foxwxl Posted November 11, 2012 Posted November 11, 2012 I'm update to the 1.2.2, and find that CA went something wrong... The platform shaking is always on, whatever you setup in the option does not take effect. Now human can hardly take a shot when you are moving, the HUD is not stabilized, and the AI can shot a AP into your face at 3KM away.... Also the SA-19 fuze range seemed has been cut down? Even the AI now will miss a lot of 9M311 before they can make a hit........ Deka Ironwork Tester Team
-BENDER- Posted November 12, 2012 Posted November 12, 2012 Yeah, thats make CA unplayabel... not nice please fix it! :joystick::pilotfly::thumbup:
Stealthbird97 Posted November 12, 2012 Posted November 12, 2012 Platform shaking isn't the issue. Its the fact that one very important thing isn't modeled. I'm pretty sure that Tanks in real life have Auto Turret and Gun Stabilization. The turret should stay in the same place when going up and down hills. It should not move unless the tank commander inputs a control. Also Quite a lot of the modern tanks have ballistics computers so that would be good if it was modeled too.
Speed Posted November 18, 2012 Posted November 18, 2012 Delete C:\Users\<Your Account>\Saved Games\DCS\Config\Input\ground_unit\keyboard\Keyboard.lua. Now you will have access to the turret stabilization command (the "v" key). It makes things better, but still not as stable as it should be. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
djembe Posted November 18, 2012 Posted November 18, 2012 you must set the handbrake for stop the vibration. but this is from the first beta...
gunterlund21 Posted March 4, 2013 Posted March 4, 2013 the V key does not seem to be making any difference in 1.2.3 when firing on the move. Modern tanks should have almost fully stabilized main guns. I dont see a difference when pressing V. I was in Art of the Kill D#@ it!!!!
71st_Mastiff Posted March 5, 2013 Posted March 5, 2013 well your getting platforum shack and I'm not.. set gear to 0 then set break. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
gunterlund21 Posted March 7, 2013 Posted March 7, 2013 Im getting alot of platform shake from vehicles that are moving. That is the main issue. Stopping it and setting the break defeats the purpose. Guns dont appear to be stablized. Try firing a bradley main gun on the fly. I was in Art of the Kill D#@ it!!!!
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