Double_D Posted January 28, 2013 Posted January 28, 2013 Flipped the env vertically, fixed the upside down map. P.S. I love Sukumi for ground photo shoots, if you couldn't tell. :P Blaze that looks awesome...:thumbup: [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
Ali Fish Posted January 28, 2013 Posted January 28, 2013 yep looks much better. im flipping it too. so you have simply flipped by way of 180, or by vertical flipp? but youve used a custom environment cube too i see. does it look good at all times of day ? [sIGPIC][/sIGPIC]
Blaze Posted January 28, 2013 Posted January 28, 2013 Same cube, vertically flipped. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
VH-Rock Posted January 28, 2013 Posted January 28, 2013 Let's hope ED will include this little fix if it really is that simple :):pilotfly: Virtual Horsemen - Right Wing (P-51) - 2008... Virtual Ultimate Fighters - Lead (P-47) - 2020...
WildBillKelsoe Posted January 28, 2013 Posted January 28, 2013 You're in luck!!! I've just ordered an Intuos 5 Large. Gimme some pictures and I can try!! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Ali Fish Posted January 28, 2013 Posted January 28, 2013 Let's hope ED will include this little fix if it really is that simple :):pilotfly: it appears simple, but given it was changed for a reason, fixing it this way is not the answer. [sIGPIC][/sIGPIC]
VH-Rock Posted January 28, 2013 Posted January 28, 2013 it appears simple, but given it was changed, fixing it this way is not the answer. Hence the "if" ;) Might be worth finding out why it was changed and see if they can incorporate a fix for the 51 - maybe a bespoke environment cube. Virtual Horsemen - Right Wing (P-51) - 2008... Virtual Ultimate Fighters - Lead (P-47) - 2020...
Blaze Posted January 28, 2013 Posted January 28, 2013 You're in luck!!! I've just ordered an Intuos 5 Large. Gimme some pictures and I can try!! Try what? Please, some specifics and not just ramblings. I'm going to take a stab at it and say try making skins? :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Ali Fish Posted January 28, 2013 Posted January 28, 2013 its a touchpad for painting. [sIGPIC][/sIGPIC]
Ali Fish Posted January 28, 2013 Posted January 28, 2013 (edited) Hence the "if" ;) Might be worth finding out why it was changed and see if they can incorporate a fix for the 51 - maybe a bespoke environment cube. well yes but it becomes problematic simply because there will be more than 1 theatre of action at some stage, im making a custom cube for nevada presently for example. but this texture stage should actually be associated with the map not the plane. and delivered to whatever plane is the object of viewing. whilst we are changing this cube, i believe its in the shader programming that uses this cube, something has been reversed. and its definetly not fixed even at that. Edited January 28, 2013 by Ali Fish [sIGPIC][/sIGPIC]
WildBillKelsoe Posted January 28, 2013 Posted January 28, 2013 Yes, blaze. I will try skinning for the first time. I'll purchase a vector art software too.. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
-Rudel- Posted January 28, 2013 Posted January 28, 2013 well yes but it becomes problematic simply because there will be more than 1 theatre of action at some stage, im making a custom cube for nevada presently for example. but this texture stage should actually be associated with the map not the plane. and delivered to whatever plane is the object of viewing. whilst we are changing this cube, i believe its in the shader programming that uses this cube, something has been reversed. and its definetly not fixed even at that. Sounds like all of need to get to gether and work a common cube then? https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Ali Fish Posted January 28, 2013 Posted January 28, 2013 (edited) Sounds like all of need to get to gether and work a common cube then? im changing the cube, ive done everything i can, im not seeing any major or definitive differences in game, only a subtle difference. not sure whats going on tbh. cant reproduce what blaze did earlier. but then my templates are quite a bit different. Edited January 28, 2013 by Ali Fish [sIGPIC][/sIGPIC]
-Rudel- Posted January 28, 2013 Posted January 28, 2013 ...cant reproduce what blaze did earlier. but then my templates are quite a bit different. Most likely...The cube would have to be released with the aircraft then. But like you mmentioned, it'll screw up other objects. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Ali Fish Posted January 28, 2013 Posted January 28, 2013 (edited) Most likely...The cube would have to be released with the aircraft then. But like you mmentioned, it'll screw up other objects. well there isnt too much that dependant on it tbh, its part of the equation for sure. but there are many differences in these new shaders, daylight colours displayed over metallic relfections is weaker at 12:00 pm, and stronger at 18:00 hrs, this seems reversed compared to past shader actions. daylight light is much brighter. dusk/dawn times have changed it appears. too. i see in your shots the solid blue start of the underside reflections. its that that lead me to believe the env map maybe reversed (there is option to save it vertically flipped with the tools) upon trying that out with many cube maps. i found the differences negligable. this also includes using monochrome maps in various colours, solid cubemaps. black, cube maps, everything i can to provoke a difference. ive messaged blaze to ask what location his env map is in incase im doing it wrong. but no response yet. also im finding it hard to capture those good shots i usually grab detailing the detail of my work. it feels strange and unfamiliar not necessarily wrong. but heres the underside that goes white now it should go darker if anything.. and the blue line reflection that doesnt blend and should be ground coloured, i believe the previous shaders blended it from ground into blue. not blue into .... nothing. and this is the worst i can capture of what once looked great. this white thats generating over the sides isnt good at all. its not workable with these strange adjustments presently, i thought my work was well balanced. it makes no sense common or otherwise. or its simply incomplete. Awaiting the release that shows changes to this. below you see the sun at its position and angle. so why are the sides getting lighter so dramtically that its knocking out the relfection ?. and is the sun in the correct position for 16:00 hours ( it was much lower in previous module versions) ill have to bite the bullitt and do all that re balancing again to see but thats annoying, because it was perfectly balanced before, and not just for my work. it was better before, look at the reflection on the underside go darker and blend nicely. these shots are from previous module version. and here too. darker undersides please ! hopefully you folks can see that it is clearly wrong. i am of the understanding that developers do not work with my assetts and obviously must work with their own, but the physical changes and effects are seemingly incorrect. Edited January 29, 2013 by Ali Fish [sIGPIC][/sIGPIC]
-Rudel- Posted January 28, 2013 Posted January 28, 2013 (edited) Its in the SKY folder uuder Bazar/Effects. I flipped it vertically and still have the blue underside. I changed the hue as well to no avail. I might have to try an all grey one. Edit In: I just noticed going below 8530 ft the weird blue texture disappears. When I go higher than that, it comes back. Edited January 28, 2013 by -Rudel- altitude correction https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Ali Fish Posted January 28, 2013 Posted January 28, 2013 Edit In: I just noticed going below 10K ft the weird blue texture disappears. When I go higher than that, it comes back. given atmospheric scattering thats a possibly a good thing for sure. bit crude though ehh! [sIGPIC][/sIGPIC]
-Rudel- Posted January 28, 2013 Posted January 28, 2013 given atmospheric scattering thats a possibly a good thing for sure. bit crude though ehh! Yes...haha I see your updated post. The previous is definitely much better with sshading. Looks proper underneith. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Ali Fish Posted January 28, 2013 Posted January 28, 2013 (edited) good example video rudel ! well ive just been reversing my work to produce opposite results and i think that there is an aspect to the shadowing that is bugged and its inclusion with the rest of the effects cause the further issues. its working in reverse of what it should by displaying white light in simple terms. it does make sense to me i think.... anyone any ideas of what file this maybe ? Edited January 29, 2013 by Ali Fish [sIGPIC][/sIGPIC]
-Rudel- Posted January 29, 2013 Posted January 29, 2013 Maybe it's not a file and just lua or hard coded stuff.. :\ https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
VH-Rock Posted January 29, 2013 Posted January 29, 2013 Indeed, the darker undersides were far, far superior. The problem we have now is that we need to have some common ground with regards to this environment cube... If each person has there own and is working to different criteria, different artists skins could look quite different in other people's games depending on which cube they have installed and worked to. I don't want to have to change that cube each time I fly, depending on which skin I want to us, to get the best look... If one can made that is better than the default and then forwarded to ED for inclusion in the next update, we could all work to the same criteria again. Virtual Horsemen - Right Wing (P-51) - 2008... Virtual Ultimate Fighters - Lead (P-47) - 2020...
-Rudel- Posted January 29, 2013 Posted January 29, 2013 I dont think it was the cube. I flipped it as Blaze said, and nothing changed. I even painted it all black. Im trying to redirect the discussion here :D http://forums.eagle.ru/showthread.php?t=100906 https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Ali Fish Posted January 29, 2013 Posted January 29, 2013 (edited) that cube provides (for me) about 10% of the overall look of the bird. usually these cubes are used at say 70-100% in older tech, so this cube is used, i think to place other reflective elements upon the model. so its change is negligable. and yes we should continue to use the current cube, its my bet next scenery has more powerfull realtime relfections anyway. is not just the cube or reflections that i complain off its the shadowing and somthing else ! that is off for me. blaze`s tinkering just provided a new effect. and with clouds on its hardly noticable. it is the white that is displayed over the aircraft, its wrong wrong wrong ! and serves no purpose in the real world as stated in the other thread there is no such thing as white light without transparency. Edited January 29, 2013 by Ali Fish [sIGPIC][/sIGPIC]
Veles Posted January 29, 2013 Posted January 29, 2013 :thumbup:The great work is moving! Well done guys, thanks a lot! Question to the experts - who can paint the skin "Happy Jack's Go Buggy" Major Jack M. Ilfrey 20th Fighter Group 79th Fighter Squadron? http://www.crazyhorseap.be/Mustangs/Mustangs/N74190HappyJack/N74190HappyJack.htm
Ali Fish Posted January 29, 2013 Posted January 29, 2013 :thumbup:The great work is moving! Well done guys, thanks a lot! Question to the experts - who can paint the skin "Happy Jack's Go Buggy" Major Jack M. Ilfrey 20th Fighter Group 79th Fighter Squadron? http://www.crazyhorseap.be/Mustangs/Mustangs/N74190HappyJack/N74190HappyJack.htm that is a nice plane for sure. lots of differing aspects in relation to most liveries. [sIGPIC][/sIGPIC]
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