Pyroflash Posted April 15, 2012 Posted April 15, 2012 (edited) So I started playing this game, because I heard that it was free. I was wholly unprepared for how good this game is. Imagine this, if you will. A game, not one where the outcome is ruled by unlocks or arbitrary measures of experience, but a game where skill determines the winner. Yeah, basically tribes takes it back to the old days where it was all about skill. Some things I noticed about the game: 1. There is no sprint. 2. you can't crouch or lay down. 3. there are no iron sights. 4. It is free. 5. the guns fire slowly and projectiles don't travel all that quickly (this will be an important point later on). 6. the main form of movement is a combination of jet packs and skis (yes, you ski, you know, down hills). 7. Combat takes place at well over 100 km/h most of the time (see, I told you the slow moving projectile thing would come into play). 8. The maps are huge. 9. This game is FUN. 10. The name of the game is Tribes: Ascend (in case you forgot already). Edited April 15, 2012 by Pyroflash If you aim for the sky, you will never hit the ground.
Buckram Posted April 15, 2012 Posted April 15, 2012 Its actually pretty good.... Achieving World Peace - One 2000lb JDAM at a time. Intel i7 9700K, 32GB Corsair Vengeance DDR4 3200Mhz , ASUS ROG STRIX GTX 1080 TI OC, Thrustmaster HOTAS Warthog, Saitek Pro Rudder Pedals, Oculus Rift S. ~ Proud Member of the 62nd Fighting Falcons ~ [sIGPIC][/sIGPIC]
Rusty_M Posted April 15, 2012 Posted April 15, 2012 WOW. That's pretty good. I never played tribes originally, but this is fun. Very fast and hard to lead your opponents from any distance making a long-range shot feel like a real achievement. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
Total Posted April 16, 2012 Posted April 16, 2012 (edited) Played T1 & T2 competatively for years. The one important thing missing in T:A is that you don't spawn in a spawn-class armor. This means you generators and inventory stations are not as important as they were in previous titles. Except for the airstrikes and the no-see-uhm's (little map glitches that stop you cold), I'm enjoying the heck out of it :) Tips to remember: 1) Unless you're making and emergency grab (aka e-grab), don't grab the flag unless you're going 200 kmh or faster. The faster you're going, the better chance you have of getting out with the flag. Anything slow is called a llamma grab and usually infuriates those of us who have set up a route to allow us to grab the flag at 250 or faster. 2) Deployable equipment is tied to the generator. 3) Providing heavy offense (aka juggernaut) distracts enemy defense so the cappers can grab. It seems like a thankless position, but it's vital. 4) Learning to ski is paramount. Practice in single player mode. It pays off. 5) If you are chasing an enemy capper and you get him, check to see if your team has their flag and your capper in enroute back to base. If so, guard the enemy flag where it sits and return it right before your capper reaches your base. 6) Learn the voice binds! They are great for quickly communicating things. http://www.tribesascendwiki.com/Voice_Game_System Edited April 16, 2012 by Total
213 Posted April 16, 2012 Posted April 16, 2012 it's a silly little game that loses its appeal about 2 hours in. after that i played just to level for awhile then got bored. this is why depth>fun it doesn't engage the mind when the strategies are simple and all skill is reflex based. i do well, but then again i require more than just twitch shooting and fast skiing and zooming across the landscape.
Pyroflash Posted April 16, 2012 Author Posted April 16, 2012 The strategies are as complex as you make them. I bet tournament teams would love to disagree with you about the lack of strategy in Tribes. Knowing when to attack, defend, distract, and subvert the enemy can become a challenge at times. If you aim for the sky, you will never hit the ground.
PhiXX Posted April 16, 2012 Posted April 16, 2012 The one important thing missing in T:A is that you don't spawn in a spawn-class armor. This means you generators and inventory stations are not as important as they were in previous titles. There are custom servers with naked spawn now, and it really does help with the gen gameplay. Don't expect to be enlightened on the public servers 213, there are a lot of new players and people who aren't interested in teamwork around. Because this game is more than twitch and "simple" strategies (compared to the average shooter), it's hard to get the full teamplay experience with an uncoordinated team or if they all just start trading bases going team deathmatch.
Total Posted April 16, 2012 Posted April 16, 2012 it's a silly little game that loses its appeal about 2 hours in. after that i played just to level for awhile then got bored. this is why depth>fun it doesn't engage the mind when the strategies are simple and all skill is reflex based. i do well, but then again i require more than just twitch shooting and fast skiing and zooming across the landscape. Pubbing is like that. Competition play on the hand is alot different. Generally 7 or 10 person teams in which you have to: 1) Defend the flag 2) Defend the base 3) Repair the base 4) Cover the midfield 5) Attack the enemy flag defenses 6) Attack the enemy generator 7) Grab the flag 8 ) Get it to your base while your flag is on the stand Tribes has always been a high-paced game of strategy, tactics, and (most-of-all) adjustment. Situational awareness is paramount as the situation changes by the second. Being able to judge when to multitask or stick to your role can win or lose a match for your team in a real match. Organized teamplay takes Tribes to another level. Tribes was an E-sport before Counter-Strike was ever though of.
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