flightace37 Posted May 10, 2012 Posted May 10, 2012 However - finding time to implement such a feature is another matter - it would require implementing a new GUI interface within DCS.exe too. Time is always the problem anywhere you go, and I imagine ED has much bigger fish to fry with its resources. I personally would like to see reintegration of the GUI and Simulator - however that would cut off 32bit users. I took a look at the DCS World Launcher.exe and found that it consumes about 380MB of memory right off the bat. Is most of that from the mission editor? I know you guys don't have time to do it right now, but if you did commit to reintegration and still wanted to retain 32-bit users, would separating the M.E. cut enough fat to bring the rest of the Launcher.exe functionality back in? I'm just throwing ideas out there, but you probably already looked at most of them when you made the decision to split the game up in the first place. There's also the possibility of asking 32-bit users to enable Windows features to open up more user-mode memory. See http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx and http://msdn.microsoft.com/en-us/library/windows/desktop/bb613473(v=vs.85).aspx. That is probably impractical though, given the nature of it. Of course, then you get into all the re-work that has to be done to support the larger address space, and you may as well do lots of other things to make it work within the 2GB limit, like going completely overboard with dynamic loading. Painful and time consuming. :doh: - WH_Mouse
Speed Posted May 10, 2012 Posted May 10, 2012 It would be a complex if some of my posts / album pics didn't randomly dissappear @Speed Why would you NOT expect people to attack you for statements like this? You need to try to post in a more neutral way if you want to have a meaningful discussion. Would "How come most other game/sim software allows you to adjust settings without having to exit the game engine , yet it never occured to the DCS designers any one would need such a feature in their software" Is that any more neutral ? Asking it as a question does help, but your question above is not asking why we don't have this feature. Your question above is asking why the developers lacked the imagination to realize we need a feature. Thus, it's only slightly better than the original that claimed that DCS was "very badly" designed, and coded in a hap-hazard way. No, a better way of asking the question is: "Why doesn't DCS have the ability to adjust control settings while in the 3D world? Other games have this. It is a very useful feature. <You could list reasons why it is a useful feature here>. Is there any possibility we can get this feature in a future release, please?" Now, instead of insulting the ED developers, which is a very unkind thing (as they actually do read posts on here) and also incurring the wrath of the "ED Zealots", you asked the question in a respectful enough manner that you should get a respectful enough reply. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
cichlidfan Posted May 10, 2012 Posted May 10, 2012 I personally would like to see reintegration of the GUI and Simulator - however that would cut off 32bit users. Nate I am very curious how much longer anyone will continue to support 32bit systems. It seems that effort (money/time/resources) put in that direction is nothing but a diminishing returns situation. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
joey45 Posted May 10, 2012 Posted May 10, 2012 ^^ same here. But who here that is on a 32bit system can not afford the upgrade to a 64bit system?? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Speed Posted May 10, 2012 Posted May 10, 2012 I am very curious how much longer anyone will continue to support 32bit systems. It seems that effort (money/time/resources) put in that direction is nothing but a diminishing returns situation. Yea, but apparently, a lot of folks are still using them. Just have a look at the bugs/problems boards. Maybe if we weren't in a world-wide recession... :( Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
EtherealN Posted May 10, 2012 Posted May 10, 2012 Let's stop discussing who has been insulting in what manner and get back to the point, please. Everyone should keep rule 1.2 in mind when posting. Thankyou. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
cichlidfan Posted May 10, 2012 Posted May 10, 2012 Yea, but apparently, a lot of folks are still using them. Just have a look at the bugs/problems boards. Maybe if we weren't in a world-wide recession... :( I guess that would be good indicator for the various vendors, as long as the number of 32bit users appears to remain significant they will continue to support it. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
cichlidfan Posted May 10, 2012 Posted May 10, 2012 ^^ same here. But who here that is on a 32bit system can not afford the upgrade to a 64bit system?? The thing is, those of us here are not what I would consider a typical cross section of users. Many of the folks here are more likely to spend money on a computer upgrade even if money was tight than the 'average' person. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Nate--IRL-- Posted May 10, 2012 Posted May 10, 2012 Time is always the problem anywhere you go, and I imagine ED has much bigger fish to fry with its resources. I took a look at the DCS World Launcher.exe and found that it consumes about 380MB of memory right off the bat. Is most of that from the mission editor? I know you guys don't have time to do it right now, but if you did commit to reintegration and still wanted to retain 32-bit users, would separating the M.E. cut enough fat to bring the rest of the Launcher.exe functionality back in? I'm just throwing ideas out there, but you probably already looked at most of them when you made the decision to split the game up in the first place. There's also the possibility of asking 32-bit users to enable Windows features to open up more user-mode memory. See http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx and http://msdn.microsoft.com/en-us/library/windows/desktop/bb613473(v=vs.85).aspx. That is probably impractical though, given the nature of it. Of course, then you get into all the re-work that has to be done to support the larger address space, and you may as well do lots of other things to make it work within the 2GB limit, like going completely overboard with dynamic loading. Painful and time consuming. :doh: Please note Memory is not the issue, Memory address space is - it is not the same thing at all. The Current terrain does not fit within the current 32bit address space. All 32 bit users must use the 3gb tweak in my sig for the sim to even run. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
ED Team c0ff Posted May 11, 2012 ED Team Posted May 11, 2012 It would make learning these sims much easier. Nothing's worse than flying a mission for a long time only to realize that you don't know what button to press to perform something important. It would make first time set up much easier also, especially considering the sizable load times between the game and the options menu currently. So true. We are moving in this direction. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
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