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Posted (edited)

Running 3840x1024 with the old Triple Head box, I'm getting a small problem with my FoV: using 'one screen' option the FoV is too small, but using the 3-screen option the FoV looks like it should look if I had three HUGE monitors positioned at 90 degrees angles around my head, one in front and 2 on the sides. As I don't have such 'monitors box' but only 3 monitors in front of me, the result is a horribly distorted view.

 

Question is: how do I increase both default and maximum FoV in one-screen mode?

 

EDIT: Moving the default pilot's head position a more to the back of the cockpit may very well do the trick.

As I found out, I can get a nice FoV by moving my (real) head towards the monitor, recentering TrackIR, and finally going back to my normal position.

The problem with that is that I have to repeat this rather involved procedure every time I need to recenter TrackIR.

If I could simply center and have my 'virtual head' further back in the cockpit, that would solve the problem.

Edited by tf_neuro
Posted

http://forums.eagle.ru/showthread.php?t=89282&highlight=monitor+setup+guide

http://forums.eagle.ru/showthread.php?t=96116

http://forums.eagle.ru/showthread.php?t=84266&highlight=GUI+fix

 

 

 

all these are good reads.....PeterP has a wealth of info on this subject....search his name in the membership for his post and you will learn all you need to know about setting default FOV, setting min and max FOV, motitor and view port settings, setting default head positions, ect,ect,....good luck to ya

It only takes two things to fly, Airspeed and Money.

Posted

Use this mod to short-cut your search:

http://forums.eagle.ru/showthread.php?t=96116

 

My server.lua is already written to support a max 160° FOV , so it is usable on a 16:3 triple head setting.

 

And you also have to change only one single line to apply the changes to all available modules/plane.

 

You are still free to change Line #6 to #9 of the Server.lua to your liking if you want different limits and/or a different 'neck dimension' - check my annotations to know the units of a value and what it does.

Use notepad++ or equivalent for editing Lua-Script files! (MS-Notepad isn't suitable to read the syntax properly!)

And make a backup beforehand !!

 

Line #6 to 9# of the new C:\Users\>YOUR USERNAME<\Saved Games\DCS\Config\View\Server.Lua :

 

--/////////////////////////////////////// Global Pilot View parameters 1.2.5 - Start - PeterP ////////////////////////////////

 

local GlobalEyePoint = {0.16, 0.1, 0.0} -- {front/back , up/down , left/right} <- 'neck dimension' in meters

local GlobalCameraViewAngleLimits = {20,160} -- {min horiz. FOV in °, max horiz. FOV in °} <- aka Zoom

local GlobalCameraAngleLimits = {190,-75,115} -- {Max turning to back, max looking down , max looking up} <- in °

local GlobalShoulderSize_for_MiG29_Su33_Su25T = 0 -- move body when azimuth value more then 90 degrees -- 0 = OFF - set to > GlobalShoulderSize = 0.2 < to turn it ON in the non fully 3D cockpits of FC3. Keep in mind that the 2D seat texture will look strange.

 

--/////////////////////////////////////// Global Pilot View parameters 1.2.5 - End - PeterP //////////////////////////////////

Posted

Shouldnt RCONTROL+ZOOMIN/ZOOMOUT Keys still work with track IR Enabled?

(Ie RCTRL+/ or RCTRL+*)

 

That's usually the first thing I do, is zoom out then move back.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

The 'neck mod' worked flawlessly. I manually changed the min and max FoV to 45 and 135 respectively, and that gave me exactly the view I was looking for.

 

Thx again,

S!

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