SharpeXB Posted September 8, 2012 Posted September 8, 2012 You have SEAD flights available in the campaign and can contact them with F10 but there are no other communication options. How does this work? i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Leto Posted September 8, 2012 Posted September 8, 2012 Communication via F10 menu has only a restricted possibility to interact with other elements of combat. Mostly you activate a predifined mission of an element with a F10 command. [sIGPIC][/sIGPIC] Ariescon.com Intel i7-6700K | 32GB RAM | NVIDIA GTX 1080 | 1TB m.2 SSD | TM Warthog | Logitech G-35 | TrackIR 5 | Windows 10 Ultimate 64bit | 3 monitor setup @5760x1080 | Occulus Rift
WildBillKelsoe Posted September 8, 2012 Posted September 8, 2012 it's a trigger for activation of AI for SEAD flights, and if applicable, the strike point using HARM's. They are your best friend. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
OttoPus Posted September 10, 2012 Posted September 10, 2012 With SPI sharing? I don't understand. Can you make a usage example?
KLR Rico Posted September 10, 2012 Posted September 10, 2012 You can't direct them, you just activate them. If you do nothing, the flights will just hold at their initial waypoint. If you activate them via the F10 menu, they'll continue along their mission waypoints and engage targets. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
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