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Posted

I'm having a bit of trouble dropping bombs on tanks. Now, I know, they're not supposed to be pinpoint accurate weapons, but even using consent to release they seem to be falling way short of my target. It'd be close enough to take out soft targets, perhaps, but I'd like to be able to kill tanks with mk 82s with at least SOME degree of reliability.

 

Honestly, so far I've had most luck just diving at them and releasing 2 bombs manually even with an X through my pipper. I don't know why, but this incorrect method seems more accurate than the correct methods.

 

I've looked for tutorials on youtube, but most of them only go through the basics, such as setup and release. I'd like to have some idea of angle of attack, preferred height, the distance from the target at which the dive should commence for a given altitude, ripple quantity, ripple spacing and a general idea of what to do and what not to do.

 

TL;DR, I know how to release bombs, but I'd like tips for being as accurate as possible.

Posted

What bombing mode do you use?

 

I always use CCIP releasing the bombs in pairs to kill tanks. You have to hit them pretty close, at least the T-80.

 

Take a look a this thread:

 

http://forums.eagle.ru/showthread.php?t=99688

 

it contains a lot of useful information for CCIP delivery. Unfortunately the link to the mentioned "battle book" has been removed, maybe if you ask this Eddie guy nicely he will still give it you.

  • Like 1
Posted

A diving approach is more accurate than straight and level delivery.

 

If you want realism, forget about 'sniping' tanks with bombs, and make sure to ripple. While not modeled as well as it could be in DCS, bombs do have a minimum drop height for safe delivery - if you drop lower, you will self-frag. That altitude is 2000-3000' AGL - yep, it's that much. In DCS it might be lower, but one day that might change, so if you want realism ... don't drop bombs lower than that.

 

If you don't care about doing things realistically, then keep doing what you're doing.

 

I'm having a bit of trouble dropping bombs on tanks. Now, I know, they're not supposed to be pinpoint accurate weapons, but even using consent to release they seem to be falling way short of my target. It'd be close enough to take out soft targets, perhaps, but I'd like to be able to kill tanks with mk 82s with at least SOME degree of reliability.

 

Honestly, so far I've had most luck just diving at them and releasing 2 bombs manually even with an X through my pipper. I don't know why, but this incorrect method seems more accurate than the correct methods.

 

I've looked for tutorials on youtube, but most of them only go through the basics, such as setup and release. I'd like to have some idea of angle of attack, preferred height, the distance from the target at which the dive should commence for a given altitude, ripple quantity, ripple spacing and a general idea of what to do and what not to do.

 

TL;DR, I know how to release bombs, but I'd like tips for being as accurate as possible.

  • Like 1

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Posted

Try releasing just slightly after the pipper has passed the target. I've found they always drop slightly short.

 

Otherwise, use Mk-84s.:D

  • Like 1
Posted
A diving approach is more accurate than straight and level delivery.

 

If you want realism, forget about 'sniping' tanks with bombs, and make sure to ripple. While not modeled as well as it could be in DCS, bombs do have a minimum drop height for safe delivery - if you drop lower, you will self-frag. That altitude is 2000-3000' AGL - yep, it's that much. In DCS it might be lower, but one day that might change, so if you want realism ... don't drop bombs lower than that.

 

If you don't care about doing things realistically, then keep doing what you're doing.

 

That's actually what I've been doing already. My main issue is that the bombs tend to fall short by about 100ft. But I suppose they're inherently inaccurate weapons.

 

Thanks taps, I found the download link in that thread, and it's a lot of help. I do use CCIP, yes, I just don't feel like I'm getting the results I should. But with all the precise figures in this PDF I have something to work towards!

Posted

You can get direct hits on tanks pretty consistently if your release altitude is only 3000ft. You can kill tanks easily from 4000-5000ft heights. Lighter armored targets like Shilkas and Strelas can be killed from 7000-9000ft release altitude without them getting a chance to shoot back at you (Strela doesn't have time to launch before you have climbed back at safety and Shilka just can't hit you that far away). With strong winds your accuracy won't be this good though.

 

You should fly in a relatively straight path (velocity vector staying on the same spot on the ground) when releasing the bombs for the pipper to be accurate. Other thing is to have correct altitude for the target. Usually the DTS mode (digital terrain height map) gives you accurate enough altitude for the bombs to hit but in certain areas the DTS altitude is off considerably causing the pipper to not be accurate. Basically if the ground isn't pretty much flat around the target, there's a chance that the DTS altitude isn't accurate. To get around this problem you can change the DTS mode to "hot elevation" so that the pipper will then use manually set constant elevation. By changing the "hot elevation" to the targets altitude, your pipper will be accurate at the spot where the target is but most likely not anywhere else. You can get the targets elevation by locking the target with TGP and lasing him to get accurate coordinates which also include target elevation. Without lasing him the altitude showed will be DTS altitude. You can set this altitude manually or you can make a target point and when changing to hot elevation it will automatically use the selected target points elevation as default elevation. I can't remember the exactly the buttons you need to press but it was either DATA or SEL rocker in UFC that made the change. Manual should describe this procedure.

  • Like 1

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Posted

Well, I decided to sit down today and practice.

 

After some practice, I loaded my plane with 12 Mk-82s and set them to drop in pairs. I had 6 T-72Bs as targets and I killed all 6! 100% accuracy is a bit more than I was hoping for! Thanks guys!

  • 3 weeks later...
Posted

Make sure you account for wind using LASTE.

Also, if you drop a ripple, the center stick bombs will bracket the targets where the pipper is at. That means the first and last bombs will go astray. I recommend you read Andy Bush articles on simhq.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

I lowered the sensitivity in the center area of my joystick. This makes it far easier to keep those CCRP lines on the HUD matched up. as a bonus it also helps with formation flying, landing, and everything else that requires precise control. Also make sure you have a very easy way to adjust your trim.

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Posted

Take a look a this thread:

 

http://forums.eagle.ru/showthread.php?t=99688

 

it contains a lot of useful information for CCIP delivery. Unfortunately the link to the mentioned "battle book" has been removed, maybe if you ask this Eddie guy nicely he will still give it you.

 

The Battle Book along with many other resources are freely available on the 476th website in public downloads. In addition there are a handful of other excellent PDFs in that thread. Someone posted a link to the T-45 Weapons Delivery manual for the US Navy, between it and a short PDF about the A-10s LASTE systems you should have all the info you need to use the Battle Book figures.

 

Accuracy requires correct delivery parameters. Its like a soldier shouldering his rifle and shooting correctly. You can sometimes hit if you do it all wrong, but the better your technique the more accurate your hits will be on average.

 

CCIP saves a lot of sloppy flying from being a total loss in weapons delivery, but its not "magic" and thats a line straight out of the US NAVY manual. It makes up for incorrect approaches which would miss with manual delivery, but CCIP will be even more accurate if you fly correctly and thats the hard part.

 

Precision guided ordnance really is a miracle compared to traditional delivery methods. Nevertheless putting slicks on target has a satisfaction to it that can't be met with JDAMs and LGBs.

 

Personally, CCRP is boring. If I wanted to do level bombing I'd be flying the B-25 on IL-2 servers. CCIP delivery of slicks really is something you can invest in long term. Its the A-10s answer to practicing dogfighting tactics in fast movers.

Warning: Nothing I say is automatically correct, even if I think it is.

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