wolle Posted May 6, 2012 Posted May 6, 2012 In the meantime I am successful at keeping the Mustang on the runway for take-off, but, even after a relatively smooth touchdown, the pony will sooner or later start to slew off the runway, and my attempts to correct it almost always lead to a ground loop, and my plane lying upside down and on fire on the grass. What's the trick to controlling the bird after touch down? Should the rudder trim be set to a specific setting? Do you reduce the throttle quickly or slowly after touch down? [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
lobo Posted May 6, 2012 Posted May 6, 2012 Quick feet. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
EtherealN Posted May 6, 2012 Posted May 6, 2012 To explain that a bit perhaps: stick back locks the tailwheel, limiting it's motion. This helps you a LOT in lateral stability after touchdown. Aside from that - quick feet and making sure not to over-correct. And if you do overcorrect, don't overcorrect for your overcorrection; that path lies PIO and a nice flipped aircraft. :) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
WildBillKelsoe Posted May 6, 2012 Posted May 6, 2012 I guess you set the trim to TH instead of NH. But that's just me :( AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
JIMJAM Posted May 6, 2012 Posted May 6, 2012 Yeah short field landings are not needed on these runways that are long enough for a space shuttle to land so let her settle down before really getting on the rudders. I also set all my cuvatatures to 30.
ErichVon Posted May 6, 2012 Posted May 6, 2012 (edited) In the meantime I am successful at keeping the Mustang on the runway for take-off, but, even after a relatively smooth touchdown, the pony will sooner or later start to slew off the runway, and my attempts to correct it almost always lead to a ground loop, and my plane lying upside down and on fire on the grass. What's the trick to controlling the bird after touch down? Should the rudder trim be set to a specific setting? Do you reduce the throttle quickly or slowly after touch down? Go do the Landing tutorial here within the DCS: P-51 within the program. I landed a perfect 3 point landing 1st time, without even braking until I turned off the runway. After many tries before doing the tute, my landings were not very successful, and yet to the other fairly realistic sim that also models P-factor and the other stuff, I fly the P-51 perfectly. Edited May 6, 2012 by ErichVon
cichlidfan Posted May 6, 2012 Posted May 6, 2012 After many tries before doing the tute, my landings were not very successful, and yet to to other fairly realistic sim that also models P-factor and the other stuff, I fly the P-51 perfectly. I think you mean, 'also claim to model...'!;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ErichVon Posted May 6, 2012 Posted May 6, 2012 Quick feet. I would say basic flight school and landing properly trumps any combat training as to your quote. If you cannot get out of basic flight school, you will never advance to the combat phase of the process.
ErichVon Posted May 6, 2012 Posted May 6, 2012 I think you mean, 'also claim to model...'!;) Instead of criticizing Aces High, why not post same to their forums and see what kind of response you get? You will get an ear full. Ditto with Falcon 4. Some guy there, from Italy, last year, was flying here and talking on Team Speak about the differences between the two flight game engines. He is an aeronautical engineer. According to him, Falcon 4 is superior. DCS is not the perfect sim. They do not model every aspect of the aircraft. Flat out, not every switch or radio does actually work. I love DCS, but hey...
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