Bahger Posted February 26, 2013 Posted February 26, 2013 I was wondering if there was any difference between the two versions of the campaign, apart from the implementation of Combined Arms, that is. I've already noticed that the CA campaign has ramp starts and a familiarization mission. Is there anything else worth noting?
wallace Posted February 27, 2013 Posted February 27, 2013 Campaign's?? I am likely missing something as I only have one mission in my A10 campaigns... Where did you get the other one?
Spectre_USA Posted February 27, 2013 Posted February 27, 2013 The big difference is the lack of armored unit commands on the F10 menu. SEAD, CAS and CAP'ers can all be called in, but if you have pair of mech platoons to oversee to a location, they won't go anywhere via the comms menu. In CA, you can assign them routes, speeds, etc. You just have to check the briefing, or, more precisely, the mission planner for where they need to end up. There is usally an NFL team named M1 platoon of 4, and an M2. If you don't mind letting go of the wunnerful warthog, you can drive them yourself... [sIGPIC][/sIGPIC] A tale of 2 hogs
ED Team Wags Posted February 27, 2013 ED Team Posted February 27, 2013 - CA control - Ramp start - FAM mission - Target briefing images - Fixed a few scripting bugs Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Dafiew Posted February 27, 2013 Posted February 27, 2013 Ramp Starts +1 :) Do you need CA to play it or only A-10C will work? Simflyin' since 1985 :smartass:
Marklar Posted February 27, 2013 Posted February 27, 2013 You don't need CA mod to play CA campaign but you won't be able to complete some missions (see #3 post). If you want to start from ramp in the original campaign you can edit missions in the editor and change takeoff from runaway to ramp. i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
Bahger Posted February 27, 2013 Author Posted February 27, 2013 You don't need CA mod to play CA campaign but you won't be able to complete some missions (see #3 post). I don't see anything in the #3 post to indicate that certain missions in this version of the campaign cannot be completed by the DCS A-10C player without CA.
Dafiew Posted February 28, 2013 Posted February 28, 2013 You don't need CA mod to play CA campaign but you won't be able to complete some missions (see #3 post). If you want to start from ramp in the original campaign you can edit missions in the editor and change takeoff from runaway to ramp. If you change it manually in the editor the timing on the other flights and waypoints get's thrown out the window... Simflyin' since 1985 :smartass:
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