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Difference btween the 2 campaigns (apart from CA)


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Posted

I was wondering if there was any difference between the two versions of the campaign, apart from the implementation of Combined Arms, that is. I've already noticed that the CA campaign has ramp starts and a familiarization mission. Is there anything else worth noting?

Posted

The big difference is the lack of armored unit commands on the F10 menu.

 

SEAD, CAS and CAP'ers can all be called in, but if you have pair of mech platoons

to oversee to a location, they won't go anywhere via the comms menu.

 

In CA, you can assign them routes, speeds, etc. You just have to check the

briefing, or, more precisely, the mission planner for where they need to end up.

 

There is usally an NFL team named M1 platoon of 4, and an M2. If you don't mind

letting go of the wunnerful warthog, you can drive them yourself...

[sIGPIC][/sIGPIC]

A tale of 2 hogs

Posted

You don't need CA mod to play CA campaign but you won't be able to complete some missions (see #3 post). If you want to start from ramp in the original campaign you can edit missions in the editor and change takeoff from runaway to ramp.

i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3

 

Posted
You don't need CA mod to play CA campaign but you won't be able to complete some missions (see #3 post).

I don't see anything in the #3 post to indicate that certain missions in this version of the campaign cannot be completed by the DCS A-10C player without CA.

Posted
You don't need CA mod to play CA campaign but you won't be able to complete some missions (see #3 post). If you want to start from ramp in the original campaign you can edit missions in the editor and change takeoff from runaway to ramp.

If you change it manually in the editor the timing on the other flights and waypoints get's thrown out the window...

Simflyin' since 1985 :smartass:

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