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Its 2013 ... Really!!! Is that all???? DCS Performance


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Posted
I really have to wonder about the fetishism of the "holy frame rate". I'm willing to bet that if you took the frame-rate measurement tools away from a people, a lot of them wouldn't even notice if/when their frame rate dropped (so long as it's not something like 10).

 

Overhead guns tracking with significant aspect. Have fun with a choppy pipper at <24 FPS.

Posted
and yet I'm running 4 Screens from a HD7950......

 

EDGE was never stated to be MULTI-CORE for the CPU, it's MULTI-GPU.

 

Noooooo... My only hope for getting better frames without spending money...

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  • 3 weeks later...
Posted
I am no programmer myself but some of my work collegues are and they say the EXACT same thing about modern coders. Give them a Lego box full of precompiled tools and they finaly create a code that is bloated with BS that a good old style coder would never produce. thats why you need a 2+GHz CPU these days to open an editor, calculator etc...

 

Well, if your friends are programmers, then surely they must know that some software nowadays has reached a complexity level were it would not be possible to program in a low level language because people just wouldn't pay for all the manhours it takes.

 

Besides that, there's still lots of people that know how to program low level, so to lump a whole generation of coders together really is just another form of the "everything used to better" and "get off my yard" line of thinking. That usually comes from people that have lost the will to understand what is going on currently.

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Posted (edited)

Actually, the consumers (us), not the programmers are to blame.

 

We want upgrades every couple of months (just look at this board), we want gazillion of features, perfect graphics, sound and what not.

 

And we don't want to pay more than Sunday family lunch at McDonald's for it.

 

Welcome to the modern, bloated, inefficient software as a product of heavy use of ready made libraries and engines to meet market imposed deadlines and "standards" demanded by consumers.

 

Software companies are in business to make money, simple as that. If the majority of their customer base is satisfied and they're buying, they don't change their policies.

 

Stop buying bloated software, and they will change their policies.

Edited by danilop
Posted
Actually, the consumers (us), not the programmers are to blame.

 

We want upgrades every couple of months (just look at this board), we want gazillion of features, perfect graphics, sound and what not.

 

And we don't want to pay more than Sunday family lunch at McDonald's for it.

 

Welcome to the modern, bloated, inefficient software as a product of heavy use of ready made libraries and engines to meet market imposed deadlines and "standards" demanded by consumers.

 

Software companies are in business to make money, simple as that. If the majority of their customer base is satisfied and they're buying, they don't change their policies.

 

Stop buying bloated software, and they will change their policies.

 

 

I understand the "Argument" but would there be anything "Worth" buying if that happened?

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Posted

if this is gonna turn into a programming argument not related to DCS Problems with Bug Reports and useful information,

Then it's gonna get moved to chit chat.

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  • 2 months later...
Posted

Today something really changed!!!!

 

Folks,

 

something interesting has happened. Today i finally got my Gigabyte GTX 780 TI OC Edition and i just did my first Test-run in DCS with my standard Track that usually gave me around 25-40FPS. After putting in my new GPU that performance skyrocketed towards 90-120 FPS!!!!

 

I did not tweak the settings, i did not change my CPU speed or whatsover. Just put in the new GPU with the current NVIDIA drivers and thats it.

 

Looking at the performance monitor i see, that after having more Ooomph in the GPU area i get an even better CPU usage. To me it seems that my former GTX 670 FTW was still the bottle-neck!

 

Today is a happy day for me. After rechekcing performance and temps and went so far and set the AA settings with NVIDIA inspector to:

 

4x MSAA (ingame) plus 4x Supersample plus 4x SSGAA. I then set a FPS limiter to 50 to have a smooth experience and the first mission showed that now a have a constant 50 FPS wich is great. Now it feels much more realistic than before.

 

Best

 

Nume

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Posted

there's a pretty big performance gap between the 670-GK104 and 780Ti-GK110.

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Posted
there's a pretty big performance gap between the 670-GK104 and 780Ti-GK110.

 

It would seem so. I really did not think that the GPU was the bottleneck....

 

 

Essentially..

 

you went from

1344 Shaders, 112 Texture Units, and 32 ROPs, 192 GB/sec, 256Bit Bus, 3 TFLOPS

 

to

2880 Shaders, 240 Texture Units, and 48 ROPs, 336 GB/sec, 384Bit Bus, 5 TFLOPS

 

You've essentially doubled your rendering power... and upped your memory bandwidth about 33%.

 

so of course you're gonna get double the FPS.

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Posted

The interesting thing is that DCS is obviously able to make use of modern GPU power. Before that I thought the CPU is the limiting factor since the engine only uses two cores. But now it seems that it was indeed the GPU...

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Posted
The interesting thing is that DCS is obviously able to make use of modern GPU power. Before that I thought the CPU is the limiting factor since the engine only uses two cores. But now it seems that it was indeed the GPU...

 

DX9 is the limiting factor.

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