Teapot Posted October 1, 2012 Posted October 1, 2012 (edited) Just signed up to have a look see. Sounds compelling but will form my own opinion. By the sounds of it they already have 1000+ people flying on their servers .. MMO WWII air land and sea :D. I doubt that the level of fidelity will match my beloved DCS P51 but this development is an indication of how popular a WWII MMO is! Looks like there's early jets judging by some of the screen shots (Korean War), and here's a preview. Edited October 1, 2012 by Teapot "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
YeaImRota Posted October 1, 2012 Posted October 1, 2012 I was in the beta. The game is exactly the same as their other game "Wings of Prey", but with some new aircraft and an MMO subscription. Fidelity is decent but not realistic. The game is fun, but I would not pay a monthly fee to play it. http://www.reddit.com/r/hoggit Hoggit 1st Fighter Wing Weekly training missions on Tuesday nights, missions on Saturdays! TS3: hoggit.us
Teapot Posted October 1, 2012 Author Posted October 1, 2012 I was in the beta. The game is exactly the same as their other game "Wings of Prey", but with some new aircraft and an MMO subscription. Fidelity is decent but not realistic. The game is fun, but I would not pay a monthly fee to play it. Thnx for the heads-up YeaImRota. I used to play a fair bit of Aces High but it was the lack of fidelity that soured me off that one too. "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
lokitexas Posted October 1, 2012 Posted October 1, 2012 I was in the beta. The game is exactly the same as their other game "Wings of Prey", but with some new aircraft and an MMO subscription. Fidelity is decent but not realistic. The game is fun, but I would not pay a monthly fee to play it. I agree with your observations, except for the fun part. :thumbup: i5 3570k @ 4.3 560ti GTX 2gig 8gig RAM Intel SSD Win7 64bit
zaelu Posted October 9, 2012 Posted October 9, 2012 (edited) As far as I understand the game will be basically free to play. You can see more details and the features here: http://warthunder.ru/en/game/faq/ http://warthunder.ru/en/game/features/ some nice movies made with it. http://www.youtube.com/watch?v=_VTazV7Mizg And about the idea of paying a monthly fee... I have to say again that this game as far as I understand will be free to play and not like in DCS World where you have a plane, but 99% of the planes of the game... or something close. So returning to the monthly fee paradigm... First is already an old paradigm... World of Warcraft, Eve has it... the idea is that the developer has a constant income from the game as long as it still polishing it. Players get new content and pay a smaller fee monthly than a full game once. I don't think this is a bad idea... (no I never played World of Warcraft or eve etc). Most of the people that declare "I will never pay a monthly fee!!!" say this just... theatrical. They do pay monthly fees for a lot of things in the first place... some even for playing (soccer in weekends etc). Why is theatrical? Because they just want to make it look like is a matter of principles when it is not. it is a matter of "quantities". Why? well... think about it this way: Suppose you have a developer that makes the SIM of your dreams. Make it Eagle Dynamics if you want. Now, imagine that ED says: This is the game and is absolute fantastic but we don't want to sell the game in hard copy like old days. we want a monthly fee. We put you have an account (check), with a password (check), when you start the game we see that you payed your fee and you may play (not yet checked). People are already boo-ing and throwing tomatoes but... here comes the trick: the fee is 1 Cent per month! Uh... oh... err... lemme look again at the game... oh... it is fabulous... gorgeous... 1 Cent you say? Ok... I'm in. Ok is not one cent... is one dollar... Again... the principles will raise... etc etc... but then you think... 1 dollar is a decent beer... c'mon... let's do it. Coming closer to reality... The costs for such scheme can go towards 5-10 $ per month... Is not only one side of a bargain you know that... is not always the customer... is the seller also. He has to live also... so he will try the best price for him that is acceptable by customers. So it is not a matter of principles... is a matter of how much. And being a free market... this is... knowable. You may think that paying 5$ per month for a great game is too much cause it used to be much cheaper... yeah... but not same quality and not over Internet etc etc. It's like cars... same idea like the old cars but now they have much more comfort etc... Now... Some thought about this scheme a bit more and observed the following: - people do get a bit of resentment being milked of money this way. - people don't get resentment if they throw the money them selves out of craving... and they are willing to pay even more - people like free stuff and pay gladly for other stuff that is near the free stuff just out of the joy of having the free stuff. So enter the new paradigm... free to play but pay for extra unimportant things. You would think such paradigm is a fiasco... not really. Edited October 9, 2012 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
lokitexas Posted October 9, 2012 Posted October 9, 2012 The problem with War Thunder isnt the payment system...its the game. At least for me. If it was free I wouldnt play it. You know a flight game is not up to par (in my book) when it can be played better with a mouse and kb, or gamepad, better than a HOTAS. Arcade shooters are fine and dandy, but when you put "simulation control option" as tacked on to try and grab the sim crowd, you lose respect. i5 3570k @ 4.3 560ti GTX 2gig 8gig RAM Intel SSD Win7 64bit
zaelu Posted October 9, 2012 Posted October 9, 2012 Hi, Now, you are aware that DCS BS for example can be played with mouse and keyboard and in Arcade style. The gamemods are separated online, true. No respect is lost by ED because a kid could fly the Kamov with a PS3 controler... better than a real pilot. It's the kid not the game. All I can say about this other game is that you are partially wrong now and completely wrong in the future. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
cichlidfan Posted October 9, 2012 Posted October 9, 2012 You know a flight game is not up to par (in my book) when it can be played better with a mouse and kb, or gamepad, better than a HOTAS. Arcade shooters are fine and dandy, but when you put "simulation control option" as tacked on to try and grab the sim crowd, you lose respect. You might want to look at the manuals for DCS products. :P ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
lokitexas Posted October 9, 2012 Posted October 9, 2012 (edited) Hi, Now, you are aware that DCS BS for example can be played with mouse and keyboard and in Arcade style. The gamemods are separated online, true. No respect is lost by ED because a kid could fly the Kamov with a PS3 controler... better than a real pilot. It's the kid not the game. All I can say about this other game is that you are partially wrong now and completely wrong in the future. You might want to look at the manuals for DCS products. :P I totally understand DCS has "Game" control options. Its also tacked on, but works like a "game" mode. War Thunder has the "sim" option, but it doesnt work like a "sim". I gave it a fair shot, but just like what they did with Wings of Prey, they did to WT. Its an arcade shooter with WWII planes in airquake. Sadly, with the flop of Cliffs of Dover, I was really hoping WT would surprise me. Again, I am not saying it will be bad, but *I* found it to not be what I am looking for in a WWII flight combat game. Edit* Here is the discussion on WT, you can see most of this has been discussed. http://forums.eagle.ru/showthread.php?t=93701&page=2 Edited October 9, 2012 by lokitexas i5 3570k @ 4.3 560ti GTX 2gig 8gig RAM Intel SSD Win7 64bit
zaelu Posted October 9, 2012 Posted October 9, 2012 Well... everyone decides what he sees and hopes. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
zaelu Posted December 23, 2012 Posted December 23, 2012 (edited) Warthunder 1.25.xx has been released for a week or so. Finally the "Full Real" mode has been enabled for general public. This mode will be "simulator" mode of Warthunder official games types (meaning people could create their own multi/single player sessions with even more increased realism settings) "Full Real Battles" as the mode is named features: Cockpit only view for fighters and most fighter/bombers Limited view (virtual cockpit) for bombers that have not yet received their cockpit Realistic (but still in development) flight model for most of the planes. Of course, you have stalls, spins, torque, buffeting, ground effect, etc. Realistic gunnery (still WIP but you have bullet dropping, guns jamming, need to shoot at convergence range for best results) No icons but friendly at maximum 700 meters... for less team killing they say... I don't think is necessary but... There's still GPS navigation on minimap and only ground targets are displayed there or friendly aircraft that are within that 700m range. The game features complex engine management that can be manually activated by player, which gives control over mixture, radiator, prop pitch, compressor stages. Player can switch off chat window (it shows only when he actually sends a chat message and on the Map window) and also the entire HUD can be switched off in game and all the "artificial" infos are hidden. Those are own perspective only and have no effect on other players display. This is a small example of how dogfight is looking in Full Real Battles (FRB) is not filmed by me and is not a masterpiece of dogfighting... it wasn't its purpose from the beginning : Edited December 23, 2012 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Agg Posted December 24, 2012 Posted December 24, 2012 Had a look at this today and thought it was quite fun. Of course if you go into this expecting something on par with DCS you will be disappointed, but if you take it for what it is, an MMO shooter with planes, I think there's quite a bit of fun to be had here.
Krunkskimo Posted December 24, 2012 Posted December 24, 2012 Any Aces High vets try this? i would be interested to see their perspective on how they compare
zaelu Posted December 27, 2012 Posted December 27, 2012 Warthunder just got put on Steam Greenlight! Check it out http://steamcommunity.com/sharedfiles/filedetails/?id=115947344&searchtext= [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
zaelu Posted January 31, 2013 Posted January 31, 2013 Now on Global Open Beta! Everyone can join no invitations needed anymore. http://forum.gaijinent.com/index.php?/topic/16047-war-thunder-enters-global-open-beta/ If you are a simmer please don't try arcade not even Historical Battles... rather just go for Full Real Battles for online and Simulation mode for single player or private matches. Make sure you have "full aircraft controls" in control options so you will not have arcade controls (like Ka-50 Game and A10c Game in DCS) and run the controls wizard so you can check at the end that you have and use TrackIR (works with freetrack too), Give it a chance... if you like WW2 planes. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Total Posted January 31, 2013 Posted January 31, 2013 It's a sim-lite in FRB battles mode. Knowing and accepting these facts going in makes for some fun flying.
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