doveman Posted November 6, 2013 Posted November 6, 2013 Having seen these CastAR glasses which can do augmented reality and virtual reality I've been wondering if they could be utilised in DCSW in any way. I do think they look less cumbersome and awkward than the Rift, even if the VR isn't quite as immersive but I understand they intend to have different lenses to increase the FOV from 90 to 100-110 degrees anyway. Aside from VR, I'm wondering if the AR side could be used to project the cockpit in front of the user (with the main view on a separate monitor or projector), which he could then interact with, flick switches and so on with his hand. The headtracking would have to move both the main monitor and the AR projection in sync of course. So what do people think? Perhaps you can you think of some other ways to use these with DCSW? Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
BHawthorne Posted November 6, 2013 Posted November 6, 2013 I went ahead and pledged for one. At the very least DCS World will have some form of 3rd party compatibility via Nthusim HMD for both Rift and CastAR. The reaosn why I suggest third party compatibility is after a certain point in the next few years there are going to be a good half-dozen viable HMD options on the market. Eagle Dynamics committing to only one HMD is not good for the customer base. It's also why I had Immersaview start development of Nthusim HMD last year.
Panthro Posted November 6, 2013 Posted November 6, 2013 I'm really keen for this to work. I recon that if the projection can be made to work at a high quality it will be incredible for home made pits, only I cant see how I will be able to make a working HUD with it :( [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic86362_2.gif[/sIGPIC]
Lobo_63 Posted November 11, 2013 Posted November 11, 2013 (edited) Exciting times ahead for simming with the Rift and now Castar on the horizon! IMO the Castar has the most potential for flight sims. Potentially allowing the user to place the retro-reflective sheeting material as required (imagine a dome or 180 degree arc of material). Or if you have a cockpit frame built with window panels, you place an arc of 180 degrees of the reflective material behind your window frames and put on the glasses for near total immersion. The kicker for me is that you will still see your surroundings, keyboard, mouse, checklists etc. Augmented reality vs Virtual reality! Bring it on! Edited November 11, 2013 by Lobo_63
doveman Posted November 12, 2013 Author Posted November 12, 2013 I wonder if the CastAR, at least in AR mode, will allow us to use our hands to flick the cockpit switches, which would be really cool and a big advantage of VR-only systems like the Rift. Imagine, no more need to use keyboard commands or mapping (and remembering) commands to nondescript joystick buttons! Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
Fishbreath Posted November 22, 2013 Posted November 22, 2013 I pledged for one too. I look forward to seeing it released. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
Recommended Posts