Loz Posted December 18, 2012 Posted December 18, 2012 If I remember correctly, on mine at least, if I set up the camera position that I want with TrackIR off and then save it to that (with Rt Alt Numpad 0, as long as you've allowed saving in the View.lua DisableSnapViewsSaving = false, then with it back on again, the TrackIR works around the new position. :) i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
SkateZilla Posted December 18, 2012 Posted December 18, 2012 (edited) hrmm, I dont have no problems with face being forward... I run a custom Monitor Config. 1 Viewport, w/ custom commands to restrict menus to center screen etc. this is my default zoom, i can zoom it out a lil bit more, but normally i Zoom in alot for Guns Edited December 18, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
tadswana Posted December 19, 2012 Posted December 19, 2012 Thanks Loz, Will try that out tonight. Skatezilla - that's the setup I want! Well done, will see if I can get there...
tadswana Posted December 19, 2012 Posted December 19, 2012 Okay, Fixed the problem, after trial and error edited the view.lua file by increasing view angle from 120 to 150. Seems to work well! ------ end -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[su_27] = {20.0, 120.0} CameraViewAngleLimits[su_33] = {20.0, 120.0} CameraViewAngleLimits[su_25] = {20.0, 150.0} CameraViewAngleLimits[su_25T] = {20.0, 150.0} CameraViewAngleLimits[MiG_29] = {20.0, 120.0} CameraViewAngleLimits[MIG_29K] = {20.0, 120.0} CameraViewAngleLimits[F_15] = {20.0, 140.0} CameraViewAngleLimits[A_10A] = {20.0, 140.0} CameraViewAngleLimits[KA_50] = {20.0, 150.0} CameraViewAngleLimits[A_10C] = CameraViewAngleLimits[A_10A] CameraViewAngleLimits[P_51D] = {20.0, 120.0} CameraViewAngleLimits[AB_212] = {20.0, 160.0}
tadswana Posted May 4, 2013 Posted May 4, 2013 I'm having trouble doing this in the new 1.2.4 patch, worked well with the old view.lua file, however can't seem to find the new lines to edit now? Anyone find this out?
romeokilo Posted June 27, 2013 Posted June 27, 2013 I'm having trouble doing this in the new 1.2.4 patch, worked well with the old view.lua file, however can't seem to find the new lines to edit now? Anyone find this out? Me too. Can fly the F15 and A10C. Everything else is too zoomed and not flyable... I cant find the .lua to fix it!
Kuky Posted June 27, 2013 Posted June 27, 2013 I'm having trouble doing this in the new 1.2.4 patch, worked well with the old view.lua file, however can't seem to find the new lines to edit now? Anyone find this out? this is now set in Server.lua file... example: ViewSettings["A-10C"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {4.300000,1.282000,0.000000}, CameraViewAngleLimits = {20.000000,140.000000}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {140.000000,-65.000000,90.000000}, EyePoint = {0.000000,0.000000,0.000000}, limits_6DOF = {x = {-0.050000,0.600000},y ={-0.300000,0.100000},z = {-0.250000,0.250000},roll = 90.000000}, }, 1 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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