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Posted

Any one have an idea of the man hours involved to create/develop a 3d aircraft from scratch to DCS standard. Assume reasonably experienced 3d modeler (personally am a trained engineering draftsman). I note that there seems to be a trail of unfinished projects around the place. Do people realize the amount of work needed? Perhaps one of the DCS developers can chime in? Information gathering at this stage....

Posted

It's not meassuered in hours but in weeks.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

It's not messured in months but in years....

 

EDIT: sorry couldn't help it..;)

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Any one have an idea of the man hours involved to create/develop a 3d aircraft from scratch to DCS standard. Assume reasonably experienced 3d modeler (personally am a trained engineering draftsman). I note that there seems to be a trail of unfinished projects around the place. Do people realize the amount of work needed? Perhaps one of the DCS developers can chime in? Information gathering at this stage....

Hi here it's my working hour estimation about the MiG-21 FC2 version. If you want to develop a DCS products you need to add +30% in my point of view.

 

The exact working hours from tools logs:

3D Max: 3107

Photoshop: 1030

Other tool: 917

 

Estimated time that I spend:

Data collections: 250

Manual: 90

Test: 410

Other: 320

 

Overal: ~6124hr

 

It's only my time that I spend for this mod. I have many meeting, Skype conversation and telco with my advisors who help my daily work. Their times not count in this overall hr's.

 

Refer: http://forums.eagle.ru/showpost.php?p=1270157&postcount=878

Posted (edited)
Overal: ~6124hr = about 2.5 years ? :thumbup:

Well the final around ~2.0yr. Sometimes for especially weekends I spent more than 40hr for work.

 

So that comes down to about 153 weeks (~3 years) assuming your working 8 hrs a day for 5 days a week.~S~

Approximately I work 80hr/week. (40hr weekend + 5x8hr/weekday)

Edited by beczl
Posted

Our Typhoon for FC1 took around 12 months to build and skin for the RAF project we did, but we had 3 key people working on her and a team of people gathering data.

 

We then made some changes for the FC2 public release.

 

The 3d cockpit took around 4 months to get right and we're still working on it.

 

Taking her to DCS level is going to take another several months and then there's DCS integration with the MFCD's as she uses the MFCD's for pretty much everything including engine dials.

 

Bearing in mind that she has been made in spare time, but almost all spare time. I'd go with 3 years being a good estimate for part time work.

Posted
Approximately I work 80hr/week. (40hr weekend + 5x8hr/weekday)

 

Youre pretty hardcore. Of course we want to give that thing a shot as soon as possible, but not at the cost of someone dying in front of their scren. Take a break when you need one ;)

Posted

at my ex-job i used to work 9 hours/day continuously in front of the screen. as i started to have severe headaches after a while, they told me is something wrong with me. but i just believe that today, people are completely insane when asking someone to spend such a long time using a computer. so i quitted, because the salary was very small anyway(about 300 usd/month). the truth is, every day i was spending 1-2 hours in adittion, home, to work at different aircraft models, that's compared to beczl's 8 h/day. so this is why a mod comes so slowly, specially when the team is composed by 1 member...

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