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Posted

Obviousness for FC3... again same planes as FC2 with new flight models, some upgrade here and there, compatibility with DCS world but the question is, what about all other things?

 

DCS SU-25 can be make by the community, someone on russian side is modelising a nice 3D pit, ED have the 3D model of the plane, so ok making this plane as DCS standard is not easy, but certainly more easy than restarting one from scratch :smartass:

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Posted (edited)

Misunderstanding rules :D

 

So for talking about this plane, this one is the more interesting for me because all things are manual and not automatic, visual lock with laser, primitive shot of Air to air missiles, you need to be accurate with your stick and not with your keyboard, this plane like the mustang is more "alive" than an A-10C or any modern plane (don't get any idea modern plane are great for me, but i prefer good old planes, like su 25, mig 21, mirage III etc...)

 

As you can see Beczl is doing a great job, but we have a lot of talented people in this community, the hard thing is making a stable project, with serious people, not something like, ok i stop 3D don't want' to work more etc etc.

 

Making a project from A to Z is the technical difficulties, nothing more :smilewink:

 

And if i can add something, the best things to do is making all primary part of the project as a submarine, no contact with the community before beta stage.

Edited by Pougatchev

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Posted
Misunderstanding rules :D

 

So for talking about this plane, this one is the more interesting for me because all things are manual and not automatic, visual lock with laser, primitive shot of Air to air missiles, you need to be accurate with your stick and not with your keyboard, this plane like the mustang is more "alive" than an A-10C or any modern plane (don't get any idea modern plane are great for me, but i prefer good old planes, like su 25, mig 21, mirage III etc...)

 

As you can see Beczl is doing a great job, but we have a lot of talented people in this community, the hard thing is making a stable project, with serious people, not something like, ok i stop 3D don't want' to work more etc etc.

 

Making a project from A to Z is the technical difficulties, nothing more :smilewink:

 

And if i can add something, the best things to do is making all primary part of the project as a submarine, no contact with the community before beta stage.

Creating cool graphics is fun for a creative person. Debuging code is not; so the project is bound to hit a challenge then. To be successful an aircraft project needs at least 2 people where one is the briliant graphical designer and the other is the brilliant coder. And then there is backup persons but that is difficult to manage for the coder and graphics worker so then you need a manager! And then we are up to 5 people with 2 backups, looks like the aircraft is going to hit some bucks when finnished.

 

(HJ)

 

(HJ)

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