Davebruce76 Posted May 3, 2013 Posted May 3, 2013 Hi, I am putting together an RAF skin pack for the P-51 but I'm having trouble removing the bort number from the side. So the question is, can anyone tell me which line in the lua file that I need to edit as I'm having a bit of trouble finding it. Pic included. Thanks. -=SHREK=- 49. GEEZA.
Ali Fish Posted May 3, 2013 Posted May 3, 2013 (edited) {"P51D_BORT_NUMBER_COCPIT_01", DECAL ,"empty",true}; there are many to change to true. check bare metal description.lua. versus any other. edit : sorry think i was wrong there. this section for example has true for displaying the included bort detail on specific plane section. {"P51D_BORT_NUMBER_COCPIT_01", 0 ,"p51D_DIF_Fuz_Front_112 Sqdn",false}; {"P51D_BORT_NUMBER_COCPIT_01", 2 ,"p51D_SPEC_Fuz_Front_DESERT_RAT",true}; {"P51D_BORT_NUMBER_COCPIT_01", DECAL ,"empty",true}; Edited May 3, 2013 by Ali Fish [sIGPIC][/sIGPIC]
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 So would I need to change that to false? -=SHREK=- 49. GEEZA.
ericoh Posted May 3, 2013 Posted May 3, 2013 to keep it from loading the textures you use the "empty". To load them from the liverie folder you use "False" at the end. To load them from the pre-set locations you use "True" at the end of the line.
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 (edited) Right, I've put empty with true and false at the end but all i get is the orange texture.The description file is added, if somebody could edit it for me or show me where i am going wrong i would greatly appreciate it.description.lua Edited May 3, 2013 by Davebruce76 -=SHREK=- 49. GEEZA.
ericoh Posted May 3, 2013 Posted May 3, 2013 Hey, i think i didnt explain this well. You need to replace for example this "p51D_DIF_Fuz_Front_2army" (this is the name of the file that gets loaded here) to "empty", which tells the programm not to load it. Example Line: {"P51D_BORT_NUMBER_COCPIT_01", 0 ,"empty",true}; {"P51D_BORT_NUMBER_COCPIT_01", 2 ,"empty",true}; {"P51D_BORT_NUMBER_COCPIT_01", DECAL ,"empty",true}; P.S.: Tell me how it looks.
ericoh Posted May 3, 2013 Posted May 3, 2013 (edited) A new attempt to explain the basics right. {"P51D_FUZ_FRONT", 0 ,"p51D_DIF_Fuz_Front_2army", false}; "P51D_FUZ_FRONT" - what area it applys to. 0 - Internal things non of your concern when doing a skin. "p51D_DIF_Fuz_Front_2army" - name of the .dds you are going to load. false};/true}; - if true, file will be loaded from default texture locations, if false file will be loaded from inside your Liveries folder. Edited May 3, 2013 by ericoh
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 P.S.: Tell me how it looks. not good, the orange block just got bigger -=SHREK=- 49. GEEZA.
ericoh Posted May 3, 2013 Posted May 3, 2013 P.S.: Tell me how it looks. not good, the orange block just got bigger Try this, n tell me what you see.description.lua
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 Try this, n tell me what you see. This -=SHREK=- 49. GEEZA.
ericoh Posted May 3, 2013 Posted May 3, 2013 (edited) This Oh my, this is hard on distance :D Then try this! EDIT: I just tested this, doesnt seem to work, im confused about that. Ima go try something, give me a while! EDIT2: Okay its clear to me now. The numbers are worked into the textures themselfs, Switching them will require manual work, sucks =/ You could try to export the corrosponding .dds as a .bmp and photoshop the numbers right and convert them back, that would be 1 way. Edited May 3, 2013 by ericoh
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 thanks ericoh, its driving me mental, :crazy: -=SHREK=- 49. GEEZA.
ericoh Posted May 3, 2013 Posted May 3, 2013 You got Skype? PM me your addy if so, much easier to chat there. Maybe we can work this out. Greetings
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 (edited) the other way i suppose, is to use the bare metal file, but then the plane is too shiny, can the shine be turned off? Thanks for trying Edited May 3, 2013 by Davebruce76 -=SHREK=- 49. GEEZA.
ericoh Posted May 3, 2013 Posted May 3, 2013 the other way i suppose, is to use the bare metal file, but then the plane is too shiny, can the shine be turned off? Which Bare Metal file do you mean exactly?
joey45 Posted May 3, 2013 Posted May 3, 2013 Have you set everything to 'false' apart from the DECAL ,"empty" lines. Example from mine {"P51D_BORT_NUMBER_FRONT_01", 0 ,"SEA-FRONT-DIF.DDS",false}; {"P51D_BORT_NUMBER_FRONT_01", 2 ,"SEA-FRONT-SPEC.DDS",false}; {"P51D_BORT_NUMBER_FRONT_01", DECAL ,"empty",true}; The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 Have you set everything to 'false' apart from the DECAL ,"empty" lines. Example from mine {"P51D_BORT_NUMBER_FRONT_01", 0 ,"SEA-FRONT-DIF.DDS",false}; {"P51D_BORT_NUMBER_FRONT_01", 2 ,"SEA-FRONT-SPEC.DDS",false}; {"P51D_BORT_NUMBER_FRONT_01", DECAL ,"empty",true}; yeah tried that Joey -=SHREK=- 49. GEEZA.
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 Which Bare Metal file do you mean exactly? the description file from the bare metal plane and change the name of it -=SHREK=- 49. GEEZA.
ericoh Posted May 3, 2013 Posted May 3, 2013 I would need your files to try it here, otherwise i cant help much more from here, sorry.
Davebruce76 Posted May 3, 2013 Author Posted May 3, 2013 I would need your files to try it here, otherwise i cant help much more from here, sorry. PM your email add and ill send it over -=SHREK=- 49. GEEZA.
CHSubZero Posted May 3, 2013 Posted May 3, 2013 PM your email add and ill send it over You should add an ID tag before your skins name in the description lua. See my swiss skin files for example Aviation Livery - Explore Military Aircraft Liveries My Mods: DCS User Files
Recommended Posts