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Casual missions


yodosha

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After discovering how terrible we are at flying proper missions I was thinking how to make missions which doesn't destroy our belief that we are good at this sim. I created two missions that we enjoyed quite a bit and thought I'd share, because if anyone is having half as much fun during these missions as we had, then it was worth it :D

 

Mission #1

 

Tbilisi Random Smoke: This one can be played both alone and with a few players (3 max maybe). The goal is to destroy targets as fast as you can, possibly faster than your fellow players.

 

The targets are randomly chosen and marked with smoke in the capital of Georgia, Tbilisi. The players race to destroy the target while the clock is ticking, showing the required time to kill the target and averaging those times. After a kill a new target is marked and the participants can now go to that target and kill it as fast as they can.

 

In total there are 100 targets mixed together (MBTs, APCs and IFVs)

 

I found this to be a very good practice mission, because you have to be fast and precise to get good times and since the targets are randomly chosen you have some challenge compared to regular practice missions where you'd just put down a few targets.

 

How it works:

-You pop in your desired A/C (currently Su-25T, Ka-50 and the A-10C) take off like usual

-In the F10 menu there are 3 options:

-Start: begins the game by choosing a target and telling you what color the smoke is

-Stop: this pauses the game. You can restart with the start option

-Activate AAA: there are 10 inactive ZSUs in the city. If you feel that the difficulty is not high enough you can activate them.

-Kill current (test): this was used for testing (no function)

-A/Cs named with IRONMAN have only iron bombs loaded on them (again, for higher difficulty) (same for Ramp- those are rampstarted)

 

I also made a few alternate versions:

-Night: finding smoke markers in monochrome.

-Bad weather

-Time limited: after 4 minutes a new target will be assigned.

-Infinite ammo: This is especially good for practice. The two "base" A-10s have different loadouts in this. (almost every available weapon: gbu12,38,cbu97,87,103,MavD,H,M151,Mk82)

 

Notes:

-If you happen to accidentally all the targets with the Ka-50 in 4 minute mode and activated AAA please send a replay. (In regular this mission is pretty neat with the Ka, it's just that you have to position yourself correctly [which sometimes means going around the whole city])

-240 sec is about 3 passes.

-In non 4 minute modes the smoke only disappears if the target is killed or the game is stopped.

-For us this mission could get quite tense as we were glued to the screen and try not to press accidentally china hat down short when you meant to press fw short :D

-If you didn't yet, now you will learn to handle efficiently those pesky SOIs, SPIs and mark points.

 

Mission #2

 

Tbilisi chase: I like this city because it's big. This one uses the after eject easter egg, that is one player drives a little UAZ while the other tries to hunt him down from above.

 

How it works:

-One player gets into a "Bunni" plane then ejects and mounts a vehicle (I think it's "fire cannon" to get in) then drives to one of the green smokes on the city perimeter (y,x is gear shift up,down,left,right is steering)

-Until the UAZ gets to the city the other player waits patiently at the end of the runway ready to take off. The planes are all armed with iron bombs only and nothing else. (no cannons, that would be too easy)

-When the UAZ gets to the green smoke both players can brace for start: the UAZ driver goes into the city to hide, while the pilot takes off.

-After the UAZ passed the city border, it will start to fire green flares every 10 seconds. Don't worry the flares will very vaguely give away the driver's position, also that beast can go as fast as 140 km/h, so hitting it is the main concern.

-The pilot hits the UAZ in an epic 90 deg angle, where the driver thought quickly turning towards the plane is a good idea but in fact turned into the falling bomb. (actually happened if he'd continued his path he would've survived)

-The game registers the time and now it's the pilot's turn to drive the car and survive as long as he can. (on the esc screen you switch to your "bunni" plane (player1 is bunni1 and so on..))

 

There are 4 rounds (2 pro kopf) and the winner will be the one who survives for the higher total time.

 

We didn't test how this mission would work with more than 2 players, but my guess is that max 4 hunters would be quite hilarious.

 

Versions:

-Again night

-30 second flare interval

-Su-25 as hunted starter aircraft (so if you don't own the A-10 you can drive a UAZ)

 

Tips/Notes:

-The runner is supposed to drive in the F7 view. (it's a question of trust if the pilot will use any external view)

-No rippling dem bombs, unwritten rule: one bomb per pass

-Tip for driver: Don't stop. Ever.

-The 140 km/h is true for downhill roads, you can go maybe 60-70 offroad and solid 100-120 on road.

-Try to look for the plane and hide behind buildings when it's turning on you

-Sometimes going quickly to a remote location can make the pilot lose sight of you. (on road)

-Tips for pilot: No tips for you. (because they are quite obvious)

-Using the Ka-50 is considered cheating

Yodosha's Tbilisi Hunters.zip

Yodosha's Tbilisi Random Smoke.zip

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  • 9 months later...
Awesome stuff! Excited just to look at how you put it together.

 

Do you need any sort of dlc to 'drive' the uaz? or is this an easter egg in the vanilla game?

 

you need DCS: Combined Arms

Playing: F-16C

Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof.

Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh

Ghost0815

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