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[DBS]TH0R

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#1 Thicker prop, as visible in screens below:

 

Current in-game prop, with various pitch settings...

 

 

On the ground with pitch fully forward

 

P-51D_PP1.jpg

 

 

On the ground with pitch fully back (rapid change, before the governor can react)

 

P-51D_PP2.jpg

 

In flight, 2700 RPM, 50" MP

 

p-51dcspropin-flight.jpg

 

 

Compared with some shots from YT videos:

 

Take off

 

p-51realprop.jpg

 

In-flight

 

p-51realprop2.jpg

 

p-51realprop3.jpg

 

 

^^

Not just the thickness, but the shape is off as well IMO. Should be thinner towards the maximum propeller radius.

 

 

#2 Engine exhaust / smoke

 

Are engine exhaust flames really visible during daylight?

 

I'd love to see some of these flames licking out instead (due to over-priming??):

 

 

 

 

 

#3 Packard Merlin sound

 

P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5

WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

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  • 8 months later...
  • 3 weeks later...
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The above two images in my first post are off. After spending more with with DCS: P-51D, this is what the prop looks like 90% of the time throughout various power regimes / maneuvers / speed:

 

prop.jpg

 

 

For me, the DCS P-51D is awesome, but is missing that immersion factor. After a while it feels like what would best be described as a "perfectly calculated simulator without a soul".

 

- No engine smoke on startup.

- Engine sounds no where near the real thing.

- Prop animation almost equal to IL21946 when viewed from 3/9 OC.

 

 

Please bridge this gap and cement this title as a second to none virtual P-51.

P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5

WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

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I was too. Yet, I am not hearing what I'd like to. :)

 

Not sure if we're allowed to post it here, just search YT for the A2A P-51 videos, namely "P51D Mustang Intro and Familiarisation". Should be on the top of the list - also recorded from the real thing.


Edited by T}{OR
"P51D Mustang Intro and Familiarisation"

P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5

WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

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P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5

WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

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  • 2 months later...
  • 2 months later...

I don't know if it is particularly well-chosen to compare the camera shots with something we see in the game or real life related specially to propellers.

 

Good example is the propeller effect seen e.g. on this vid. It will be silly to ask A2A to change their FSX C172 propeller effect to match this vid.

1uFlReovvnI

 

T}{OR, did you see the 51 prop on some airshow? Does it look like the same as on the pictures you posted?

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You have a point, but the problem is a bit more complex than that. New discussion about the prop thickness:

 

http://forums.eagle.ru/showthread.php?t=132185

P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5

WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

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