Essah Posted July 3, 2012 Posted July 3, 2012 A couple of things that bugs me when using the mission editor. It would be great to have the option to A) Have multiple player aircraft in the same flight, ie. Hawg 1-1, 1-2, 1-3, 1-4 instead of being forced to have Hawg 1-1, 2-1, 3-1, 4-1 just a little realism thing that bugs me when you have each player in a Separate flight. B) Set assaigned flight altitude for a stearpoint with the A-10 without having it float around mid air so the TGP slews to a spot in the air. It is also a pain in the ass having to go through every single stear point to make sure they are all set to minimum altitude for TGP use. C) Easier manipulation of groups of units Box selection, dragging etc. D) Smarter AI for taxiing, better route planning, They consistently get stuck if there's something in their way, unable to drive around it. Even mean that sometimes they won't taxi to parking area after landing if there's something already parked there. It is a bitch to debug. E) Mission editor Manual/Documentation Thank you ED:)
ED Team NineLine Posted July 3, 2012 ED Team Posted July 3, 2012 E) Mission editor Manual/Documentation Thank you ED:) Look in the GUI Manual supplied with the game. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
PeterP Posted July 3, 2012 Posted July 3, 2012 Originally Posted by Essah E) Mission editor Manual/Documentation Have also a look at this : http://forums.eagle.ru/showthread.ph...ight=generator EvilBivol-1 : ED Team Quote: We've published a short guide to the DCS Mission Generator for those who may want to explore the in-depth settings available in creating combat templates and formation nodes for randomized mission creation. You can find the file here: English: http://files.lockon.ru/en/144312/ Русский: http://files.lockon.ru/en/144313/ If you would like to discuss the document or the MG itself and possible further improvements, please check the discussion thread here: http://forums.eagle.ru/showthread.ph...37#post1381437
cichlidfan Posted July 3, 2012 Posted July 3, 2012 Look in the GUI Manual supplied with the game. There is no GUI manual supplied with DCS World. ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ED Team NineLine Posted July 3, 2012 ED Team Posted July 3, 2012 There is no GUI manual supplied with DCS World. ;) The one supplied with BS2 and A-10 should get him started, I would imagine we will get one for DCS World when its out of beta ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
cichlidfan Posted July 3, 2012 Posted July 3, 2012 The one supplied with BS2 and A-10 should get him started, I would imagine we will get one for DCS World when its out of beta ;) Agreed, I was just pointing out that, if you do not own(have installed) A-10 or BS2 v1.1.1.1, the manual is not 'included' in anything you have. It can be downloaded here though. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Ripcord Posted July 3, 2012 Posted July 3, 2012 (edited) Great topic. + 1 here A) Have multiple player aircraft in the same flight, ie. Hawg 1-1, 1-2, 1-3, 1-4 instead of being forced to have Hawg 1-1, 2-1, 3-1, 4-1 just a little realism thing that bugs me when you have each player in a Separate flight. I think most of us would agree here -- this would be a major improvement. We also really need more callsigns. We're pretty limited with just names of american firearms and car manufacturers. B) Set assaigned flight altitude for a stearpoint with the A-10 without having it float around mid air so the TGP slews to a spot in the air. It is also a pain in the ass having to go through every single stear point to make sure they are all set to minimum altitude for TGP use. Not sure I really understood this. So if the SP altitude is set high enough, the TGP will slow to a spot on the ground? And when you build a mission, you go thru each SP to check/verify this? C) Easier manipulation of groups of units Box selection, dragging etc. Another good one. D) Smarter AI for taxiing, better route planning, They consistently get stuck if there's something in their way, unable to drive around it. Even mean that sometimes they won't taxi to parking area after landing if there's something already parked there. It is a bitch to debug. This is really important -- could use some improvement here in terms of AI having a 'plan B' course of action in case they get stuck. E) Mission editor Manual/Documentation I do see some improvement in the version released with 1.1.1.1 -- or maybe I just didn't notice them before. So I will save my critical evaluation until I know a little more what I am talking about : ) Overall I like your proposed additions and they would help, particularly the ability to put player and client on one flight in MP. That one we really need. Good stuff Edited July 3, 2012 by Ripcord [sIGPIC][/sIGPIC]
Jona33 Posted July 3, 2012 Posted July 3, 2012 (edited) You probably already know (I've whinged about it enough :D) the RAF no longer have harriers. EDIT: It is already possible to change the callsign to 11/12/13 I had it up to 16. Edited July 3, 2012 by Jona33 Always remember. I don't have a clue what I'm doing
Ripcord Posted July 3, 2012 Posted July 3, 2012 Let me add a few here of my own here. The first has to be damage tracking or some way of recording which units are dead/damage... AT least as pertains to Air Defenses and maybe logistics. As a MINIMUM we should be able to track FLAGs set or not set from the previous mission. Then as mission builders we could kinda/sorta rig up our own limited versions of damage tracking for Air Def or bridges or whatever we deem important as well as model some kinda of impact of logistics/resupply. Get me this and we'll totally change what can be done in terms of building a semi-dynamic campaign. What else? Maybe some nice to have items, such as a additional AI: 1. New naval units -- particularly for supporting amphib operations. I would love to see some TARAWA or WASP ro IWO JIMA class assault ships, capable of launching & recovering the Harrier jets and various helos (many of which we already have in the sim). Would also like to see some USS San Antonio class transport ships, as well as Royal Navy helicopter assault ships like HMS Illustrious and HMS Ocean, etc. And there are the Mistral class (France), Juan Carlos (Spain) and Canberra (Australia) that would be very interesting as well. Would also need to add LCACs and other landing craft. Imagine building those missions!! And no Arleigh Burke class DDG? Are you kidding me? Where are the NATO navies -- not even some frigates or destroyers from Spanish / French / Dutch / German / Italian or Canadian Navies? At least Turkey has the old Oliver Hazard Perry frigates, which is good. 2. New AI aircraft -- MV-22 Osprey is one I'd like to see added, also the AV-8B. And why no EA-6B? USMC aviation is really not well represented in this sim, so far... not to mention the RAF Harriers. The F-22 is noticeably absent. Let's not even get started on the lack of the superhornet. And it would also be cool to see the AC-130 Spectre added. Lastly, as a former aircrewman, the Mighty P-3C Orion should be added as a recon aircraft. It's not just for ASW (really it has hardly been used for that at all in the last 10-20 years). 3. New ground units -- probably only a few here, since this is really where this sim shines IMHO. Maybe the MRAP... I am sure others can think of more. Other items on my wish list..... ** I would also like the ability to drop special forces or paratroopers into an area and then have them land and move, shoot/fire, etc. ** I already mentioned the need for more callsigns. Get those voice actors back to work!! ** Where are the Aussies and the Kiwis? Looking forward to seeing what others have to add.... Ripcord [sIGPIC][/sIGPIC]
Ripcord Posted July 3, 2012 Posted July 3, 2012 (edited) You probably already know (I've whinged about it enough :D) the RAF no longer have harriers. And the US navy no longer has S-3s or F-14s. Yet there they are -- right next to the E-2D that isn't even in service yet (or just entering service now). And that's just the Navy. How many F-5E squadrons do you see in operation these days? And you know, this is fine -- better to have too many aircraft than not enough. Give us our Harriers! EDIT: You commented on my post while I was editing it and moving that part of my wish-list topic to a separate reply. : ) Edited July 3, 2012 by Ripcord [sIGPIC][/sIGPIC]
Jona33 Posted July 3, 2012 Posted July 3, 2012 And the US navy no longer has S-3s or F-14s. Yet there they are -- right next to the E-2D that isn't even in service yet (or just entering service now). And that's just the Navy. How many F-5E squadrons do you see in operation these days? And you know, this is fine -- better to have too many aircraft than not enough. Give us our Harriers! EDIT: You commented on my post while I was editing it and moving that part of my wish-list topic to a separate reply. : ) Yeah I just don't see the point in ED creating models that aren't worth it anymore. Always remember. I don't have a clue what I'm doing
Krebs20 Posted July 3, 2012 Posted July 3, 2012 Keyboard Shortcuts. My 2nd mouse is dying. I broke the 1st one in DCS A10 making missions. DCS world is no better. I would love to have Keyboard short cuts for the main menu items. Triggers, trigger zones, aircraft, and more. Being about to Tab through options and use arrow keys would be helpful on the ME instead of clicks for everything. Being able to drag units from several groups and drop using a high lite or shift click would be nice and is worth mentioning again. And last request. When making a trigger, Have it save the trigger when you close the menu without finishing the trigger. I don't know how many times I'm almost done with a complicated trigger just to forget one unit name and loose the whole damn thing. If you don't have the trigger, condition and action filled, It doesn't save. [sIGPIC][/sIGPIC]
Ripcord Posted July 3, 2012 Posted July 3, 2012 Yeah I just don't see the point in ED creating models that aren't worth it anymore. You mean like the P-51D? Sorry, couldn't help taking that shot. :D And hell, one could argue that they would be just creating skins for the RAF Harriers, because the USMC variants are alive and well. EDIT: some 3rd party dev group is planning to do the Harrier at some point anyway. but geez it would be cool to have the AI now. [sIGPIC][/sIGPIC]
SmokeyTheLung Posted July 3, 2012 Posted July 3, 2012 I would love to have Keyboard short cuts for the main menu items. This^^^^ and a proper satellite view and the ME would be 5x better imho... well atleast 5x more user friendly :pilotfly: System specifications: Computer, joystick, DCS world, Beer
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