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Posted

Hey,

 

First of all: I'm enjoying P51 alot! :) Good work ED!

 

But I've found some problems during flight that could be a bug. I understand the basics of engine management, Manifold pressure, Oil and coolant temperature and pressure and I have read the manual.

 

Problem 1:

 

The governor seems to be the first thing that breaks down on the 51... (although the manual suggests that this is very rare). Even after one hit my governor fails and the RPM goes berserk. This happened so many times now in 1.2.0 (never in 1121) that it can't be a coincidence anymore!

 

Problem 2:

 

Sometimes my engine just stops running without any damage. All temperatures and pressures are in the green zone. I can't think of anything that could be wrong... Hopefully a known issue, because this one is difficult to tackle.

 

Currently I have no tracks that are smaller than 5mb. Most of them are multiplayer.

'Frett'

  • ED Team
Posted (edited)
Hey,

 

First of all: I'm enjoying P51 alot! :) Good work ED!

 

But I've found some problems during flight that could be a bug. I understand the basics of engine management, Manifold pressure, Oil and coolant temperature and pressure and I have read the manual.

 

Problem 1:

 

The governor seems to be the first thing that breaks down on the 51... (although the manual suggests that this is very rare). Even after one hit my governor fails and the RPM goes berserk. This happened so many times now in 1.2.0 (never in 1121) that it can't be a coincidence anymore!

 

Problem 2:

 

Sometimes my engine just stops running without any damage. All temperatures and pressures are in the green zone. I can't think of anything that could be wrong... Hopefully a known issue, because this one is difficult to tackle.

 

Currently I have no tracks that are smaller than 5mb. Most of them are multiplayer.

 

The manual describe normal operation. The battle damage can occur if you get a hit to the front projection with very high probability and it stays relatively high for the hits from other directions. But anyway, as all kind of damages are implemented we must balance them in total.

Problem 2 - I have no idea.

Edited by Yo-Yo

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted

I will provide a track if possible. Please take a look at the vulnerability of the governor. It fails in every flight and became almost the main reason to RTB...

 

It also happened in single player without any notification of the failure on the scoreboard.

 

Hopefully I can catch both in a track that is smaller than 5mb.

'Frett'

Posted

Governor fail

 

It happened again in my dogfight on demand mission.

 

Governor fail without any failures confirmed in the score window. Also no visible damage...

 

In the track I get shot down two times (2 vs 1). skip these fights. The third fight is where it happpened. No visibile damage (but I was hit one time) and no notification of the failure at all.

Governor.trk

'Frett'

  • ED Team
Posted
It happened again in my dogfight on demand mission.

 

Governor fail without any failures confirmed in the score window. Also no visible damage...

 

In the track I get shot down two times (2 vs 1). skip these fights. The third fight is where it happpened. No visibile damage (but I was hit one time) and no notification of the failure at all.

 

The engine failures are not translated to the score list. So you can have MP regulator failure, prop governor failure w/o notification in debriething. WIP

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted (edited)
The engine failures are not translated to the score list. So you can have MP regulator failure, prop governor failure w/o notification in debriething. WIP

 

Haha after a billion multiplayer flights I still don't know that the scoreboard is different from the SP one! Track is from single player of course. I should call it event log maybe. Yes there are client P51's but that is only to take a new plane in SP. See track.

Edited by TurboHog

'Frett'

Posted

Point is that you got hit, explaining the failure. Does it happen in the absence of taking a hit/damage in your tracks?

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Posted
Point is that you got hit, explaining the failure. Does it happen in the absence of taking a hit/damage in your tracks?

 

This is why I think it is suspicious:

 

once I got hit and I could see that my governor failed in the 'event log'. In addition, there was visible engine damage from the outside. I wasn't surprised when the RPM went well over 4000.

 

In the provided track I got hit once, yes. There was no notification of this failure in the event log. In addition, no visible damage could be seen from the outside. So I was rather surprised when my RPM went mad.

 

So the problem is that the failure is not properly recognized and reported in the event log. It still makes me wonder why it does appear sometimes. I assume that this kind of failure is new for v1.2.0 and is not properly balanced yet...

'Frett'

Posted (edited)

Really, I can hardly believe that this is realistic anymore.

 

It happened so many times now. 1 Hit from AAA and there is an 80% chance that your engine will die. No feedback is given in the event log when this occurs in single player.

 

I can't imagine that the engine is so vulnerable and fails in the exact same way almost everytime after one or two hits.

 

Two tracks here.

 

First one: Sabre's Train Ranger mission. Got hit and there is visual damage to the engine but no feedback in the event log

 

Second one: Hijack's operation hangover. Got hit one time by AAA. A minute later engine died. No visual damage and of course no report of the damage in the event log.

 

This is just one of many times.

 

EDIT:

 

And why is the AI able to fly with fine running engines ALL the time with countless bullet holes in the engine? (Guess WIP)

Damage not reported.trk

Damage not reported 2.trk

Edited by TurboHog

'Frett'

Posted
And why is the AI able to fly with fine running engines ALL the time with countless bullet holes in the engine? (Guess WIP)

 

It seems pretty clear to me that the AI does not have the same damage model. As you say, a minor hit tends to cause some drastic failures to my aircraft - not quite as bad as the first beta where one hit tended to cause a wing to fall off, now it usually ends up with systems failure ie. engine or governer failure.

 

On the other hand I can turn the AI into swiss cheese and he just happily keeps flying with the same performance as me. I have a track somewhere with him pissing fuel out of every wing panel just happily flying away.

 

It was a bit annoying in first beta when I had a lot of trouble killing him, now it's just amusing reminder that if I want realism I should fly against meat based lifeforms :)

Posted

Ok, I understand the Damage Model is still a work in progress, and I too have been having issues with 1.2.0 with the engine damage where it does not stay running after my planes any non-fatal damage. Here are 3 tracks where I do not take any damage to the front area of my plane and I still lose my engine each time. In each of these test flights I tried to stay at a 90 degree angle to the incoming AAA to avoid over 'penetration' through length of my plane.

 

Track 1 "How Did the SPCGR Fail" - at 1:15 I am hit with 3x 23mm rounds, one AP round strikes my right elevator and two HE hit just behind the canopy. Those 2 rounds land well above the radiator and should have damaged my radio and aft fuel tank but I received "Supercharger solenoid fault" and then my engine soon dies but I failed to capture the failure on this track.

 

Track 2 "How Did Wing Damage Kill Engine" - at 00:29 I get hit twice in my right wing and once (questionable hit) between the front armor plate and my front dash, and once more in the rudder at 00:38, which seems to cause the MP regulator to fail and I over heat the engine and it dies.

 

Track 3 "Why Did My Engine Die" - at 00:38 I get hit twice, once again behind the canopy and once in the tail. However the damage is modeled as if it hit the right side of the cockpit and again I start to lose my engine and make a hard landing on the road and go for a "fun ride". :pilotfly:

 

I am not a programmer by any means nor do I assume to know how it is done in this sim, but it just seems to me that the hit boxes do not register in the correct placements. If I am off the mark and someone can explain why my engine failed please tell me.

 

Other than this "ED Team" please keep up the good work!

How Did the SPCGR Fail.trk

How Did Wing Damage Kill Engine.trk

Why Did My Engine Die.trk

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