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P-51 bort removal??


Davebruce76

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Hi, I am putting together an RAF skin pack for the P-51 but I'm having trouble removing the bort number from the side. So the question is, can anyone tell me which line in the lua file that I need to edit as I'm having a bit of trouble finding it. Pic included. Thanks.

image.thumb.jpg.fc4063b012d5e0a94ee996cc6bcd6fb0.jpg

-=SHREK=- 49. GEEZA.

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{"P51D_BORT_NUMBER_COCPIT_01", DECAL ,"empty",true};

 

there are many to change to true. check bare metal description.lua. versus any other.

 

edit : sorry think i was wrong there.

 

this section for example has true for displaying the included bort detail on specific plane section.

 

{"P51D_BORT_NUMBER_COCPIT_01", 0 ,"p51D_DIF_Fuz_Front_112 Sqdn",false};

{"P51D_BORT_NUMBER_COCPIT_01", 2 ,"p51D_SPEC_Fuz_Front_DESERT_RAT",true};

{"P51D_BORT_NUMBER_COCPIT_01", DECAL ,"empty",true};


Edited by Ali Fish

[sIGPIC][/sIGPIC]

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to keep it from loading the textures you use the "empty". To load them from the liverie folder you use "False" at the end. To load them from the pre-set locations you use "True" at the end of the line.

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Right,

I've put empty with true and false at the end but all i get is the orange texture.The description file is added, if somebody could edit it for me or show me where i am going wrong i would greatly appreciate it.

description.lua

image.thumb.jpg.1b9c33d0a1f9a5b2ffe7d9be0898d1a6.jpg


Edited by Davebruce76

-=SHREK=- 49. GEEZA.

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Hey, i think i didnt explain this well.

 

You need to replace for example this "p51D_DIF_Fuz_Front_2army" (this is the name of the file that gets loaded here) to "empty", which tells the programm not to load it.

 

Example Line:

 

{"P51D_BORT_NUMBER_COCPIT_01", 0 ,"empty",true};

{"P51D_BORT_NUMBER_COCPIT_01", 2 ,"empty",true};

{"P51D_BORT_NUMBER_COCPIT_01", DECAL ,"empty",true};

 

 

P.S.: Tell me how it looks.

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A new attempt to explain the basics right.

 

{"P51D_FUZ_FRONT", 0 ,"p51D_DIF_Fuz_Front_2army", false};

 

"P51D_FUZ_FRONT" - what area it applys to.

 

0 - Internal things non of your concern when doing a skin.

"p51D_DIF_Fuz_Front_2army" - name of the .dds you are going to load.

 

false};/true}; - if true, file will be loaded from default texture locations, if false file will be loaded from inside your Liveries folder.


Edited by ericoh
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This

 

Oh my, this is hard on distance :D Then try this!

 

 

EDIT: I just tested this, doesnt seem to work, im confused about that. Ima go try something, give me a while!

 

EDIT2: Okay its clear to me now. The numbers are worked into the textures themselfs, Switching them will require manual work, sucks =/ You could try to export the corrosponding .dds as a .bmp and photoshop the numbers right and convert them back, that would be 1 way.


Edited by ericoh
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Have you set everything to 'false' apart from the

 

DECAL ,"empty"

 

lines.

 

 

Example from mine

 

{"P51D_BORT_NUMBER_FRONT_01", 0 ,"SEA-FRONT-DIF.DDS",false};                   
{"P51D_BORT_NUMBER_FRONT_01", 2 ,"SEA-FRONT-SPEC.DDS",false};
{"P51D_BORT_NUMBER_FRONT_01", DECAL ,"empty",true};

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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Have you set everything to 'false' apart from the

 

DECAL ,"empty"

 

lines.

 

 

Example from mine

 

{"P51D_BORT_NUMBER_FRONT_01", 0 ,"SEA-FRONT-DIF.DDS",false};                   
{"P51D_BORT_NUMBER_FRONT_01", 2 ,"SEA-FRONT-SPEC.DDS",false};
{"P51D_BORT_NUMBER_FRONT_01", DECAL ,"empty",true};

 

yeah tried that Joey

-=SHREK=- 49. GEEZA.

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