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Posted

Guys,

 

I am using "Radio Item Add" in my MP missions to manually trigger events according to how things are going with my squad mates. The list is defined "On mission Start" or "Once".

Problem, when I got shot down and I re spawn in a new machine, this list of actions is not there anymore in my "Others" menu, and as a result, I can't trigger anything anymore.

So what should I use to make this trigger list still useable in my menu even after a re spawn? Something like Continous action with a condition?

Thanks for your help.

Posted

If you used a continuous trigger you will have a massive list of F10 triggers. So don't use it.

 

 

Basically you need to check when the host aircraft spawns into the mission and then trigger the Radio Items to be added. Its probably best to specify which aircraft the host is using and simply use:

Switched Condition > Player is Alive> Add Radio item

 

 

Edit: Radio Items should work for the host.... and only when host is set to player... I think.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
Edit: Radio Items should work for the host.... and only when host is set to player... I think.

Hmmm, so you say it will work in MP but only for one of the flights configured as "Player" ???

Posted

At least in the past it has worked with the host as player. Basically it requires the player to be spawned when the triggers which add the radio items executes. Once the player dies the list dies with them and has to be re-added.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

@Hijack: The radio item add works very well in MP assuming you are hosting. All the others players will not have access to these menus, only the host. And if you are playing on a dedicated server, it won't also work for you.

I am using this to make my MP missions more reactive, realistic and enjoyable and it is extremely useful and efficient. You can trigger new convoys in case your mates are a bit too triggerhappy, trigger helos extraction when required, ennemy counter attack if needed, trigger artillery on and off whenever you want... No need to spend time thinking trigger zones or timings.

 

@Grimes: Thanks , will try that.

Posted

Yes I need to test this. I previously made a rather large mission where the idea was to use radio items to locate target areas. As I programmed the mission in single player everything worked fine and when published the mission did not work at all as my idea was to have the menu access for all players. I still hope for a MP radio-item :smilewink:

Posted

HiJack,

 

Speed's SLMod would allow you to have payer interaction in MP missions. And it isn't limited to the host or any specific player.

 

 

Posted
HiJack,

 

Speed's SLMod would allow you to have payer interaction in MP missions. And it isn't limited to the host or any specific player.

 

If you think it looks complicated it isn't when you get the hang of it.

Always remember. I don't have a clue what I'm doing

Posted
HiJack,

 

Speed's SLMod would allow you to have payer interaction in MP missions. And it isn't limited to the host or any specific player.

Yes I'm aware of this but I wanted a clean DCS A-10C mission. I may look in to Speed's mod again to acomplish what I wanted. Thanks for the note ;)

 

(HJ)

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