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Posted

Hi,

 

I want to put some SAM sites at the airfields on my MP map. I originally had Patriots at blue Gudata and SA10 at red Soshi, but these were far too effective, and were causing players to leave my server.

 

I like the battle to be between these two airfields as they are nice and close to each other, allowing for a short hop to the ground battle. I have KA50 and A10C, which are what I am practicing. I need the SAMs to stop people from spawn raping. The mobile SAM units seem to be ineffective against fast movers.

 

Can someone recommend red and blue, air defences to cover a radius of approx 15miles from each base.

 

Cheers

 

Andy

Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup:

 

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Posted

Step 1. Create a zone with 15nm radius around each base.

 

Step 2. For each player add the following trigger

Switched Condition> Unit inside zone(player 1), Enemy zone> Explode Unit

 

 

Alternatively the Hawk, Buk, Kub, SA-3, Tor, Osa, or Gepard are pretty effective shorter range sams.

 

But honestly the problem is that you have the two teams started way to close to one another to begin with.

The right man in the wrong place makes all the difference in the world.

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Posted (edited)

Yep, most technical sim in the world and you have to do such silly gamer stuff. Can't even use real Sams or people quit <sigh>.

 

and people wonder why the servers are passworded...

Edited by JG14_Smil
Posted
Yep, most technical sim in the world and you have to do such silly gamer stuff. Can't even use real Sams or people quit <sigh>.

 

and people wonder why the servers are passworded...

 

If he wants to produce a mission where people duke it out then thats part of the variety. It shouldn't matter to you.

 

OP, I would do something like the first reply. Just make sure you have a warning zone too perhaps.

Posted
Step 1. Create a zone with 15nm radius around each base.

 

Step 2. For each player add the following trigger

Switched Condition> Unit inside zone(player 1), Enemy zone> Explode Unit

 

 

Alternatively the Hawk, Buk, Kub, SA-3, Tor, Osa, or Gepard are pretty effective shorter range sams.

 

But honestly the problem is that you have the two teams started way to close to one another to begin with.

 

Personally, while I am learning the systems I don't mind newer vPilots on my server, it's just now and then, that you get a knob-head. When I want to study a specific system I create a specific mission for that purpose, and I PW protect it.

 

I do like to give people a fighting chance, and if someone can get through 20 SAM sites they can spawn rape as much as they like, so I'm going to try using the SAM sites you have suggested, if that fails I will try the trigger.

 

I want to keep my flight time to the bullseye short, so will continue to use those airfields, but I understand your comment, and have it in mind to make future missions with a longer flight plan.

 

Cheers

 

Andy

Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup:

 

My youtube channel

Posted
Step 1. Create a zone with 15nm radius around each base.

 

Step 2. For each player add the following trigger

Switched Condition> Unit inside zone(player 1), Enemy zone> Explode Unit

 

Before I you read this, please understand this is the firsdt time I have added in game triggers, and can find little documentation on their implementation.

 

I have tried to do something similar to Grimes’ suggestion, but rather than explode the unit, I want to activate the SAM site, and deactivate when no units are in the zone, with the unit remaining visible.

 

- Trigger zone created called “No fly zone”.

 

- Single ZSU added.

 

- Added the continuous condition; if part of blue coalition in “No fly zone” then ZSU AI is on.

 

- Added the continuous condition; if all of blue coalition out of “No fly zone” the ZSU AI is off.

 

- Blue heli configured to fly through the “No fly zone”.

 

The ZSUs I assumed would shoot at the heli when the condition was met, but it does not happen. The ZSU remains dormant.

 

I think my logic is sound, but poorly implemented!!! Can anyone help?

Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup:

 

My youtube channel

Posted (edited)

Is the heli in range?

 

I think you should change from continuous to trigger once. As this will trigger once for when the unit enters the zone and once for when it exits. A continuous would constantly turn the ZSU AI on/off which causing it not to fire. Perhaps.

Edited by 112th_Rossi
Posted

Just tested DoctorStrops logic with 'continous' triggers...and "it worked on my machine"

 

The Shilka was set to 'Excellent'

 

Flew over in a mig29s..and it shot at me

[sIGPIC][/sIGPIC]

Posted
Just tested DoctorStrops logic with 'continous' triggers...and "it worked on my machine"

 

The Shilka was set to 'Excellent'

 

Flew over in a mig29s..and it shot at me

 

Thanks for testing that.

 

Can I ask, did the Shilka stop firing when it left the trigger zone?

 

I had my ZSU set to excellent, and I was using a Huey at 200m alt, 40knts. Trigger was 300m radius around ZSU. The only thing I can think of why it might not have worked for me is that because the Huey start point is already in the ZSU radar range.

 

I will try some more tests to night.

 

Cheers

 

Andy

Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup:

 

My youtube channel

Posted

I have managed to get the scenario to work. What I am going to do with the MP map is set up long range air defences, but limit the range at which they fire. This will hopefully weed out all the new pilots who want to base rape.

 

If any one is good enough to base rape through the amount of SAMs I intend to put at each airfield then fair play to them, I might even learn a thing or two watching them. I will also make the radar and command units invincible. This guy the other night was cool enough to take out them before attacking the airfield!!!

 

I will have to come up with something to prevent teamkills. I was hoping there would be 'weapon launch', 'radar lock' or 'gun trigger press' events, then I could set a smaller trigger at the airfield to detect team kills, but disabling itself when enemy units are in the anti spawn rape trigger zone.

 

Any thoughts anyone?

Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup:

 

My youtube channel

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