spn Posted May 3, 2013 Posted May 3, 2013 Is there a file in the DCS World where the type size for the HUD display can be changed? The type size when not using Trackir is fine but for those who use Trackir, the type display is smaller and regardless of how close you get to the HUD, it remains the same size. I just want to bump it up some when I am using Trackir
Boris Posted May 3, 2013 Posted May 3, 2013 (edited) There are two options you have here. Option one is to reassign the TrackIR Z-axis from "Cockpit Camera move forward/backward" to "Zoom View" in the in game options menu. This way moving your head forward will zoom in and increase the size of the HUD. This may be quite nice, but is in fact unrealistic, as the HUD in real aircraft is so focussed as to remain the same size no matter how closely you look at it. If you want to keep this realism, you my want to change the FOV so that the entire cockpit including the HUD appears closer and therefore larger. To do this, go to your "DCS World\Config\View" directory and locate "SnapViewsDefault.lua". You should be able to simply edit the file with notepad. Section "13" of any given aircraft type controls the default view. Just change the FOV to a lower number to get a closer view. Edited May 3, 2013 by Boris PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
alexej21 Posted May 3, 2013 Posted May 3, 2013 You can use this mod to increase size of the HUD font: http://www.en.wiki.eagle.ru/showthread.php?t=95797 [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
spn Posted May 4, 2013 Author Posted May 4, 2013 There are two options you have here. Option one is to reassign the TrackIR Z-axis from "Cockpit Camera move forward/backward" to "Zoom View" in the in game options menu. This way moving your head forward will zoom in and increase the size of the HUD. This may be quite nice, but is in fact unrealistic, as the HUD in real aircraft is so focussed as to remain the same size no matter how closely you look at it. If you want to keep this realism, you my want to change the FOV so that the entire cockpit including the HUD appears closer and therefore larger. To do this, go to your "DCS World\Config\View" directory and locate "SnapViewsDefault.lua". You should be able to simply edit the file with notepad. Section "13" of any given aircraft type controls the default view. Just change the FOV to a lower number to get a closer view. Thanks for the info. I wasn't sure which was actual, the Hud without Trackir increases in size relative to how close you get to the Hud or the Hud with Trackir, the hud display stays the same size regardless of how close or far you are from the Hud. Thanks again.
winz Posted May 4, 2013 Posted May 4, 2013 Thanks for the info. I wasn't sure which was actual, the Hud without Trackir increases in size relative to how close you get to the Hud or the Hud with Trackir, the hud display stays the same size regardless of how close or far you are from the Hud. Thanks again. With trackIr your 'head' position moves forward. The HUD remains the same size, because that's how HUD IRL work. They are focused at infinty and appear the same size no matter how close you are to the glass. Without trackIr you use zoom, not head position change. That's why HUD gets bigger, because you're narrowing the FOV. You're not getting closer to the hud, only zooming-in. You achieve the same thing with TrackIr if you change the binding of Z-axis from camera position to zoom. The Valley A-10C Version Revanche for FC 3
Oznerol256 Posted May 4, 2013 Posted May 4, 2013 If you assign the z-axis to TrackIR, you loose a lot of realism as well as one degree of freedom. This means youre not longer experiencing a 6DOF cockpit but a 5DOF cockpit. I have solved this problem by assigning the zoom to my hotas and leaving my FreeTrack as it is. This way i have the full headtracking experience as well as a simple and fast possibility to change the zoom if necessary (e.g. when doing a gun run) [sIGPIC][/sIGPIC]
Boris Posted May 4, 2013 Posted May 4, 2013 If you assign the z-axis to TrackIR, you loose a lot of realism as well as one degree of freedom. This means youre not longer experiencing a 6DOF cockpit but a 5DOF cockpit. I have solved this problem by assigning the zoom to my hotas and leaving my FreeTrack as it is. This way i have the full headtracking experience as well as a simple and fast possibility to change the zoom if necessary (e.g. when doing a gun run) While I agree that using the zoom axis instead of forward/back is less realistic, that degree of freedom is still there, as at least there is still the illusion of forward and back movement. I guess it's more of a pseudo 6DOF rather than 5DOF. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
Oznerol256 Posted May 4, 2013 Posted May 4, 2013 (edited) While I agree that using the zoom axis instead of forward/back is less realistic, that degree of freedom is still there, as at least there is still the illusion of forward and back movement. I guess it's more of a pseudo 6DOF rather than 5DOF. Not really, youre not longer able to move your head forward or backward. This means you cant move your head so you can see things like the EAC button under the throttle in A-10C. Also, in reality youre not zooming in by moving your head forwards. However, with the zoom axis mapped, you do. This results in a kinda awkward possibilities like moving your head forward to check the area for enemies. Edited May 4, 2013 by Oznerol256 [sIGPIC][/sIGPIC]
Boris Posted May 4, 2013 Posted May 4, 2013 Not really, youre not longer able to move your head forward or backward. This means you cant move your head so you can see things like the EAC button under the throttle in A-10C. What I meant is that it still "feels" like you're moving your head backward and forward. But of course you're right about not moving in three dimensions. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
Oznerol256 Posted May 4, 2013 Posted May 4, 2013 What I meant is that it still "feels" like you're moving your head backward and forward. But of course you're right about not moving in three dimensions. Hm, maybe you didnt read my edit :( There is a difference between moving the head and zooming. Think about the land you see through your cockpit windows. Normally, if you move your head forward, you still see (almost) the same. However, if you zoom in, you see much less area. This certainly removes a whole lot of realism and makes your brain quite clear that you are zooming and not moving. [sIGPIC][/sIGPIC]
Robin_Hood Posted May 5, 2013 Posted May 5, 2013 I think the point to remember is, even when using TrackIR you can still zoom (* and /) and have the HUD get bigger. 2nd French Fighter Squadron
SkateZilla Posted May 20, 2013 Posted May 20, 2013 I mapped / and * to my HOTAS, Problem solved. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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