Boltz Posted March 4, 2015 Posted March 4, 2015 My view on Oculus is the same as Sabre-TLA. At the moment it is simply another visual system. When you can control switches and the like then you can start to compare it to home cockpits. Now it is just visuals and that is just a small (but still very important) part of home cockpit building. A-10C Cockpit Build Thread My YouTube Channel
Vedexent Posted March 4, 2015 Posted March 4, 2015 Now - Augmented Reality has some potential to actually increase the appeal of home pit building. If you can see a projected 3D world outside your home pit, and have all the real switch/display interaction of the home pit construction inside, it's win/win. However, that particular level of technology is even further away. Personally, I think there are arguments for both sides, and people coming down all religious zealot fanboy (or girl) just don't grasp the concept that other people can hold opinions that are not their own and still have valid opinions. I don't have a home pit - and probably wouldn't build one myself (since I like too many different kinds of planes, and can't build pits for them all) - but I can certainly see the appeal, and appreciate the work of those that make them
7rooper Posted March 4, 2015 Posted March 4, 2015 This is more like a Vainilla to Chocolate comparison. Both of them have many supporters. I will be using both. Right now I'm starting to build a not very complex A-10C cockpit just because I love the plane and the joy of constructing something myself. I will use the Rift for the other DCS modules I have My rig specs: Intel Core i7 4770 @3.4Ghz // Corsair 16GB DDR3 // MoBo Asus Z87K // HDD 1TB 7200RPM // eVGA Nvidia GTX 760GT 2GB DDR5 // LG 3D 47" 1920x1080 // Thrustmaster Warthog HOTAS // Saitek Combat Pro Pedals // Thrustmaster MFD Cougar pack // PS3 Eye + FTNOIR
NeilWillis Posted March 4, 2015 Posted March 4, 2015 I can see a day when the VR will augment a cockpit, with the kind of technology (Apple?) launched recently. A headset that projects CGI gaming imagery around and on everyday objects. It's early days, but with the pace of development we have seen in recent years applied to mobile phones, I'd not rule it out. If that was developed to the degree that you could fill the gaps in on a home built cockpit, providing graphics for MFCD screens, the outside world etc, and allow the cockpit to be seen in all it's glory, then the two technologies would merge to make an amazing experience. Best of both worlds!
Frusheen Posted March 5, 2015 Posted March 5, 2015 (edited) Valves lighthouse announced at GDC this week could allow for switches to now be tracked in VR. "An arbitrary number of points can be tracked to sub mm accuracy". Might this allow for unwired rocker switches with a reflector to be assigned in game. It would make creating a home pit a lot easier (no need to wire the switches). Coupled with a tracker glove we could have hands in the VR world and haptic feedback from the switches. I'd imagine it would require exact switch placement though to marry or real and virtual movement. http://www.engadget.com/2015/03/04/valve-vr-input/ Edited March 5, 2015 by Frusheen __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Thick8 Posted March 6, 2015 Posted March 6, 2015 No All of my posted work, ideas and contributions are licensed under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) which precludes commercial use but encourages sharing and building on for non-commercial purposes, ©John Muldoon
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