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Wishlist for Mission Editor/Simlator Scripting Engine


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Posted (edited)

So these are everywhere on this forum, and I kinda don't like them. BUT I do see that there might a point in letting ED know what mission designers/scripters want to have implemented into the editor and scripting environment.

 

So here goes mine:

1. Add mission score to players via script.

2. Automatically re-load scripts in mission editor so you don't have to delete the trigger and re-add it again. There are a fair amount of (unnecessary) clicking if you develop a script that just involves reloading the script into the mission. I don't think this is a feature that would involve too much development time on ED's side.

3. Merge-feature for Mission Editor a la ARMA-editor. Makes the designing of large and complex missions, especially campaigns, a lot faster. This is probably a quite big request, but I nevertheless wanted to put it out there.

 

Thanks for a great system and good work!

Edited by RagnarDa
Oops! Got the name of SSE wrong...

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted (edited)

Many of us would like to have a ''SAVE'' feature that saves the current mission status .

 

This way you could resume a big mission from a checkpoint or resume the mission after a Server crash etc. :thumbup:

And of course edit the mission if a trigger won't work and start again from that point.

Edited by gregzagk

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

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