EtherealN Posted April 30, 2012 Posted April 30, 2012 Compared to the previous sims by ED, this does not feel like a complete product worth the full price. ED seems to agree, since they set the launch price at 40 dollars instead of, like with for example A-10C, at 60 dollars. ;) Just nitpicking to make that clear, since we seem to have a different opinion on what a "full price" is. (For me that price is 4 beers at the pub, which makes the equation fairly simple. Of course, others may have other financial concerns. ) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Nate--IRL-- Posted April 30, 2012 Posted April 30, 2012 The market world is simple, you make a product, set a price, if people consider it worth it, they will buy it. This is true - and ED knows this. If perhaps you don't feel it is worth your money that is fine - feel free to enjoy the Su-25T in DCS:-WORLD for no cost however, it is great fun. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Hamblue Posted April 30, 2012 Posted April 30, 2012 Pretty much sums it up. Adding any other WWII aircraft would be a waste of time and money unless the european or pacific theatre was added. Then what you would wind up with is Aces High which has dozens of aircraft and the 2 theatres. In order to compete with them you would also have to produce a full time on-line server that allowed for hundreds of planes in the same battle. The theatres would also have to have period buildings, trains vehicles etc. Not the modern one's in the current set-up. I think DCS should stick with the modern theme. They also need to spend a lot of time getting the multiplayer bugs out and add to the engine to make it more dedicated server friendly. They also could pump out a few non sim accurate planes to provide competition. Just make the aerodynamics etc similar and put it in the shell of other planes. That would get them off the ground while they took time releasing more accurate models. Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down
Wichid Posted April 30, 2012 Posted April 30, 2012 The level of fidelity makes this a steal at $40. I don't buy the modules for the storyline or single player campaign... Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals
Nate--IRL-- Posted April 30, 2012 Posted April 30, 2012 They have stated many times about the possibilities of future development from 3rd parties and possibly ED themselves, they just have been vary vague about tools and such. Nothing official but I know non-ED mods are in the works.... Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
ED Team NineLine Posted April 30, 2012 ED Team Posted April 30, 2012 Nothing official but I know non-ED mods are in the works.... Nate Nice.... always helps to see a little hope for the future :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
mmaruda Posted April 30, 2012 Posted April 30, 2012 Now that is what I'm talking about! With such things, the Mustang might work. Please try to understand me, I'm not hating - if I don't like it, I just won't buy it. All I'm trying to prove is that the P-51 will be awesome with a WWII setting, without it... Let me put it this way - we'll get a high fidelity study sim of a warbird - cool noone has done this before. But just flying around is not a big deal. Many Spitfire pilots in the Battle of Britain had less than 30 hours of flight in the Spit - sure they could fly it, but combat flying was a different matter. All that engine management, prop pitch, radiator stuff etc. is great, but only in a dogfight situation it get really important. It's easy to keep you engine cool and running if you're just sightseeing, but it only get challenging when you have a 190 on your tail. And a Mustang vs. Mustang scenario is not really realistic. Anyway, I really hope this gets expanded, either by those 3rd party mods or official stuff. It's really a wasted opportunity, if it doesn't. There are no WWII study sims out there, but there is a large market for it. I hope ED does not waste the opportunity. Anyway, thumps up for the Toad, hope we get a click-able cockpit. Never really got to play with the Su-25 in Lock On as I came there from Flanker and that was my main plane to fly and remembering all those keyboard commands was always a pain.
EtherealN Posted April 30, 2012 Posted April 30, 2012 (edited) we'll get a high fidelity study sim of a warbird - cool noone has done this before. But just flying around is not a big deal. Actually, this is not quite true. Study simulation of warbirds is a pretty big market for 3rd party FSX developers. And how much WW2 combat do you have in FSX? ;) Might not be your type of thing, but there definitely is a market out there. There's actually prospering companies doing exactly this as their whole business model. :) but only in a dogfight situation it get really important. If your definition of "important" is "potentially lethal", yes. But there's many ways to define "important". For me, flying an aircraft well is part of "important". I don't skimp on optimizing my flight IRL just because I'm not under impending threat of death. ;) There's also many ways of challenging yourself, incluyding potentially lethal ones, that do not have anything to do with combat. Red Bull Air Racing comes to mind. Tonnes of other ways - including the kinds of air races where P-51's (or at least replicas) have taken part. :) Make a mistake there, and you won't win. Get saturated and you'll add another statistic to the most dangerous sport on the planet. :P There are no WWII study sims out there, but there is a large market for it. I hope ED does not waste the opportunity. I'm not sure we should make judgements of market sizes based on no-one doing something. I mean, if no-one is doing something, it might mean that there actually isn't a market and the ones that tried, died. Now, I do agree that there probably is a market. But you don't create DCS-quality WW2 overnight. Edited April 30, 2012 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
element1108 Posted April 30, 2012 Posted April 30, 2012 Nothing official but I know non-ED mods are in the works.... Nate WHAT THE HELL?!?! Now that is a teaser if I ever saw one ;). I know many are disgrunteled by the apparent "switch in focus" for ED...I simply do not see it as a switch in focus, more of a expanding their enterprise. Fortunately my adoration of all that is aviation will keep me coming back (supporting a company just for the support isn't something I'm interested in doing). But high fidelity aircraft modules in a combat setting is something I would gladly support.
Nate--IRL-- Posted April 30, 2012 Posted April 30, 2012 WHAT THE HELL?!?! Now that is a teaser if I ever saw one ;). I know many are disgrunteled by the apparent "switch in focus" for ED...I simply do not see it as a switch in focus, more of a expanding their enterprise. Fortunately my adoration of all that is aviation will keep me coming back (supporting a company just for the support isn't something I'm interested in doing). But high fidelity aircraft modules in a combat setting is something I would gladly support. Note the bit where I said Non-ED mods. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
ED Team NineLine Posted April 30, 2012 ED Team Posted April 30, 2012 Note the bit where I said Non-ED mods. Nate On that note Nate, do you know of any info on how these non-ED people are working on this stuff, as far as I know there are no current tools to build things for BS2/A-10/P-51 level games. Unless I am missing something, which is always possible :) Are the tools specially granted to 3rd parties that qualify to work on this stuff? Sorry, trying not to drift off target too much, but think its still in the realm of adding things to P-51 :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Nate--IRL-- Posted April 30, 2012 Posted April 30, 2012 On that note Nate, do you know of any info on how these non-ED people are working on this stuff, as far as I know there are no current tools to build things for BS2/A-10/P-51 level games. Unless I am missing something, which is always possible :) Are the tools specially granted to 3rd parties that qualify to work on this stuff? Sorry, trying not to drift off target too much, but think its still in the realm of adding things to P-51 :) Not my area of expertise but this should be of some help --- > http://forums.eagle.ru/showthread.php?t=86205 Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
ED Team NineLine Posted April 30, 2012 ED Team Posted April 30, 2012 Not my area of expertise but this should be of some help --- > http://forums.eagle.ru/showthread.php?t=86205 Nate Thanks Nate, been too busy having a baby, missed that... :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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