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Posted

Thanks for that, Noodle.

 

Now I just have to get that Control Stick lever to work the Emergency Brakes - I've just tried it assigned, and I've just died (again!) by hitting a radar truck off the side of the runway after a catastrophic left engine failure at 100 kts.

Alpine Systems PC with Intel i7-2600K @ 3.40/3.70 GHz. NVidia GTX590 Graphics. 24 Gb RAM (24 Gb usable!). 64 bit. Windows 7 PRO SP1. 3 x Samsung P2370 monitors. Thrustmaster HOTAS. TrackIR5. :joystick:

Posted
As long as you're aware that pulling the emergency brake handle only gets you alternate brakes. You won't recover NWS or anti-skid.

 

Get on those rudders.

 

:( Yeah, yeah, yeah! Too slow - was always my problem. All good initially, but then a drift off left with nothing to steer with. More practice required, obviously.

Think I'll become immortal until I work out a fix - fed up with thinking of new names :D

Alpine Systems PC with Intel i7-2600K @ 3.40/3.70 GHz. NVidia GTX590 Graphics. 24 Gb RAM (24 Gb usable!). 64 bit. Windows 7 PRO SP1. 3 x Samsung P2370 monitors. Thrustmaster HOTAS. TrackIR5. :joystick:

  • 7 months later...
Posted
Per the -1

Just an example of how quickly pressure bleeds off when shutting down an engine, one of our checks when we recover a jet is as soon as the #1 engine is shutdown and hydraulic pressure bleeds off (less than 60 seconds) the pilot cycles flight controls to make sure they all operate off the right system only. We do the same check when starting #1, as soon as 1 is up and stable they cycle the controls to make sure all primary work off of only the left system.

 

Just tried this in DCS. After 3 minutes 30 the right hydraulic system still had some pressure which only dissipated after cycling the speed brakes. I assume this is the accumulator precharge? It does seem like the pressure bleed in DCS is waaaay too slow regardless.

 

Also it seems you can fly around happily all day with both hydraulics out in DCS, just off the pressure from the wind milling engines.

 

Hope this is fixed one day so we actually have a reason to use manual reversion mode for once.

Posted
Manual reversion in DCS is porked anyway, so it's kinda good that there's no reason to use it in the game.

 

It does seem exceptionally wobbly... like a puppet with all the strings tangled up.

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