Silver_Dragon Posted December 24, 2012 Posted December 24, 2012 DCS: W has civil road traffic (which should be more civil and less military vehicles) and do not know if I heard the trains in DCS: W follow the actual train schedules Caucasus, but left two civilians traffics not usually see in world. Some real Examples. Maritime traffic. http://www.bfi-trans.com/eng.php http://www.ukrferry.com/eng/index.php http://www.ukraine-travel-advisor.com/black-sea-cruises.html Air traffic. http://en.wikipedia.org/wiki/Air_Batumi http://en.wikipedia.org/wiki/Eurex_Airlines http://en.wikipedia.org/wiki/Fly_Georgia For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
dooom Posted December 29, 2012 Posted December 29, 2012 In wartime, does civil air traffic run or is it grounded? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
159th_Falcon Posted December 29, 2012 Posted December 29, 2012 It Runs. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Madone Posted December 29, 2012 Posted December 29, 2012 It runs and you can use it to fly like a Ghost on the radar :angel: Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
Erforce Posted January 5, 2013 Posted January 5, 2013 Civ Trafics needs to be implemented really. Right now, it's only candy eyed. You can make your own Civ Trafic via ME. It's hard and tedious. But if you want to protect inhabitants, it's the only way to do triggers. ATM i don't have any idea how ED can tweak civ trafic more valuable. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
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