9.JG27 DavidRed Posted May 4, 2013 Posted May 4, 2013 the title says it all...why is it, that on my rig with the same graphic settings, i have a good ten fps less in the stang than in the a10c.especially that the latter is much more complex, one would assume that its more demanding on the system, but still the opposite is the case. why?is the p51 bad optimized?
[DBS]TH0R Posted May 4, 2013 Posted May 4, 2013 Same here. I too am getting about 10 FPS less with the Stang in comparison with A-10C. The FPS start plummeting when I fire up the engine. Add to that the MSFFB2 FPS drop, and this is running far worse than A-10. Thus in order to run with sort of normal FPS I have to use Warthog. Normally I can use mirrors, but I had to disable them when flying P-51D. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
Pman Posted May 4, 2013 Posted May 4, 2013 Its because of the prop at the front guys, Simple as that. Because of the prop effect that game is having to render more detail
9.JG27 DavidRed Posted May 5, 2013 Author Posted May 5, 2013 Its because of the prop at the front guys, Simple as that. Because of the prop effect that game is having to render more detail mh interesting thought...i will try and check whether my fps are higher with a dead engine....and see what happens while start up.
Mnemonic Posted May 5, 2013 Posted May 5, 2013 I have a feeling, it's because of nozzle fire effect, it also probably spawns bunch of light sources, which kills performance. Works faster when engine is off.
ARM505 Posted May 5, 2013 Posted May 5, 2013 I have a feeling, it's because of nozzle fire effect, it also probably spawns bunch of light sources, which kills performance. Works faster when engine is off. ...and those exhaust flames till look silly during the day I'm afraid. Maybe at night, but you don't see little flames like that during the daytime.
WildBillKelsoe Posted May 5, 2013 Posted May 5, 2013 I'll have to check, but I'm sending my rig to the maker for cleaning and TC application. will advise and give feedback. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
[DBS]TH0R Posted May 5, 2013 Posted May 5, 2013 ...and those exhaust flames till look silly during the day I'm afraid. Maybe at night, but you don't see little flames like that during the daytime. At night you most definitely see them. Night fighters had prolonged exhaust manifolds just to minimize/eliminate the effect of blue flames. You probably do see them to some extent during daylight and especially from the pit. How accurate and if the sim portrays it accurately, I can not tell. My FPS drop as soon as I fire up the engine. Before that they are in about the same range as when flying A-10C. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
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