Auroraw Posted January 19, 2013 Posted January 19, 2013 Today I installed BS2 on my new PC, so I am using the latest version both of bs and world. When I order my wingman to engage a datalink target, he says affirm and flies away, then after about 10 to 20 seconds he says rejoin. I included a track, i'd appreciate it if somebody would take a look. Maybe i'm doing something wrong? I appreciate your help!Datalinkproblem.trk i7 2600K - GTX 590 - Z68Extreme4 - 8gb Gskill 1600 - Thrustmaster Warthog - Saitek Combat Pedals - TrackIR5
Devrim Posted January 19, 2013 Posted January 19, 2013 (edited) You didn't reset targeting mode system before sending. Edit: No, sorry. You did (later). But according to my track replay, you're not completing the giving command. The last step, you should press F1 or F8. But you don't. I see the 3. Main.Flight.Engage command list on the screen. I clicked on Take Control and just hit F1. Pilot told the command and wingman did it... Edited January 19, 2013 by Devrim Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
Yurgon Posted January 19, 2013 Posted January 19, 2013 I haven't flown Black Shark in a while, but this problem is quite common in the A-10C and I also recall tons of stupid wingman behavior in earlier versions of Black Shark. My guess is that you guys didn't do anything wrong at all, but unfortunately I haven't really found a way to force AI wingmen to follow orders. :cry:
Erforce Posted January 19, 2013 Posted January 19, 2013 Because it was mentioned somewhere that datalink bug was resolved since 2 months? There was a large amount of threads about this. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Erforce Posted January 19, 2013 Posted January 19, 2013 Sadly, i also tried to make a thread about known bugs in BS a while ago, but the few who responded just told me why i am playing with Electronic safeties disabled for the Engines... :surrender: http://forums.eagle.ru/showpost.php?p=1565153&postcount=1 I'm still looking helpers for that though:smartass: TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
tietze Posted January 21, 2013 Posted January 21, 2013 Sadly, i also tried to make a thread about known bugs in BS a while ago, but the few who responded just told me why i am playing with Electronic safeties disabled for the Engines... :surrender: http://forums.eagle.ru/showpost.php?p=1565153&postcount=1 I'm still looking helpers for that though:smartass: Having a known bugs list pertaining to the Black Shark module in DCS World is a really good idea. But: the thread needs to be put in the DCS World bugs forum a track documenting every bug should be present along with time bug surface in that track a description should illustrate the chain of events leading to the bug One problem is that discussion sometimes swamps whether something is a bug or feature. Take the "shkval going nuts problem" or laser ranger showing different distances to target. Is it a feature of the simulation or a bug? Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv...
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