blackbelter Posted November 30, 2013 Posted November 30, 2013 (edited) I have been having a lot of crashes... Here is the recent one, which is a weird one. I was trying to land. Having requested landing from the tower, I was told that the runway was cleared for landing. But soon before I could actually land, I was told that the runway was occupied, and I had to fly around. Immediately after that, I was told again that it was cleared for landing. Then the game crashed. I fly Su-27 with the latest updates. My system OS is windows 7 ultimate, with 8GB of memory and GTX 680 2GB. The resolution is a single screen of 1080P. I flew with SweetFX, PeterP's HDR mod and Mustang's HD cockpit mod. I ran DCS repair right before the mission. Here's the crash report: # -------------- 20131130-024704 -------------- # C0000005 ACCESS_VIOLATION at E3847811 00:00000000 00000000 00000000 0000:00000000 E3847811 0013DDE0 0000:00000000 F4005FB8 0013DE20 0000:00000000 Direct3DCreate9Ex()+3B58 F403566C 0013DF00 0000:00000000 Direct3DShaderValidatorCreate9()+17990 F4034F53 0013DF50 0000:00000000 Direct3DShaderValidatorCreate9()+17277 E893415D 0013DF80 0000:00000000 D3DXCreateEffectEx()+17269 E9CE8CD6 0013DFB0 0000:00000000 ?end@DXEffect@Graphics@@QEAAXXZ()+16 EBAFE223 0013E220 0000:00000000 ?DeleteSurfaceRenderItem@edtg@@YAXPEAUhandle_renderitem@1@@Z()+5E2D3 EBAFE3B2 0013E250 0000:00000000 ?DeleteSurfaceRenderItem@edtg@@YAXPEAUhandle_renderitem@1@@Z()+5E462 EBA9F84C 0013E3D0 0000:00000000 ?RenderSurface@edtg@@YAXPEAUhandle_renderitem@1@AEBVVec3f@osg@@AEBVMatrixf@4@2AEBUGlobalLights@1@AEBVFog@edcg@@PEAXPEAUSurfaceRenderData@1@@Z()+53C ED20F23A 0013EBE0 0000:00000000 ?RenderSurface@SceneManager_Implement@@AEAAXPEAVsmCamera_Implement@@W4eDrawRoutines@edtg@@PEAUhandle_renderitem@4@AEBUTerrainOptions@4@@Z()+E5A ED20F5E5 0013EEE0 0000:00000000 ?RenderScene@SceneManager_Implement@@QEAAXPEAVsmCamera@@_N@Z()+2E5 ED211E1E 0013F210 0000:00000000 ?RenderMain@SceneManager_Implement@@UEAAXAEBVdPosition@@W4vCameraType_e@@AEBUViewport@smSceneManager@@PEAVContext@Graphics@@@Z()+4FE ED21307C 0013F3F0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+65C 4018811B 0013F480 0000:00000000 4018A9CD 0013F4E0 0000:00000000 401A0D24 0013F510 0000:00000000 401A0BFB 0013F540 0000:00000000 402353F8 0013F5B0 0000:00000000 402369F9 0013FBB0 0000:00000000 4023965B 0013FC60 0000:00000000 774A652D 0013FC90 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D 775DC541 0013FCE0 0001:0002B541 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+2 The log files will follow. I have also attached the dump file. Thanks. Edited November 30, 2013 by blackbelter
blackbelter Posted November 30, 2013 Author Posted November 30, 2013 Here's the dcs.log: === Log opened UTC 2013-11-30 02:38:43 00000.000 INFO EDCORE: createSerialQueue IOQueue 00000.064 INFO VFS: Using 'Saved Games': "C:\Users\WZ\Saved Games" 00000.065 INFO DCS: DCS/1.2.6.20768 (x86_64; Windows/6.1.7601) 00000.069 INFO EDCORE: (dDispatcher)enterToState_:0 00000.074 INFO Dispatcher: 2013/11/30 10:38 V1305221100 00000.164 INFO NET: events.lua loaded 00000.166 WARNING LOG: 1 duplicate message(s) skipped. 00000.166 INFO NET: loading ./Scripts/net/default.cfg : OK 00000.166 INFO NET: loading C:\Users\WZ\Saved Games\DCS\Config/network.cfg : OK 00000.167 INFO NET: loading ./Scripts/net/net_types.lua : OK 00000.167 INFO NET: default_conn is 3 00000.234 INFO SOUND: loaded 596 sdefs from "sounds\sdef" 00000.238 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{52f5bce8-86c4-40d4-9e87-98ccafd21dbd}' Name:'Speakers (Realtek High Definition Audio)', channels: 2 00000.238 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.258 INFO SOUND: Using SSE FTZ/DAZ mode. 00000.286 INFO WorldPlugIns: Loaded plugin module CockpitBase.dll 00000.464 UNKNOWN WinMain: MOD loading: ./Scripts/Database//CoreModules/WWII Units/entry.lua 00000.465 UNKNOWN WinMain: MOD loading: ./Scripts/Database//CoreModules/WWII Units/FW-190D9.lua 00000.465 UNKNOWN WinMain: MOD loading: ./Scripts/Database//CoreModules/WWII Units/Views.lua 00000.466 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/A-10C/entry.lua 00000.467 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/Flaming Cliffs/entry.lua 00000.470 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/Su-25T/entry.lua 00000.471 UNKNOWN WinMain: MOD loading: ./DemoMods/tech/CombinedArms/entry.lua 00000.472 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/A-10A/entry.lua 00000.472 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/A-10C/entry.lua 00000.473 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Flaming Cliffs/entry.lua 00000.473 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Ka-50/entry.lua 00000.474 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Mi-8MTV2/entry.lua 00000.474 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/P-51D/entry.lua 00000.475 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Su-25A/entry.lua 00000.476 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Uh-1H/entry.lua 00000.476 UNKNOWN WinMain: PLUGINS START------------------------------------------------- 00000.476 UNKNOWN WinMain: plugin: World War II AI Units by Eagle Dynamics applied 00000.476 UNKNOWN WinMain: plugin: A-10C Warthog by Eagle Dynamics applied 00000.476 UNKNOWN WinMain: plugin: Flaming Cliffs by Eagle Dynamics applied 00000.477 UNKNOWN WinMain: plugin: Su-25T by Eagle Dynamics applied 00000.477 UNKNOWN WinMain: plugin: Combined Arms by Eagle Dynamics applied 00000.477 UNKNOWN WinMain: plugin: A-10A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00000.477 UNKNOWN WinMain: plugin: Ka-50 Black Shark by Eagle Dynamics applied 00000.477 UNKNOWN WinMain: plugin: Mi-8MTV2 Hip by Belsimtek applied 00000.477 UNKNOWN WinMain: plugin: P-51D Mustang by Eagle Dynamics applied 00000.477 UNKNOWN WinMain: plugin: Su-25A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00000.477 UNKNOWN WinMain: plugin: UH-1H Huey by Belsimtek applied 00000.477 UNKNOWN WinMain: PLUGINS DONE-------------------------------------------------- 00000.481 UNKNOWN WinMain: ./MissionEditor/data/scripts/unitsclasses.lua loaded 00000.482 UNKNOWN WinMain: ./MissionEditor/data/NewMap/classifier.lua loaded 00002.045 INFO SOUND: loaded 0 sdefs from "c:\users\wz\saved games\dcs\sounds\sdef" 00002.045 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00003.372 WARNING LOG: 8 duplicate message(s) skipped. 00003.372 INFO DCS: srRes = 422860543, srGoodValue = 422860543 skip 00003.372 INFO EDCORE: (dDispatcher)enterToState_:1 00003.375 UNKNOWN WinMain: DCS started 00003.378 UNKNOWN WinMain: Speech.phrase module loaded 00003.382 UNKNOWN WinMain: "Allied Flight" role 00003.383 UNKNOWN WinMain: "Common" - "ENG" found 00003.384 UNKNOWN WinMain: "GERMANY" accent found 00003.384 UNKNOWN WinMain: "FRANCE" accent found 00003.384 UNKNOWN WinMain: "RUSSIA" accent found 00003.385 UNKNOWN WinMain: "USA" accent found 00003.385 UNKNOWN WinMain: voice 1 found 00003.385 UNKNOWN WinMain: voice 2 found 00003.385 UNKNOWN WinMain: voice 3 found 00003.385 UNKNOWN WinMain: "SPAIN" accent found 00003.386 UNKNOWN WinMain: "UK" accent found 00003.388 UNKNOWN WinMain: "Common" - "RUS" found 00003.389 UNKNOWN WinMain: voice 1 found 00003.389 UNKNOWN WinMain: voice 2 found 00003.389 UNKNOWN WinMain: voice 3 found 00003.389 UNKNOWN WinMain: voice 4 found 00003.389 UNKNOWN WinMain: voice 5 found 00003.389 UNKNOWN WinMain: voice 6 found 00003.390 UNKNOWN WinMain: "A-10 VMU" role 00003.391 UNKNOWN WinMain: "A-10C" - "ENG" found 00003.395 UNKNOWN WinMain: "ATC" role 00003.396 UNKNOWN WinMain: "Common" - "ENG" found 00003.399 UNKNOWN WinMain: "Common" - "RUS" found 00003.400 UNKNOWN WinMain: voice 1 found 00003.400 UNKNOWN WinMain: voice 2 found 00003.400 UNKNOWN WinMain: voice 3 found 00003.400 UNKNOWN WinMain: voice 4 found 00003.401 UNKNOWN WinMain: "AWACS" role 00003.402 UNKNOWN WinMain: "Common" - "ENG" found 00003.405 UNKNOWN WinMain: "Common" - "RUS" found 00003.407 UNKNOWN WinMain: "RI65" role 00003.409 UNKNOWN WinMain: "Mi-8MT" - "ENG" found 00003.412 UNKNOWN WinMain: "Mi-8MT" - "RUS" found 00003.413 UNKNOWN WinMain: "PLAYER" role 00003.414 UNKNOWN WinMain: "Common" - "ENG" found 00003.415 UNKNOWN WinMain: "Ka-50" - "ENG" found 00003.418 UNKNOWN WinMain: "Common" - "RUS" found 00003.420 UNKNOWN WinMain: "ALMAZ" role 00003.421 UNKNOWN WinMain: "Ka-50" - "ENG" found 00003.424 UNKNOWN WinMain: "Ka-50" - "RUS" found 00003.425 UNKNOWN WinMain: "BETTY" role 00003.426 UNKNOWN WinMain: "Common" - "ENG" found 00003.429 UNKNOWN WinMain: "Common" - "GER" found 00003.430 UNKNOWN WinMain: "Common" - "RUS" found 00003.432 UNKNOWN WinMain: "Ground Crew" role 00003.433 UNKNOWN WinMain: "Common" - "ENG" found
blackbelter Posted November 30, 2013 Author Posted November 30, 2013 dcs.log part II: 00003.436 UNKNOWN WinMain: "Common" - "RUS" found 00003.438 UNKNOWN WinMain: "JTAC" role 00003.439 UNKNOWN WinMain: "Common" - "ENG" found 00003.442 UNKNOWN WinMain: "WINGMAN" role 00003.443 UNKNOWN WinMain: "Common" - "ENG" found 00003.444 UNKNOWN WinMain: voice 1 found 00003.444 UNKNOWN WinMain: voice 2 found 00003.445 UNKNOWN WinMain: voice 3 found 00003.445 UNKNOWN WinMain: "Ka-50" - "ENG" found 00003.446 UNKNOWN WinMain: voice 1 found 00003.446 UNKNOWN WinMain: voice 2 found 00003.446 UNKNOWN WinMain: voice 3 found 00003.448 UNKNOWN WinMain: "Common" - "RUS" found 00003.449 UNKNOWN WinMain: voice 1 found 00003.449 UNKNOWN WinMain: voice 2 found 00003.449 UNKNOWN WinMain: voice 3 found 00003.450 UNKNOWN WinMain: "Ka-50" - "RUS" found 00003.451 UNKNOWN WinMain: voice 1 found 00003.451 UNKNOWN WinMain: voice 2 found 00003.451 UNKNOWN WinMain: voice 3 found 00003.452 UNKNOWN WinMain: "CCC" role 00003.455 UNKNOWN WinMain: "TANKER" role 00003.457 UNKNOWN WinMain: "Common" - "ENG" found 00003.459 UNKNOWN WinMain: "Common" - "RUS" found 00003.461 UNKNOWN WinMain: Speech.common modules loaded 00003.463 UNKNOWN WinMain: Speech.NATO module loaded 00003.464 UNKNOWN WinMain: Speech.USSR module loaded 00003.464 UNKNOWN WinMain: Speech module loaded 00003.577 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00003.617 INFO Dispatcher: loading mission file: "C:\Users\WZ\AppData\Local\Temp\DCS\tempMission.miz" 00003.625 INFO EDCORE: (dDispatcher)enterToState_:2 00003.677 INFO EDCORE: (dDispatcher)enterToState_:3 00003.684 INFO EDCORE: (dDispatcher)enterToState_:5 00003.800 INFO TERRAIN: lSystem::lSystem 00003.800 INFO TERRAIN: lSystem::Init Bazar/Terrain/terrain.cfg.lua 00003.800 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_infrared.lua 00003.800 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_land.lua 00003.801 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_landheight.lua 00003.801 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_lights.lua 00003.801 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_map.lua 00003.802 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_mfd.lua 00003.802 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/land3.1.lua 00003.803 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_shelf.lua 00003.813 ERROR VFS: Can't mount './Scripts/Database//CoreModules/WWII Units/Liveries' to '/textures//liveries/'. 00003.816 INFO SOUND: loaded 16 sdefs from ".\scripts\database\coremodules\wwii units\sounds\sdef" 00003.816 INFO WEAPONSBASE: srRes = 959731252, srGoodValue = 959731252 skip 00004.072 INFO VISUALIZER: envlevelel 1 00004.789 UNKNOWN InputLuaBinder::InputLuaBinder: Scripts/Input/ExplorationsLayer/mouse/default.lua 00004.789 UNKNOWN InputLuaBinder::InputLuaBinder: Scripts/Input/ExplorationsLayer/keyboard/default.lua 00004.789 UNKNOWN InputLuaBinder::InputLuaBinder: nil 00004.790 WARNING LOG: 2 duplicate message(s) skipped. 00004.790 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/CommandMenuItems.lua 00004.790 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/TrainingWaitForUser.lua 00004.790 UNKNOWN InputLuaBinder::InputLuaBinder: scripts/input/JFT.lua 00004.791 UNKNOWN InputLuaBinder::InputLuaBinder: Config/Input/Aircrafts//default/mouse/default.lua 00004.792 UNKNOWN InputLuaBinder::InputLuaBinder: Config/Input/Aircrafts//default/keyboard/default.lua 00004.793 UNKNOWN InputLuaBinder::InputLuaBinder: Config/Input/Aircrafts//default/joystick/default.lua 00004.795 WARNING LOG: 1 duplicate message(s) skipped. 00004.795 UNKNOWN InputLuaBinder::InputLuaBinder: Config/Input/Aircrafts//default/trackir/default.lua 00004.798 INFO DCS: Dispatcher: initial random seed = 9128259 00004.798 INFO DCS: Dispatcher: apply random seed = 9128259 00004.798 INFO TERRAIN: lSystem::Load() 00005.471 INFO EDOBJECTS: shape trees_1_blk not found in shapetables 00005.471 INFO EDOBJECTS: shape trees_3_blk not found in shapetables 00005.471 INFO EDOBJECTS: shape trees_5_blk not found in shapetables 00005.471 INFO EDOBJECTS: shape trees_6_blk not found in shapetables 00005.471 INFO EDOBJECTS: shape trees_7_blk not found in shapetables 00005.471 INFO EDOBJECTS: shape trees_8_blk not found in shapetables 00005.471 INFO EDOBJECTS: shape trees_9_blk not found in shapetables 00005.471 INFO EDOBJECTS: shape trees_2_blk not found in shapetables 00005.471 INFO EDOBJECTS: shape trees_4_blk not found in shapetables 00005.475 INFO TERRAIN: lSystem::InitSurface() 00005.549 INFO TERRAIN: lSystem::InitScenes() 00005.558 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 00006.021 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg'. 00006.021 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg'. 00006.023 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg'. 00006.023 ERROR Lua::Config: load error .\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg:can't open '.\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg'. 00006.362 ERROR Lua::Config: load error .\Bazar\Effects\Damage/Fire\High\fire.cfg:can't open '.\Bazar\Effects\Damage/Fire\High\fire.cfg'. 00006.464 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 00006.464 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 00006.464 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 00006.471 INFO Config: netview started 00006.624 WARNING NGMODEL: Model 'trees_1_blk' has invalid bounding box. 00006.625 WARNING NGMODEL: Model 'trees_3_blk' has invalid bounding box. 00006.627 WARNING NGMODEL: Model 'trees_5_blk' has invalid bounding box. 00006.628 WARNING NGMODEL: Model 'trees_6_blk' has invalid bounding box. 00006.629 WARNING NGMODEL: Model 'trees_7_blk' has invalid bounding box. 00006.752 WARNING NGMODEL: Model 'trees_8_blk' has invalid bounding box. 00006.753 WARNING NGMODEL: Model 'trees_9_blk' has invalid bounding box. 00006.976 WARNING NGMODEL: Model 'trees_2_blk' has invalid bounding box. 00006.994 WARNING NGMODEL: Model 'trees_4_blk' has invalid bounding box. 00007.129 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00007.130 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded. 00007.130 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded. 00007.130 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. 00007.131 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded. 00007.131 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. 00007.131 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. 00007.132 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded. 00007.132 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. 00007.133 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. 00007.133 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. 00010.589 UNKNOWN InputLuaBinder::InputLuaBinder: C:\Users\WZ\Saved Games\DCS\Config/Input//su-27/mouse/Mouse.lua 00010.590 UNKNOWN InputLuaBinder::InputLuaBinder: C:\Users\WZ\Saved Games\DCS\Config/Input//su-27/keyboard/Keyboard.lua 00010.591 UNKNOWN InputLuaBinder::InputLuaBinder: C:\Users\WZ\Saved Games\DCS\Config/Input//su-27/joystick/Joystick - HOTAS Warthog {B65847F0-344A-11e3-8001-444553540000}.lua 00010.592 UNKNOWN InputLuaBinder::InputLuaBinder: C:\Users\WZ\Saved Games\DCS\Config/Input//su-27/joystick/Throttle - HOTAS Warthog {B658E430-344A-11e3-8002-444553540000}.lua 00010.593 UNKNOWN InputLuaBinder::InputLuaBinder: C:\Users\WZ\Saved Games\DCS\Config/Input//su-27/trackir/TrackIR.lua 00011.524 UNKNOWN WinMain: Loading command panel from "./mods/aircrafts/Flaming Cliffs/Comm/Su-27.lua" 00011.544 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 00011.544 INFO DCS: dbox failed Initialize -7 00011.667 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'lockon'. Radius 120000.000000. Pos=-58539.617188,2002.049927,749049.812500! 00013.542 INFO EDTERRAINGRAPHICS3: force loading finished! 00013.542 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'map'. Radius 24000.000000. Pos=-58539.617188,2002.049927,749049.812500! 00013.639 INFO EDTERRAINGRAPHICS3: force loading finished! 00017.459 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00090.279 ERROR SOUND: source_is_playing(-1): invalid source 00501.199 WARNING LOG: 22 duplicate message(s) skipped. 00501.199 INFO EDCORE: Minidump created.
blackbelter Posted November 30, 2013 Author Posted November 30, 2013 Here's the me.log: === Log opened UTC 2013-11-30 02:38:42 00000.000 INFO VFS: Using 'Saved Games': "C:\Users\WZ\Saved Games" 00000.001 INFO LAUNCHER: Launch command: C:\Program Files\Eagle Dynamics\DCS World\bin\dcs.exe --noreplay --trackfile "C:\Users\WZ\AppData\Local\Temp\DCS\LastMissionTrack.trk" "C:\Users\WZ\AppData\Local\Temp\DCS\tempMission.miz" 00525.590 UNKNOWN main: locale: en EN 00525.630 UNKNOWN main: me_db_api creation started 00525.851 UNKNOWN main: MOD loading: Scripts/Database//CoreModules/WWII Units/entry.lua 00525.852 UNKNOWN main: MOD loading: Scripts/Database//CoreModules/WWII Units/FW-190D9.lua 00525.853 UNKNOWN main: MOD loading: Scripts/Database//CoreModules/WWII Units/Views.lua 00525.853 UNKNOWN main: MOD loading: ./mods/aircrafts/A-10C/entry.lua 00525.854 UNKNOWN main: MOD loading: ./mods/aircrafts/Flaming Cliffs/entry.lua 00525.857 UNKNOWN main: MOD loading: ./mods/aircrafts/Su-25T/entry.lua 00525.858 UNKNOWN main: MOD loading: ./DemoMods/tech/CombinedArms/entry.lua 00525.859 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/A-10A/entry.lua 00525.859 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/A-10C/entry.lua 00525.860 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Flaming Cliffs/entry.lua 00525.860 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Ka-50/entry.lua 00525.861 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Mi-8MTV2/entry.lua 00525.862 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/P-51D/entry.lua 00525.862 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Su-25A/entry.lua 00525.863 UNKNOWN main: MOD loading: ./DemoMods/aircrafts/Uh-1H/entry.lua 00525.863 UNKNOWN main: PLUGINS START------------------------------------------------- 00525.863 UNKNOWN main: plugin: World War II AI Units by Eagle Dynamics applied 00525.863 UNKNOWN main: plugin: A-10C Warthog by Eagle Dynamics applied 00525.863 UNKNOWN main: plugin: Flaming Cliffs by Eagle Dynamics applied 00525.864 UNKNOWN main: plugin: Su-25T by Eagle Dynamics applied 00525.864 UNKNOWN main: plugin: Combined Arms by Eagle Dynamics applied 00525.864 UNKNOWN main: plugin: A-10A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00525.864 UNKNOWN main: plugin: Ka-50 Black Shark by Eagle Dynamics applied 00525.864 UNKNOWN main: plugin: Mi-8MTV2 Hip by Belsimtek applied 00525.864 UNKNOWN main: plugin: P-51D Mustang by Eagle Dynamics applied 00525.864 UNKNOWN main: plugin: Su-25A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00525.864 UNKNOWN main: plugin: UH-1H Huey by Belsimtek applied 00525.864 UNKNOWN main: PLUGINS DONE-------------------------------------------------- 00525.869 UNKNOWN main: ./MissionEditor/data/scripts/unitsclasses.lua loaded 00525.871 UNKNOWN main: ./MissionEditor/data/NewMap/classifier.lua loaded 00525.916 UNKNOWN main: me_db_api creation complete 00525.946 UNKNOWN main: options data successfully loaded 00525.965 INFO EDCORE: createSerialQueue IOQueue 00525.965 ERROR VFS: add_location {"My Missions", "C:\Users\WZ\Saved Games\DCS\Missions\"}: path already added as "My Missions" 00527.388 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00527.510 INFO SOUND: loaded 596 sdefs from ".\sounds\sdef" 00527.515 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{52f5bce8-86c4-40d4-9e87-98ccafd21dbd}' Name:'Speakers (Realtek High Definition Audio)', channels: 2 00527.515 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00527.534 INFO SOUND: Using SSE FTZ/DAZ mode. 00527.881 UNKNOWN main: Cannot load skin[windowHeaderSkin] from file [nil] 00527.928 UNKNOWN main: error loading news nil 00530.913 UNKNOWN main: Mission C:\Users\WZ\AppData\Local\Temp\DCS\tempMission.miz loaded 00532.786 UNKNOWN main: checking introduction C:\Users\WZ\AppData\Local\Temp\DCS\tempMission.miz 00532.786 UNKNOWN main: introduction NOT found 00535.635 UNKNOWN main: turning log false 00535.642 INFO SOUND: detaching sdef path ".\sounds\sdef\" === Log closed.
ED Team NineLine Posted November 30, 2013 ED Team Posted November 30, 2013 was this single player or multiplayer? Do you get a crash every time or is it random? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
blackbelter Posted November 30, 2013 Author Posted November 30, 2013 (edited) was this single player or multiplayer? Do you get a crash every time or is it random? It is a single player mission. That's why the sudden message that the runway is occupied is weird... But it could be that the AI craft, which there is only one, was trying to land at the same base? I don't know... Most of the crashes that I have had take place when I tried to land, or have my nose pointed at the ground, including the one that I reported in this thread. But there have been also a few random ones that I haven't reported. Edited November 30, 2013 by blackbelter
ED Team NineLine Posted November 30, 2013 ED Team Posted November 30, 2013 Have you tried any of the stuff here, specifically moving your folder in saved games and letting the game recreate it? http://forums.eagle.ru/showthread.php?t=114431 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
AtaliaA1 Posted November 30, 2013 Posted November 30, 2013 After you repaired, the Mods were removed. Did you reload them or Fly without the mods after repair? This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
blackbelter Posted November 30, 2013 Author Posted November 30, 2013 Have you tried any of the stuff here, specifically moving your folder in saved games and letting the game recreate it? http://forums.eagle.ru/showthread.php?t=114431 Just tried that... Will report back. After you repaired, the Mods were removed. Did you reload them or Fly without the mods after repair? I repaired and then loaded the mods, I think... Because I am sure the mods were on when I flew..
blackbelter Posted November 30, 2013 Author Posted November 30, 2013 After reinstalling DX9 and removing the saved game folder, I tried a mission twice. It crashed the first time, and ran OK for the second time. The differences between the two times are that: HDR was off while PeterP's HDR mod was on the first time, and HDR was set to normal while PeterP's HDR mod was off the second time. Now that I think about it, I don't know why I did that.
blackbelter Posted November 30, 2013 Author Posted November 30, 2013 The crashes are likely caused by SweetFX, which is very sad, since I like the effect of SweetFX on DCS... It is really a sweet mod... Anyway, thanks for all the suggestions.
ED Team NineLine Posted November 30, 2013 ED Team Posted November 30, 2013 The crashes are likely caused by SweetFX, which is very sad, since I like the effect of SweetFX on DCS... It is really a sweet mod... Anyway, thanks for all the suggestions. well others use that without issue, so it might be something else... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
blackbelter Posted December 4, 2013 Author Posted December 4, 2013 Somehow my problem is resolved... Please see my post at http://forums.eagle.ru/showpost.php?p=1939418&postcount=13 I don't know what to blame, though. Thanks SiThSpAwN for your help!
ED Team NineLine Posted December 4, 2013 ED Team Posted December 4, 2013 Glad you got it figured out!! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
blackbelter Posted December 10, 2013 Author Posted December 10, 2013 Two more crashes last night... No setting has been altered, and no new mod has been loaded since last week. So it seems that the stability of DCS indeed degrades with time, and it degrades pretty fast... Probably if I delete the saved game folder again, the game will stay stable for another brief period. I am OK with that, and will probably do that. But I can't help wondering why more elegant solutions have not been implemented. For example, DCS could automatically refresh the saved game folder. Or, even better, ED could track down the true cause of this 'degradation with time', and debug it once and for all. Knowing that it has to do with time and files in the saved game folder, and knowing that it happens on a lot of systems with varying configurations (system-independent, that is), it's hard to believe that it could be rocket science to figure out this one out. Anyway. One more thing. Last time I deleted the saved game folder, not knowing what I was doing, I lost my pilot log... Fortunately I started this 'career' not so long ago. So it might be helpful to remind people that certain things need to be backed up before taking this route @SiThSpAwN
ED Team NineLine Posted December 10, 2013 ED Team Posted December 10, 2013 I always recommend you move your Saved Games folder so you can save anything you need to save. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
blackbelter Posted December 10, 2013 Author Posted December 10, 2013 I always recommend you move your Saved Games folder so you can save anything you need to save. I managed to miss that bit of information :doh:
ED Team NineLine Posted December 10, 2013 ED Team Posted December 10, 2013 I managed to miss that bit of information :doh: Sorry If that was my fault, I know others have recommended deleting it, I am always of the practice of moving first to make sure it helps or that I have everything I might need from the folder, again, sorry if I led you to delete it... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
blackbelter Posted December 10, 2013 Author Posted December 10, 2013 Sorry If that was my fault, I know others have recommended deleting it, I am always of the practice of moving first to make sure it helps or that I have everything I might need from the folder, again, sorry if I led you to delete it... It was my fault... Now that I have reread your thread, you did recommend moving the folder before deleting it... But I have seen in numerous other places (including in your thread) that people simply say delete it, and since deleting it seems much easier than moving it... Anyway, I still think mentioning the consequences of deleting the folder is of bebefit to less experienced pilots such as myself. Just my 2 cents.
blackbelter Posted December 11, 2013 Author Posted December 11, 2013 (edited) Another little thing that is too petty to open a separate thread for. When reviewing the train of events after an air-to-air combat, I saw that the bandit pilot was dead, then the engin was shutdown, then he ejected...... It was a F-15C that the bandit was flying, which, as far as I know, is a single seat aircraft... So I guess there is something there waiting to be fixed. Edited December 11, 2013 by blackbelter
AtaliaA1 Posted December 11, 2013 Posted December 11, 2013 Another little thing that is too petty to open a separate thread for. When reviewing the train of events after an air-to-air combat, I saw that the bandit pilot was dead, then the engin was shutdown, then he ejected...... So I guess there is something there waiting to be fixed. He did die, but he got better. Ghost shut plane down...Maybe. :music_whistling: This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
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