The_Nephilim Posted November 16, 2013 Posted November 16, 2013 Hey Everybody, I have a simple 2 questions. 1. Laser is it best to turn OFF after each target engagement. or will the countdown suffice between shooting targets.. a. I keep burning out my laser?? 2. Speed indicator on the HUD, after Uncaging skhval how do I get it back?? it seems to disappear after uncaging the Skhval system?? IF someone could give me this info I would appreciate it.. I Searched the forums but no direct answer to my question was found?? I looked in the book but the info on the laser was not understood?? I would RTFM But I have to go do some Errands right now and will not be back till after dinner.. THNX for the help.. Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
Flagrum Posted November 16, 2013 Posted November 16, 2013 Hey Everybody, I have a simple 2 questions. 1. Laser is it best to turn OFF after each target engagement. or will the countdown suffice between shooting targets.. a. I keep burning out my laser?? Afaik the total duration over all uses that the laser is active is important. So it should help to either turn off (STBY->OFF) or RESET the laser if it is still active after the missile has ended it's flight (i.e. hit the target). 2. Speed indicator on the HUD, after Uncaging skhval how do I get it back?? it seems to disappear after uncaging the Skhval system?? That's the way it is. The speed indication (and some other symbology) is only avilable in navigation mode. You would have to press "targetting mode reset" on the targetting mode control panel (left panel) to switch back to nav mode. IF someone could give me this info I would appreciate it.. I Searched the forums but no direct answer to my question was found?? I looked in the book but the info on the laser was not understood?? I would RTFM But I have to go do some Errands right now and will not be back till after dinner.. THNX for the help.. What would prevent you from studying the manual after dinner? :o)
The_Nephilim Posted November 16, 2013 Author Posted November 16, 2013 Afaik the total duration over all uses that the laser is active is important. So it should help to either turn off (STBY->OFF) or RESET the laser if it is still active after the missile has ended it's flight (i.e. hit the target). OK that seemed to be my problem I was not turning if Off after each Hit. I will have to map that to the HOTAS. That's the way it is. The speed indication (and some other symbology) is only avilable in navigation mode. You would have to press "targetting mode reset" on the targetting mode control panel (left panel) to switch back to nav mode. Yes I figured that was the way it was. I just was trying to figure out how to get the speed indication back ON thnx. What would prevent you from studying the manual after dinner? :o) Well I thought if someone with a good heart just told me I can spend more time Flying.. ;) EDIT:: Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
-MadCat- Posted November 19, 2013 Posted November 19, 2013 (edited) The lasers for target ranging and for missile guiding are 2 different ones (actually 3, 1 for ranging and 2 for guiding). The time that runs down after missile launch is the estimated missile flight time +6 seconds (cooldown for the guidance lasers). About the ranging laser and laser burnout: Everytime you press the button to lock a target, the laser ranger is fired for about 10 seconds to measure exact distance. That is not necessary however. In case you don't move too much during missile launches and there isn't much elevation difference between the individual targets, it is enough to range once for the first target, then move the piper from target to target and launch the missiles without locking every single target individually. Weapon fire computer is quite good at recalculating the distance based upon the Skhval movement from the first lock. Just keep this in mind: 5 series per flight, each series consists of 16 cycles of 10 seconds with 5 seconds interval between the cycles. Between each series you need to wait 30 minutes. What does this mean, as it at first confused me too: You can fire the ranging laser 16 times (locking a target), wait 15 seconds between every lock (10 seconds burn time, 5 seconds cooldown). After that you need to wait 30 minutes before you can can fire it another 16 times. So even with deploying all your 12 missiles, you should be able to do this with 1 series and have 4 "shots" left for random ranging (in case you lock each and every target). Follow that restriction and you should have no trouble burning your laser. Switching it off doesn't make any difference! Greetings MadCat Edited November 20, 2013 by -=MadCat=- Link -> Stateful button commands for many DCS modules
Maverick-X Posted November 20, 2013 Posted November 20, 2013 The speed indicator will be visible when caging the skhval again. All necessary information can be retrieved from the analogue instruments without much looking around. The laser won't overheat as long as you have engagement rules on auto. If you fire manually however, you can overstress the laser when continously firing vikhrs. This however is only based on my own experience, perhaps there still is a way to overheat the laser on auto-mode
Fishbreath Posted November 20, 2013 Posted November 20, 2013 I've only overheated the laser in two circumstances: 1) Accidentally binding the range/designate target button to my push-to-talk key. 2) Firing a full weapons load (cannon, rockets, and 12 Vikhrs), then rearming and returning to combat before the 30-minute full cooldown had elapsed. Normal use (ranging for unguided weapons and guidance for 12 Vikhrs) has never burned out the laser for me. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
Maurs Posted November 21, 2013 Posted November 21, 2013 The speed indicator will be visible when caging the skhval again. All necessary information can be retrieved from the analogue instruments without much looking around. Am I really that dumb? Is there an analog groundspeed gauge? The laser won't overheat as long as you have engagement rules on auto. If you fire manually however, you can overstress the laser when continously firing vikhrs. This however is only based on my own experience, perhaps there still is a way to overheat the laser on auto-mode It's definitely doable. I consistently overheat it if I exhaust everything and go back to a FARP for more Vikhrs without waiting for cooling - I often won't be able to get my full load launched.
Irregular programming Posted November 21, 2013 Posted November 21, 2013 I have overheated the laser several times, but I agree that it's rare that you do it in normal use.
Flagrum Posted November 21, 2013 Posted November 21, 2013 (edited) Am I really that dumb? Is there an analog groundspeed gauge? No, but Indicated Airspeed, just left of the ADI. But what I just found and what struck me as odd: manual p. 8-10, hud symbology for different modes ... "Ground Speed W All modes Ground speed indication (3). With speed below 50 km/h, velocity vector (31) appears." So, ground speed should always be available!? But isn't!? Sounds like a bug, hrm? edit: disregard this, I misread the manual! No bug, ground speed is only available in NAV mode, not combat mode. Edited November 21, 2013 by Flagrum
Bushmanni Posted November 21, 2013 Posted November 21, 2013 Actually ABRIS shows ground speed. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
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