for this game) I need to run it in window mode, when I want vsync then I get 50%fps, instead 50-60fps then I have 25-30fps. And the whole thing of Win7 is not as good for gaming as older systems. I have been user of multiple monitors since 1998 and I loved multimonitor solutions as Matrox cards, but now I have feeling that in last years the industry made steps backwards.

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