awdrgyjo Posted November 13, 2013 Posted November 13, 2013 Is your wingmans performance related to his payload, I not sure if the sim is clever enough to implement this, thanks in advance.
Aginor Posted November 13, 2013 Posted November 13, 2013 I think I don't get the problem... Do you mean that the AI gets better when it has other weapons? Or should get better? DCSW weapons cheat sheet speed cheat sheet
Jona33 Posted November 13, 2013 Posted November 13, 2013 I assume he means the performance of the aircraft, like speed and what not. I think the answer is yes but I've never tested. Always remember. I don't have a clue what I'm doing
awdrgyjo Posted November 13, 2013 Author Posted November 13, 2013 Sorry about the confusion, I was relating to the jets performance with various payload, examples: take off distance required, climb rate, Vstall, and so on.
-Pv- Posted May 31, 2015 Posted May 31, 2015 One thing strange for sure is the AI ability to land stop in 50 feet no matter the payload. Also, my wingman can pass me up half way down the runway with the same payload despite starting the roll a little later, so there is some evidence the AI does not have the same dynamics as the human player. -Pv-
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