JujuMan Posted March 16, 2013 Posted March 16, 2013 (edited) Hi All, Basically, I am trying to to set the CBU munitions to unavailable if a MP client tries to re-arm with them. I have set the separate CBU munitions to 0 in the quantity field in the Airbase resources panel but when tested in game for some strange reason AGM missiles are also limited even though these are still showing as 100 in the editor. Any ideas on how you guys forbid CBU munitions from being selected/used in missions? Thanks in advance Edited March 16, 2013 by JujuMan _________________________________________
Jona33 Posted March 16, 2013 Posted March 16, 2013 When you say AGM's are limited do you mean their completely unavailable? Because if they're set to 100 then only 100 will be available. Always remember. I don't have a clue what I'm doing
JujuMan Posted March 16, 2013 Author Posted March 16, 2013 The CBU's are set to "0" (zero) in the Airfield Resource Manager in ME. In mission when played, CBU's are not available, great. However, AGM 65's (D,G,H,K) are also unavailable even though the AGM missles are still at the default 100 in the Resource Manager. Im scratching my head still. _________________________________________
luza Posted March 22, 2013 Posted March 22, 2013 I had seen this in 1.2.2, yet to see this occur in 1.2.3 Wish I could help but that's all I know [sIGPIC][/sIGPIC]
ED Team NineLine Posted March 22, 2013 ED Team Posted March 22, 2013 Can you post your mission, or at least the part you are having a issue with, I will check it out when I get home, or create a similar mission and see if I can reproduce. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Eddie Posted March 22, 2013 Posted March 22, 2013 The CBU's are set to "0" (zero) in the Airfield Resource Manager in ME. In mission when played, CBU's are not available, great. However, AGM 65's (D,G,H,K) are also unavailable even though the AGM missles are still at the default 100 in the Resource Manager. Im scratching my head still. How are you trying to load the Mavericks? Don't forget the LAU-88 is also a separate item that needs to be added into a base's resources as well. If you have mavs available but not LAU-88s you'll only be able to load mavs on the LAU-117, which means one missile per station.
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