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Posted

Hi guys,

 

I began to create a new skin for the Huey. I want to paint the Blade and the tail blade, but i did'nt find where is it. Is there on another file ? (I have uh1.bmp and uh1_tail.bmp)

 

Here is my description.lua:

 

livery = {

{"uh1_main_dam", 0, "uh1_cf.bmp", false};

{"uh1_tail_dam", 0, "uh1_cf_tail.bmp", false};

 

}

name = "Conservation Land and Forest"

countries = {"CAN"}

 

Did i miss something?

 

Thanks

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Posted (edited)

It's lives in DCS World\Bazar\Textures\uh-1.zip

 

Also, I believe it should read true instead of false for the main textures?

The _dam represents the damage texture not the main texture. True means it's visible when the game loads.

{"uh1_main_dam", 0, "uh1_cf.bmp", true};

{"uh1_tail_dam", 0, "uh1_cf_tail.bmp", true};

 

Below is a screen pointing to the tail rotor

Edited by aussieboy
Posted

Thanks for answer, il will try to change value for _dam.

 

And True or False, i read that :

 

True = Texture file in a .dds

False = Directly in .bmp

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Posted

The main rotors are under the tail rotors.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Nope :smilewink:

 

True = Skin file in the same folder as description.lua

False = TempTextures or somewhere else

 

Oh Okay thanks! :)

 

The main rotors are under the tail rotors.

 

Yes, but i dont understand. I paint my main rotors in white, and in game, it's still black! :(

Screen_130529_210023.thumb.jpg.2c4929820af00c081485a281520dec7a.jpg

[sIGPIC][/sIGPIC]



Posted

Wouldn't it be:

 

True = it's in the textures .zip assigned in the graphics.lua

False = it's in the description folder

 

Why I say that, the UH-1 Army standard has only true entries in the description and no textures are in the liveries folder.

 

Whilst the UH-1 Israel Army description has only one entry that is assigned as false and this corresponds to the only texture in the liveries folder.

Posted (edited)

 

 

Yes, but i dont understand. I paint my main rotors in white, and in game, it's still black! :(

 

For the main rotor file name uh_1_blade.tga.dds:

 

Add the below entry to your description file.

{"uh1_rotor_alfa", 0, "uh_1_blade.tga",false};

Edited by aussieboy
Posted (edited)
For the main rotor file name uh_1_blade.tga.dds:

 

Add the below entry to your description file.

{"uh1_rotor_alfa", 0, "uh_1_blade.tga",false};

 

The texture aussieboy references is the moving rotor texture. When the rotor is still (i.e cold start), it will use the texture in the UH1_Tail file.

 

Thank you very much for your complete answer, i will test it tomorrow! :)

And.. To open a .dds file, which software can i use? (Modman? Edit: I found DTX BMP)

 

 

(ED community is the best! :D )

Edited by Mushu

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Posted

Awesome, thanks Home Fries that is correct.

 

Also my post #7 is the correct method to use. If the texture is in liveries folder the entry in the description needs to be set to false.

Posted

Great news Mushu!

 

Sorry for taking so long to point you in the right direction, I did a full reinstall yesterday after failed update and lost my Australian Army repaint. I had a copy of the main textures but not the rotor or the description file.:doh: Silly me. It should have only taken one post to sort this so I'm a little embarrassed to say the least.

 

I eventually found it all sitting on my desktop in a zip file I had planned to upload. :doh: If there was an icon kicking itself in the butt I would have used that instead of the Doh icon :lol:

Posted (edited)

;)

 

Coming Back. I have some new issues for my skin!

 

I'm looking for those files, but i explore all .dds files but nothing :

 

{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};

{"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true};

{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true};

{"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true};

{"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true};

{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};

 

Do you know where are they located?

 

And what does the number 0 on description.lua?

{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};

 

Thanks. :)

Mushu

Edited by Mushu

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