213 Posted May 5, 2012 Posted May 5, 2012 anyone know if there's a way to configure the game to use normal maps for the terrain texture? i want to create a normal map texture based on the existing "world" terrain texture and i want to make it work in the game.
Nate--IRL-- Posted May 5, 2012 Posted May 5, 2012 It was used on some of the new airports - but I don't think it can be done for the normal terrain - at lest not until Nevada. I'll happily be wrong if someone knows better though. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Mustang Posted May 5, 2012 Posted May 5, 2012 I asked luckybob9 about the possibility of doing this a while ago and he said it wasn't possible, so....
john_X Posted May 5, 2012 Posted May 5, 2012 now, this is the best idea i've heard for a better terrain. If ED wants some terrain improvement, using normal maps made with Google map textures, for example, it's the best way to success.
luckybob9 Posted May 7, 2012 Posted May 7, 2012 Not possible without a complete new export of the ground terrain. Assuming the engine can understand it. Im not even sure its practical because your only low enough a few times to make it worth it. For Combat Arms MAYBE, but then your still talking about DOUBLE the amount of textures being used Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
213 Posted May 8, 2012 Author Posted May 8, 2012 it's also useful from high elevations as well. you're thinking a ground level normal map noise texture, which is useful for low level flying, giving sense of speed and creating small scale details. but i mean a normal map generated from the satellite height data like this: http://www.cajomi.de/GeoControl/Bilder/sarntal_normal_map.jpg http://forum.wmdportal.com/attachment.php?attachmentid=13959&d=1332282190 because terrain geomtry is limited, light interactions often appear flat. normal maps can create the illusion of features big and small, and realistic lighting as well. an example of ground level noise normal map+height data normal map: http://cdn.wolfire.com/blog/terrainlighting/normalmapcombination.jpg http://cdn.wolfire.com/blog/terrainlighting/comparison.jpg from a real life scene such as the photo below, the organic and detailed shading on the side of the rock would not be possible with just vertex lighting, but it can be simulated using height data normal map: http://www.discoverthetrip.com/uploads/top_articles_images/119-Uluru_Ayers_Rock_Alice_Springs_Australia_07.04.2012.jpg
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