Suchacz Posted June 11, 2012 Author Posted June 11, 2012 ...that are hardcoded and could not be altered in the current engine. Omg, thats baaaad :( But... Where there's a will, there's a way! :smilewink: Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
joey45 Posted June 11, 2012 Posted June 11, 2012 Where is a will, there is a way! :smilewink: Where there's a will, I wonna be in it...;) The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Suchacz Posted April 9, 2013 Author Posted April 9, 2013 (edited) I'm bumping this problem with this great video to this topic. Edited April 9, 2013 by Suchacz Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
Dr_Arrow Posted April 9, 2013 Posted April 9, 2013 I've also noticed that the wires are very thick and I agree with Suchacz. They should be like in BS1.
wilsonov Posted April 12, 2013 Posted April 12, 2013 totally agree.......power lines are unrealistically visible, old rendering better :thumbup:
SkateZilla Posted April 12, 2013 Posted April 12, 2013 it dont matter how they are rendered when you fly through them like they arent there, End of Topic : Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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