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Posted
If we end up with 5 flyables that'll take 1/2 the HDD space (I'm not talking oldfashion spindle HDD but SSD) and that's a pure waste of space as Gigs of same files are duplicated accross multiple directories

 

That is where this is really an issue. SSDs.

 

If I were sticking with mechanical drives I wouldn't care about the disk space (I have 2 TB on the shelf in the closet) but SSD space is still at premium prices.

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Posted

Let's say you don't exit the simulator to change aircraft. How can you load and run the correct HOTAS WH profile for the second aircraft? I think you have to exit the simulator anyway.

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OS: Windows 10 Pro 64Bit - CPU: Intel Core i7-9700K - MB: Asus ROG Maximus XI Hero - RAM: Corsair Vengeance LPX 64GB DDR4 3200 - GPU: Nvidia GeForce RTX2080ti

Controllers: Thrustmaster HOTAS Warthog, Thrustmaster Cougar MFDs, Saitek Combat Rudder Pedals

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Posted
Let's say you don't exit the simulator to change aircraft. How can you load and run the correct HOTAS WH profile for the second aircraft? I think you have to exit the simulator anyway.

 

Great point... with Saitek controls you can switch profiles on the fly. TM WH-Not do able unless you configured purely through the game. In FC I used to have different profiles for say F15 and the Frogfoot and it wasn't a problem to switch on the fly. With TARGET software would have to reload the actual hardware driver. My guess is the game would crash if it tried to reload the USB driver or the game wouldn't recognize it anymore since it changed. Granted with the A-10 it's plug n play. Other aircraft not so much. You would just have to do all of your controls 100% via the game instead of TARGET.

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Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit

 

Posted
A) I use multimonitor setups for both BS 1.0/2.0 and WH they are different because the shark doesn't have 2 perfectly symetrical displays. So I have 2 different Monitor configs for each game in BS one of my mini usb screens gets rotated 90 degrees so I can see the whole ABRIS. This is not in the users/../saved games directory its in the Monitor setup folder of the main program. There would be a huge conflict for some people. I don't want the same monitor setup for both games. Most people wouldnt notice unless you are a pitbuilder or have multiple screens.

 

I also use very different graphics setting optomised for each aircraft's role. I like more ground detail in the shark compared to the WH where you are flying at 15k feet doing bombing runs. Sure it's not 100% of the time but I can tell you I never fly the chopper as high as the hog.

 

B) It's not as simple as seperate directories for starforce:

 

Protection levels

There are two confirmed "tiers" of StarForce protection:[citation needed]

Basic

"[Allows] to protect the executable Windows file of the application and provide control of creation and distribution of licenses during the product’s lifetime."

Pro

"[Ensures] reliable protection of original data and code as well as control over creation and distribution of licenses during full life cycle of software products."

 

IIRC - ED is using the basic version which is tied to the .exe file, therefore you must exit the program and use a different .exe for a different license. No way to switch on the fly....get it? They would have to retool their whole product line to make it work. A ton of labor for very little.

 

that's exactly my point.

 

separate profiles, exes, dlls, and registry directories. everything else can be shared.

 

why would you want them to combine everything into one exe? it's not necessary.

Posted (edited)

There are kind of 2 different threads within this thread. 1. Save install space by sharing folders of common files between programs. 2. Having to exit the game and restart to switch aircraft.

 

Sharing files that are duplicated is easy , sharing an .exe so you can jump into any DCS level aircraft- not so easy. Some people want it like FC/FC2 so they can just jump in any aircraft they like for multiplayer.

 

IMO the DCS series needs to shift to a model more like ROF : a single .exe, all files and models are part of the sim and you unlock aircraft by purchasing them. It's not rocket science but would require significant changes to the way it is now. I really like they way they handle it over there. It's way better than say FSX or DCS is now. I know there is a huge difference between WW1 and modern aircraft but the idea is the same.

 

DCS need s to evolve. It's all there they just need to make changes to make it happen.

 

As a SSD user I want this to happen. BS1 + FC2 + BS2 + A10C + FC3 + P51 + Nevada etc eats a ton of HD space where MOST of the files are duplicated.

 

I agree it's Occams Razor. It's just hard to change your business model when you've been doing it one way for so long...

 

 

Edit: As a side note SSD prices +/- $1 perGig - premium space but worth every penny.

Edited by Slayer

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System Specs

 

Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit

 

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