msalama Posted February 5, 2013 Author Posted February 5, 2013 "irregular stutters" are usually file loadings. Just to clarify, I was referring to constant microstuttering that is not cyclic by nature. And that definitely isn't caused by the sim accessing the disk. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
msalama Posted February 5, 2013 Author Posted February 5, 2013 So what we're talking about here is tradeoffs. If I run the sim at 30 f/s and sync everything to that, then yeah, what I'm seeing down low when looking to the side is cyclical terrain judder caused by the lowish framerate. But if I run the sim with too high an FPS - or one that isn't a quotient of the screen refresh rate - I get constant microstuttering which is irregular (i.e. non-cyclical) by nature, because I hit all kinds of bottlenecks in the rendering chain all the time. But them's the breaks, huh? My choice is to run at 30 f/s, because that ensures a smooth experience apart from the judder/flicker issue. Yours may well be different and that's cool too, more power to ya :thumbup: The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Wolf Rider Posted February 5, 2013 Posted February 5, 2013 May I ask what monitor it is you are running? City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
msalama Posted February 5, 2013 Author Posted February 5, 2013 May I ask what monitor it is you are running? An Acer G245HQ I just bought a couple of weeks ago. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Wolf Rider Posted February 5, 2013 Posted February 5, 2013 (edited) CCFL backlight? anything under 50/ 60fps will be seen as flickering (stuttering/ juddering)... you might be able to minimise it, but never be free of it unless you can match exactly, your fps to your local mains power frequency (50 or 60 Hz) and the CCFL is designed for your locale. Edited February 5, 2013 by Wolf Rider City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Lange_666 Posted February 5, 2013 Posted February 5, 2013 which goes back to my point of (old movie reel) terrain flicker. A smooth cockpit maybe one thing, but the terrain is seen to flicker from that smooth cockpit... It s not a matter of 'well don't look at it then :) '... its there it can be seen 100% agree with you. In my case, i found it horrible too to lock the FPS at 30 instead of the usual 60 i was used to with DCS: A-10C stand alone version. But with DCS: World i couldn't keep that figure up so it was either going down to 30 and keep it there (in a highly rich environment it will still dive under 30) and take the motionstutter for granted or lock it at 60 and have the sim constantly dive under that figure causing a lot more viewable stutter. In the beginning i was constantly switching back and forth between the 2 settings but the trade-off is less when set at 30 so i finally locked it to 30 and didn't look back (although i'm gonna give it a shot when 1.2.3. comes out). After a while, you notice it less and less and now i only see this stuttering due to the low refreshrate when i pay attention to it. I can live it it, for now. It was either that or not flying at all. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Wolf Rider Posted February 5, 2013 Posted February 5, 2013 (edited) @ Lange... Fair enough I'm a bit different different... with the terrain the way it is like that, I find that very very distracting (almost like something distracting in the corner of the eye, in real life - a foot jiggler for instance) whereas a straight fps drop, this end, can be lived with. With my system, the dive isn't that bad (except when the bombs drop and pop, or when looking around some airbases but not so much when landing, and well, tending not to land at the real bad bases) At least we both accept the limitations, albeit at different directions. Edited February 5, 2013 by Wolf Rider City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
msalama Posted February 5, 2013 Author Posted February 5, 2013 motionstutterAh, now THAT'S the word I've been looking for. Irregular but constant motion stuttering is exactly the thing doing my head in when running DCSW at 60 FPS, whereas everything locked to the majical 30 only gives me said low framerate induced regular (cyclical?) terrain juddering, and that I can totally live with. Different strokes for different folks, eh? But I'm sure we can still agree on ED needing to optimize the bugger like yesterday, do we not ;) The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
doveman Posted February 6, 2013 Posted February 6, 2013 5) NVI vertical sync = 1/2 refresh rate * IMPORTANT - gotta have this for smooth operation at 30FPS* I guess us ATI users can use Radeon Pro's Double Vsync option to do this. Do you disable Vsync in-game? Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
msalama Posted February 7, 2013 Author Posted February 7, 2013 Do you disable Vsync in-game? Yes. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
msalama Posted February 7, 2013 Author Posted February 7, 2013 regular (cyclical?) terrain juddering Oh, and a wee comment on my comment on this still if you allow :) Namely I just noticed yesterday that even this seems to be location-dependent, i.e. it's worse over big urban areas and almost unnoticeable when you're out in the sticks - and also completely disappears when you go higher. So I don't know, I still rather live with this small judder than suffer from constant irregular motion stutter, which REALLY really annoys me to no end... The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
doveman Posted February 7, 2013 Posted February 7, 2013 Yes. Thanks, I'll give that a go then. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
doveman Posted February 7, 2013 Posted February 7, 2013 Strange as it may sound, the microstutters are back if I put MaxFPS to zero. This may be because the sim then produces more f/s than 30 and thus creates a bottleneck by somehow "pushing" against the driver's 1/2 refresh rate limit, I don't know? Hmmm... I don't think it's that strange. If the sim is still producing varying framerates, say 30-50 and just the driver is limiting how many are actually seen via double-vsync then I guess in the background the fps being generated is still jumping up and down, which then causes the microstutters for whatever reason, whereas if the engine is also limited to not producing more than 30fps, this wide variance doesn't happen at any point. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
msalama Posted February 7, 2013 Author Posted February 7, 2013 Sounds plausible Doveman :) The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
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